Ranger: Difference between revisions
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lvl 10 table formating fix
m (→Level 3) |
(lvl 10 table formating fix) |
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*[[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | *[[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | ||
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| | |'''Mage Breaker'''||You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell.|| | ||
'''Mage Breaker'''||You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell.|| | |||
*[[Arcana]] Proficiency | *[[Arcana]] Proficiency | ||
*Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | *Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | ||
|- | |- | ||
| '''Ranger Knight'''||You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].|| | |'''Ranger Knight'''||You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].|| | ||
*{{HeavyArmour}} Proficiency | *{{HeavyArmour}} Proficiency | ||
* [[History]] Proficiency | *[[History]] Proficiency | ||
|- | |- | ||
|'''Sanctified Stalker'''||You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip.|| | |'''Sanctified Stalker'''||You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip.|| | ||
*[[Religion]] Proficiency | *[[Religion]] Proficiency | ||
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | *Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | ||
|} | |} | ||
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! style="text-align: top;" |Grants | ! style="text-align: top;" |Grants | ||
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|'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | |'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.|| | ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will | *Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will | ||
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| '''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].|| | |'''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].|| | ||
* [[Sleight of Hand]] Proficiency | *[[Sleight of Hand]] Proficiency | ||
|- | |- | ||
|'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.|| | |'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.|| | ||
*[[Damage Types|Cold Resistance]] | *[[Damage Types|Cold Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Fire'''|| You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | |'''Wasteland Wanderer: Fire'''||You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.|| | ||
* [[Damage Types|Fire Resistance]] | *[[Damage Types|Fire Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Poison'''|| You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.|| | |'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.|| | ||
*[[Damage Types|Poison Resistance]] | *[[Damage Types|Poison Resistance]] | ||
|} | |} | ||
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*[[Hunter|Volley]] | *[[Hunter|Volley]] | ||
*[[Hunter|Whirlwind Attack]] | *[[Hunter|Whirlwind Attack]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[Beast Master|Bestial Fury]] | *[[Beast Master|Bestial Fury]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[Gloom Stalker|Stalker's Flurry]] | *[[Gloom Stalker|Stalker's Flurry]] | ||
|} | |} | ||
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*'''Ability Score Improvement or Feat''' ''(Choose 1):'' | *'''Ability Score Improvement or Feat''' ''(Choose 1):'' | ||
**Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature). | **Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature). | ||
** Choose a [[Character Abilities#Feats|Feat]]. | **Choose a [[Character Abilities#Feats|Feat]]. | ||
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | *''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | ||