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|{{anchor|Actor}} {{Icon|Passive Feature Generic Icon.png}} Actor||
|{{anchor|Actor}} {{Icon|Passive Feature Generic Icon.png}} Actor||
* Your [[Charisma]] increases by 1, to a maximum of 20.
* Your [[Charisma]] increases by 1, to a maximum of 20.
* Your [[Proficiency Bonus]] is also doubled for Deception and Performance checks.
* Your [[Proficiency Bonus]] is also doubled for [[Deception]] and [[Performance]] checks.
|-
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|{{anchor|Alert}} {{Icon|Passive Feature Generic Icon.png}} Alert||
|{{anchor|Alert}} {{Icon|Passive Feature Generic Icon.png}} Alert||
* You gain a +5 bonus to Initiative and can't be [[Initiative|Surprised]].
* You gain a +5 bonus to [[Initiative]] and can't be [[Initiative|Surprised]].
|-
|-
|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete ||
|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete ||
* Your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Dexterity}} increases by 1, to a maximum of 20.
* When you are [[Prone]], standing up uses significantly less movement. Your [[Jump (Bonus Action)|jump]] distance also increases by 50%.
* When you are [[Prone]], standing up uses significantly less movement. Your [[Jump (Bonus Action)|Jump]] distance also increases by 50%.
|-
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|Charger
|{{anchor|Charger}} {{Icon|Charger Icon.png}} Charger ||
|
* Gain the following weapon attacks:
* Gain the following weapon attacks:
** Charger: Charge forward and slam your weapon into the first enemy in your way.
** Charger: Charge forward and slam your weapon into the first enemy in your way. ''Doesn't provoke [[Opportunity Attack]]s.''
** Shove: Charge forward and shove the first enemy in your way.  
** Shove: Charge forward and [[Shove]] the first enemy in your way.  
*** Shove distance depends on your [[Strength]] and the target's weight.
*** Shove distance depends on your {{Ability|Strength}} and the target's weight.
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|{{anchor|Crossbow Expert}} {{Icon|Passive Feature Generic Icon.png}} Crossbow Expert ||
|{{anchor|Crossbow Expert}} {{Icon|Passive Feature Generic Icon.png}} Crossbow Expert ||
* When you make crossbow attacks within melee range, the [[Attack Rolls]] do not have [[Disadvantage]].
* When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have [[Disadvantage]].
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds]] for twice as long.
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds]] for twice as long.
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|{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver ||
|{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver ||
* You gain [[Advantage]] on [[Perception|Perception Checks]] made to detect hidden objects and on [[Saving Throws]] made to avoid or resist traps.
* You gain [[Advantage]] on [[Perception]] checks made to detect hidden objects and on {{SavingThrow}}s made to avoid or resist traps.
* You gain Resistance to the damage dealt by traps.
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to the damage dealt by traps.
|-
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|Durable
|{{anchor|Durable}} {{Icon|Passive Feature Generic Icon.png}} Durable ||
|
* {{Ability|Constitution}} increases by 1, to a maximum of 20.
* [[Constitution]] increases by 1, to a maximum of 20.
* Regain full [[Hit Points]] every time you take a [[Short Rest]].
* Regain full hit points every time you take a short rest.
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|-
|Elemental Adept
|{{anchor|Elemental Adept}} {{Icon|Passive Feature Generic Icon.png}} Elemental Adept ||
|Your spells gain [[resistance]] to a damage type of your choice. When you cast spells of that type, you cannot roll a 1.
*Your spells gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. When you cast [[Spells]] of that type, you cannot roll a 1.
Damage resistance options are 1 of the following:
Damage resistance options are one of the following:


* Acid
* {{DamageType|Acid}}
* Cold
* {{DamageType|Cold}}
* Lightning
* {{DamageType|Lightning}}
* Fire
* {{DamageType|Fire}}
* Thunder
* {{DamageType|Thunder}}
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|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master ||
|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master ||
* When an attack with a Melee Weapon lands a [[Critical Hit]] or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]] that turn.
* When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a [[Bonus Action]] that turn.
* When attacking with [[Heavy (weapon property)|Heavy]] Melee Weapons you are [[Proficiency|Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
* When attacking with [[Heavy (weapon property)|Heavy]] melee weapons you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10.
** ''(This is a Toggleable Passive Effect; see [[Great Weapon Master: All In]] for more information.)''
** ''(This is a toggleable passive effect; see [[Great Weapon Master: All In]] for more information.)''
|-
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|{{anchor|Heavily Armoured}}{{Icon|Heavily Armoured Icon.png}} Heavily Armoured ||
|{{anchor|Heavily Armoured}}{{Icon|Heavily Armoured Icon.png}} Heavily Armoured ||
''(Requires [[Armour#Medium Armour|Medium Armour]] [[Proficiency]])''
''(Requires {{MediumArmour}} [[Proficiency]])''
* Increase your [[Strength]] by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{HeavyArmour}}.
* Gain [[Proficiency]] with {{HeavyArmour}}.
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|{{anchor|Heavy Armour Master}}{{Icon|Passive Feature Generic Icon.png}} Heavy Armour Master ||
|{{anchor|Heavy Armour Master}}{{Icon|Passive Feature Generic Icon.png}} Heavy Armour Master ||
''(Requires [[Armour#Heavy Armour|Heavy Armour]] [[Proficiency]])''
''(Requires {{HeavyArmour}} [[Proficiency]])''
* Increase your [[Strength]] by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
|-
|{{anchor|Moderately Armoured}}{{Icon|Moderately Armoured Icon.png}} Moderately Armoured ||
''(Requires [[Armour#Light Armour|Light Armour]] [[Proficiency]])''
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
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|{{anchor|Lightly Armoured}}{{Icon|Lightly Armoured Icon.png}} Lightly Armoured ||
|{{anchor|Lightly Armoured}}{{Icon|Lightly Armoured Icon.png}} Lightly Armoured ||
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{LightArmour}}.
* Gain [[Proficiency]] with {{LightArmour}}.
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|Lucky
|{{anchor|Lucky}}{{Icon|Lucky Icon.png}} Lucky ||
|
* You gain 3 Luck Points. These can be used to gain {{Advantage}} on {{Attack Roll}}s, [[Ability Check]]s, {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.
* You gain 3 Luck Points. These can be used to gain {{Advantage}} on [[Attack Roll|Attack Rolls]], Ability Checks, [[Saving Throw|Saving Throws]], or to make an enemy reroll their Attack Roll.
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|Mage Slayer
|{{anchor|Mage Slayer}}{{Icon|Mage Slayer Icon.png}} Mage Slayer ||
|
* When a creature casts a [[Spells|Spell]] within melee range of you, you have {{Advantage}} on any {{SavingThrow}}s against it, and you can use a [[Reaction]] to immediately make an attack against the caster.
* When a creature casts a spell in melee range, you can use a Reaction to make an attack against them.
* Enemies you hit have {{Disadvantage}} on {{Concentration}} {{SavingThrow}}s.
* Enemies you hit have disadvantage on {{Concentration}} Saving Throws.
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|{{anchor|Magic Initiate: Bard}}{{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard ||
|{{anchor|Magic Initiate: Bard}}{{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Bard#Bard Spell List|Bard spell list]].
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard#Bard Spell List|Bard spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
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|{{anchor|Magic Initiate: Cleric}}{{Icon|Magic Initiate Cleric Icon.png}} Magic Initiate: Cleric ||
|{{anchor|Magic Initiate: Cleric}}{{Icon|Magic Initiate Cleric Icon.png}} Magic Initiate: Cleric ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Cleric#Cleric Spell List|Cleric spell list]].
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric#Cleric Spell List|Cleric spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
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|{{anchor|Magic Initiate: Druid}}{{Icon|Magic Initiate Druid Icon.png}} Magic Initiate: Druid ||
|{{anchor|Magic Initiate: Druid}}{{Icon|Magic Initiate Druid Icon.png}} Magic Initiate: Druid ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Druid#Druid Spell List|Druid spell list]].
