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Redcap Blood Sage: Difference between revisions

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| class =  
| class =  
| level = 4
| level = 4
| e hp = 18
| hp = 27
| hp = 27
| t hp = 35
| ac = 12
| ac = 12
| movement m = 9
| movement m = 9
| weight kg = 35
| weight kg = 35
| xp = 40
| str = 16
| str = 16
| dex = 13
| dex = 13
Line 24: Line 27:
| int = 10
| int = 10
| wis = 14
| wis = 14
| t wis = 17
| cha = 9
| cha = 9
| resistances =  
| resistances =  
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| e hp = 18
| t hp = 35
| t passives = Darkvision, Opportunity Attack, War Caster: Concentration
| t passives = Darkvision, Opportunity Attack, War Caster: Concentration
| t wis = 17
}}
}}


'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]].
'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature in the [[Sunlit Wetlands]] during [[Act One]].


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Redcap Blood Sages serve {{CharLink|Ethel}}. Born of bloodlust, these creatures keep their caps steeped in blood to survive. They initially appear as sheep to the party but will become hostile if the party engage Ethel in combat.
Redcap blood sages serve {{CharLink|Ethel}}. Born of bloodlust, these creatures keep their caps steeped in blood to survive. They initially appear as sheep to the party but become hostile if the party engage Ethel in combat.


== Combat ==
== Combat ==
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=== Tactics ===
=== Tactics ===
The '''Blood Sage''' favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a [[Redcap (creature)|Redcap]] so they can use their powerful [[Multiattack]] before following up with [[Open Wounds]] to give more of an advantage to their allies. Otherwise, they will use [[Hold Person]] instead to leave an enemy helpless to attack.
Blood sages favor distance in combat, preferring spells to support their kind. They focus applying Bloodlust to [[Redcap (creature)|redcaps]] so they can use {{SAI|Multiattack}} before following up with {{SAI|Open Wounds}} to provide more of an advantage to their allies. Otherwise, they use {{SAI|Hold Person}} to leave an enemy helpless to attack.


Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their [[Concentration]] with Bloodlust or Hold Person. If someone is hit with their Open Wounds spell, a simple healing spell or potion will remove the [[Bleeding (Condition)|Bleeding]] condition.
Despite their spells, they are weak in a direct fight because they lack weapons. It is recommended to close the distance and focus on attacking them to break their [[Concentration]] with Bloodlust or Hold Person. If a party member is struck with Open Wounds, a simple healing spell or potion removes the [[Bleeding (Condition)|Bleeding]] condition.


== Notes ==
== Notes ==
* On [[Tactician]] difficulty, Blood Sages get a massive +3 boost to [[Wisdom]] and {{SAI|War Caster: Concentration}}, greatly increasing their spell difficulty and ability to maintain concentration.
{{notebegin}}
* On [[Tactician]] difficulty, blood sages receive a +3 boost to [[Wisdom]] and {{SAI|War Caster: Concentration}}, greatly increasing their spell difficulty and ability to maintain concentration.
{{noteend}}


[[Category: Fey]][[Category: Redcaps]]
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{{NavCreatures}}
[[Category:Fey]]
[[Category:Redcaps]]
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