Ranger: Difference between revisions

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15 bytes removed ,  6 August 2023
lvl 10 table formating fix
(lvl 10 table formating fix)
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*[[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
*[[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
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|'''Mage Breaker'''||You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell.||
'''Mage Breaker'''||You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell.||
*[[Arcana]] Proficiency
*[[Arcana]] Proficiency
*Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
*Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
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| '''Ranger Knight'''||You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].||
|'''Ranger Knight'''||You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].||
*{{HeavyArmour}} Proficiency
*{{HeavyArmour}} Proficiency
* [[History]] Proficiency
*[[History]] Proficiency
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|'''Sanctified Stalker'''||You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip.||
|'''Sanctified Stalker'''||You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip.||
*[[Religion]] Proficiency
*[[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
*Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
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! style="text-align: top;" |Grants
! style="text-align: top;" |Grants
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|'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
|'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will
*Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will
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| '''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].||
|'''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].||
* [[Sleight of Hand]] Proficiency
*[[Sleight of Hand]] Proficiency
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|'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.||
|'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.||
*[[Damage Types|Cold Resistance]]
*[[Damage Types|Cold Resistance]]
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|'''Wasteland Wanderer: Fire'''|| You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
|'''Wasteland Wanderer: Fire'''||You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.||
* [[Damage Types|Fire Resistance]]
*[[Damage Types|Fire Resistance]]
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|'''Wasteland Wanderer: Poison'''|| You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.||
|'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.||
*[[Damage Types|Poison Resistance]]
*[[Damage Types|Poison Resistance]]
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*[[Hunter|Volley]]
*[[Hunter|Volley]]
*[[Hunter|Whirlwind Attack]]
*[[Hunter|Whirlwind Attack]]
| style="vertical-align: top;” " |  
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*[[Beast Master|Bestial Fury]]
*[[Beast Master|Bestial Fury]]
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*[[Gloom Stalker|Stalker's Flurry]]
*[[Gloom Stalker|Stalker's Flurry]]
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*'''Ability Score Improvement or Feat''' ''(Choose 1):''
*'''Ability Score Improvement or Feat''' ''(Choose 1):''
**Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
**Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
** Choose a [[Character Abilities#Feats|Feat]].
**Choose a [[Character Abilities#Feats|Feat]].
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]


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