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid#Druid Spell List|Druid spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
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|{{anchor|Magic Initiate: Sorcerer}}{{Icon|Magic Initiate Sorcerer Icon.png}} Magic Initiate: Sorcerer ||
|{{anchor|Magic Initiate: Sorcerer}}{{Icon|Magic Initiate Sorcerer Icon.png}} Magic Initiate: Sorcerer ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]].
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
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|{{anchor|Magic Initiate: Warlock}}{{Icon|Magic Initiate Warlock Icon.png}} Magic Initiate: Warlock ||
|{{anchor|Magic Initiate: Warlock}}{{Icon|Magic Initiate Warlock Icon.png}} Magic Initiate: Warlock ||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Warlock spell list]].
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock#Warlock Spell List|Warlock spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
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|{{anchor|Magic Initiate: Wizard}}{{Icon|Magic Initiate Wizard Icon.png}} Magic Initiate: Wizard  ||  
|{{anchor|Magic Initiate: Wizard}}{{Icon|Magic Initiate Wizard Icon.png}} Magic Initiate: Wizard  ||  
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Wizard#Wizard_Spell_List|Wizard spell list]].
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard#Wizard_Spell_List|Wizard spell list]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Intelligence]].
* You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}.
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|{{anchor|Martial Adept}}{{Icon|Martial Adept Icon.png}} Martial Adept ||
|{{anchor|Martial Adept}}{{Icon|Martial Adept Icon.png}} Martial Adept ||
* Learn two manoeuvres from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them.
* Learn two manoeuvres from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them.
* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
|-
|{{anchor|Medium Armor Master}}{{Icon|Passive Feature Generic Icon.png}} Medium Armor Master ||
''(Requires {{MediumArmour}} [[Proficiency]])''
* When you wear medium armor, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
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|-
|{{anchor|Mobile}}{{Icon|Mobile Feat Icon.png}} Mobile ||
|{{anchor|Mobile}}{{Icon|Mobile Feat Icon.png}} Mobile ||
* Your [[Movement Speed]] increases by 3m / 10ft.
* Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}.
* When you use the [[Dash]] action, difficult terrain doesn't slow you down.
* When you use the [[Dash]] action, difficult terrain doesn't slow you down.
* If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.
* If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.
|-
|{{anchor|Moderately Armoured}}{{Icon|Moderately Armoured Icon.png}} Moderately Armoured ||
''(Requires {{LightArmour}} [[Proficiency]])''
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
|-
|{{anchor|Performer}}{{Icon|Passive Feature Generic Icon.png}} Performer ||
* Increase your {{Ability|Charisma}} by 1, to a maximum of 20.
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].
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|{{anchor|Polearm Master}}{{Icon|Passive Feature Generic Icon.png}} Polearm Master ||
|{{anchor|Polearm Master}}{{Icon|Passive Feature Generic Icon.png}} Polearm Master ||
* When attacking with a glaive, halberd, quarterstaff, or spear, you can use a bonus action to attack with the butt of your weapon.
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon.
* You can also make an [[Opportunity Attack]] when a target comes within range.
* You can also make an [[Opportunity Attack]] when a target comes within range.
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|{{anchor|Performer}}{{Icon|Passive Feature Generic Icon.png}} Performer ||
|{{anchor|Resilient}}{{Icon|Passive Feature Generic Icon.png}} Resilient ||
* Increase your [[Charisma]] by 1, to a maximum of 20.
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
* Gain [[Musical Instrument]] [[Proficiency]].
* Gain [[Proficiency]] in that ability's {{SavingThrow}}s.
|-
|Resilient
|
* You increase an ability by 1, to a maximum of 20.
* Gain [[Proficiency]] in that ability's [[Saving Throw|Saving Throws]].


