Doom Hammer: Difference between revisions

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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Maul PlusOne Icon.png
| image = Maul PlusOne Icon.png
| description =  
| controller icon = Maul PlusOne Unfaded.png
| icon = Maul PlusOne Unfaded Icon.png
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit.
| quote = Bringer of that which it is.
| quote = Bringer of that which it is.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Mauls
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| damage = 2d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 2d6
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5
| weight kg = 4.5
| weight lb = 9
| weight lb = 9.0
| price = 65
| price = 65
| weapon actions = Tenacity, Backbreaker, Concussive Smash
| uid = UNI_DoomHammer
| special = <!-- List of special features or abilities granted by the weapon. -->
| uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]].
| passives = Edge of Terror
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| special =
This weapon can be bought from [[Grat the Trader]] in the [[Goblin Camp]]
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| condition = Bone Chilled
| condition duration = 2
| where to find =
*This weapon can be bought from these traders:
**[[Grat the Trader]] in the [[Goblin Camp]]
| notes = *Damage from [[Tenacity]] still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike. This make it exceptional for fights against enemies with healing mechanics, such as the [[Apostle of Myrkul]]
}}
}}
=== External links ===
* {{FRWiki|Doom hammer|long}}
[[Category:Sources of Bludgeoning damage]]

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