Ability choices are 1 of the following:
Ability choices are 1 of the following:


* Strength
* {{Ability|Strength}}
* Dexterity
* {{Ability|Dexterity}}
* Constitution
* {{Ability|Constitution}}
* Intelligence
* {{Ability|Intelligence}}
* Wisdom
* {{Ability|Wisdom}}
* Charisma
* {{Ability|Charisma}}
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|{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster ||
|{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster ||
* You learn two ritual spells of your choice.
* You learn two ritual [[Spells]] of your choice.
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|Savage Attacker
|{{anchor|Savage Attacker}}{{Icon|Passive Feature Generic Icon.png}} Savage Attacker ||
|
* When making weapon attacks, you roll your damage dice twice and use the highest result.
* When making weapon attacks, damage is rolled twice and the higher number is used.
|-
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|Sentinel
|{{anchor|Sentinel}}{{Icon|Sentinel Icon.png}} Sentinel ||
|
* When an enemy in melee range attacks an ally, you can use a [[Reaction]] to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
* When an enemy in melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy.
* You gain {{Advantage}} on [[Attack of Opportunity|Opportunity Attacks]], and when you hit a creature with an opportunity attack, it can no longer move for the rest of its turn.
* You gain {{Advantage}} on [[Attack of Opportunity|Opportunity Attacks]]. Creatures hit by you with an Opportunity Attack can no longer move for the rest of their turn.
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|Sharpshooter
|{{anchor|Sharpshooter}}{{Icon|Sharpshooter Icon.png}} Sharpshooter ||
|
* Your ranged weapon attacks are not penalized for [[High Ground Rules]].
* Ranged weapon attacks are not penalized for [[High Ground Rules]].
* Ranged weapon attacks with weapons you are [[Proficiency|Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage.
* Ranged weapon attacks with proficient weapons have a -5 penalty to attack, but deal an additional 10 damage.
** ''(This is a toggleable passive effect)''
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|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master ||
|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master ||
* Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield]].
* Gain a +2 bonus to {{Ability|Dexterity}} {{SavingThrow}}s when wielding a [[Shields|Shield]].
* If a spell forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.
* If a [[Spells|Spell]] forces you to make a dexterity saving throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.
** On a failed save, you only take half damage.
** On a failed save, you only take half damage.
** On a successful save, you don't take any damage, even if you normally would.
** On a successful save, you don't take any damage, even if you normally would.
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|{{anchor|Spell Sniper}}{{Icon|Passive Feature Generic Icon.png}} Spell Sniper ||  
|{{anchor|Spell Sniper}}{{Icon|Passive Feature Generic Icon.png}} Spell Sniper ||  
* You learn a cantrip, and the number you need to roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack.
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
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|Tavern Brawler
|{{anchor|Tavern Brawler}}{{Icon|Passive Feature Generic Icon.png}} Tavern Brawler ||  
|
* Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20.
* Add your [[Strength]] modifier twice to the damage of all unarmed, improvised weapon, and throw attacks
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.
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|{{anchor|Tough}}{{Icon|Tough Icon.png}} Tough ||
|{{anchor|Tough}}{{Icon|Tough Icon.png}} Tough ||
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.
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|{{anchor|War Caster}}{{Icon|Passive Feature Generic Icon.png}} War Caster ||
|{{anchor|War Caster}}{{Icon|War Caster Icon.png}} War Caster ||
* Gain [[Advantage]] on Saving Throws to maintain [[Concentration]] on a spell.
* You gain {{Advantage}} on {{SavingThrow}}s to maintain {{Concentration}} on a [[Spells|Spell]].
* You can also use a reaction to cast [[Shocking Grasp]] at a target moving out of melee range.
* You can also use a [[Reaction]] to cast [[Shocking Grasp]] at a target moving out of melee range.
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|{{anchor|Weapon Master}}{{Icon|Passive Feature Generic Icon.png}} Weapon Master ||
|{{anchor|Weapon Master}}{{Icon|Passive Feature Generic Icon.png}} Weapon Master ||
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
|}
|}

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