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| description = Astarion is an Origin character and companion in Baldur's Gate 3. He is a | | description = Astarion is an Origin character and companion in Baldur's Gate 3. He is a high elven Rogue with the Charlatan background. | ||
| image = Astarion.png | | image = Astarion.png | ||
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}} | }} | ||
'''Astarion Ancunín''' is an [[Origin characters|Origin Character]] and recruitable [[Companion]], and can be [[Romance|romanced]] by characters of any gender. He is a [[High Elf]] [[Rogue]] with the [[Charlatan]] background. Astarion can be first found west of the [[Nautiloid Wreck]] during [[Act One]]. | '''Astarion Ancunín''' is an [[Origin characters|Origin Character]] and recruitable [[Companion]], and can be [[Romance|romanced]] by characters of any gender. He is a [[High Elf|high elven]] [[Rogue]] with the [[Charlatan]] background. Astarion can be first found west of the [[Nautiloid Wreck]] during [[Act One]]. | ||
A vampire spawn previously under the control of {{CharLink|Cazador Szarr}} until being abducted by the [[nautiloid]], Astarion is set on exacting revenge upon Cazador and becoming free, no matter the consequences. | A vampire spawn previously under the control of {{CharLink|Cazador Szarr}} until being abducted by the [[nautiloid]], Astarion is set on exacting revenge upon Cazador and becoming free, no matter the consequences. | ||
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=== Appearance === | === Appearance === | ||
Astarion is a high | Astarion is a high elven vampire spawn who appears to be in his late 30s despite being centuries old.{{ref|The inscription on Astarion's gravestone reads "Astarion Ancunín: 229 - 268 DR 468 DR -", as per the game's devnotes. This would make him 39 at the time of his (un)death. However, there are some inconsistencies regarding these dates: the current year is 1492 DR, and Cazador became a Lord in 1276 DR.}} | ||
He is approximately 5'11" tall<ref>[https://youtu.be/4lCVw2KK2NU?si=OC-l9wLIIiJndFlk&t=72 Lae'zel's Unique Githyanki Dialogue in Astarion's Mirror Scene - Baldur's Gate 3]</ref> of medium build and sharp facial features. He has pale skin and red eyes, as well as smile lines and a faint beauty mark on his right cheek. Jaw-length silver hair curls around his long pointed ears. He has a bite-mark scar on the right side of his neck from when his old master {{CharLink|Cazador Szarr}} turned him into a vampire, as well as a myriad of scars carved by Cazador covering most of his back. Astarion is very interested in his overall appearance. Favoring extravagant attire, he wears an elaborate doublet, leather chaps and embroidered leather shoes when recruited. He takes meticulous care to maintain and repair the clothing that he owns. He is very mindful of his hygiene, especially his hair, nails, skin, and clothing. | He is approximately 5'11" tall<ref>[https://youtu.be/4lCVw2KK2NU?si=OC-l9wLIIiJndFlk&t=72 Lae'zel's Unique Githyanki Dialogue in Astarion's Mirror Scene - Baldur's Gate 3]</ref> of medium build and sharp facial features. He has pale skin and red eyes, as well as smile lines and a faint beauty mark on his right cheek. Jaw-length silver hair curls around his long pointed ears. He has a bite-mark scar on the right side of his neck from when his old master {{CharLink|Cazador Szarr}} turned him into a vampire, as well as a myriad of scars carved by Cazador covering most of his back. Astarion is very interested in his overall appearance. Favoring extravagant attire, he wears an elaborate doublet, leather chaps and embroidered leather shoes when recruited. He takes meticulous care to maintain and repair the clothing that he owns. He is very mindful of his hygiene, especially his hair, nails, skin, and clothing. | ||
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== Gameplay == | == Gameplay == | ||
Astarion's default class is [[Rogue|rogue]]. His default high | Astarion's default class is [[Rogue|rogue]]. His default high elven cantrip is {{SAI|Fire Bolt}}, but if selected as an origin character, the player can choose any high elf cantrip they wish. As a vampire spawn he has access to a unique {{SAI|Vampire Bite}}. However this action does not appear as a companion until after the party finds out about his vampirism. If played as origin, this ability becomes available after waking up from the [[Nautiloid]] crash. Astarion can be spoken to with {{SAI|Speak with Dead}}. | ||
=== Proficiencies === | === Proficiencies === | ||
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=== Life as Cazador's Spawn === | === Life as Cazador's Spawn === | ||
After being turned, Astarion and his vampire spawn "siblings" lived at the [[Szarr Palace]] in the Upper City. Being vampire spawns, Astarion and his siblings were completely subservient to Cazador, shackled to him through the bond of creator and creation. Cazador used this power to completely control Astarion and the others, and he imposed three main commands onto his spawns: | After being turned, Astarion and his vampire spawn "siblings" lived at the [[Szarr Palace]] in the Upper City. Being vampire spawns, Astarion and his "siblings" were completely subservient to Cazador, shackled to him through the bond of creator and creation. Cazador used this power to completely control Astarion and the others, and he imposed three main commands onto his spawns: | ||
# "Thou must not drink from thinking creatures," | # "Thou must not drink from thinking creatures," | ||
# "Thou must never leave my side, unless commanded," | # "Thou must never leave my side, unless commanded," | ||
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In [[Rivington]], Astarion and the party may encounter {{CharLink|Ulma}} and the other members of the local Gur tribe. Ulma recognizes Astarion and reveals him as one of the vampire spawns who stole their children away in the night under Cazador's orders. She offers Astarion a chance for redemption: save their children from Cazador's clutches and bring them home. Agreeing starts the quest {{Quest|Investigate Cazador's Palace}}. Refusing has Ulma and the other members of the Gur tribe become hostile. | In [[Rivington]], Astarion and the party may encounter {{CharLink|Ulma}} and the other members of the local Gur tribe. Ulma recognizes Astarion and reveals him as one of the vampire spawns who stole their children away in the night under Cazador's orders. She offers Astarion a chance for redemption: save their children from Cazador's clutches and bring them home. Agreeing starts the quest {{Quest|Investigate Cazador's Palace}}. Refusing has Ulma and the other members of the Gur tribe become hostile. | ||
Later, in [[Fraygo's Flophouse]], Astarion encounters two of his "siblings", {{CharLink|Dalyria}} and {{CharLink|Petras}}{{ | Later, in [[Fraygo's Flophouse]], Astarion encounters two of his "siblings", {{CharLink|Dalyria}} and {{CharLink|Petras}}.{{ref|The encounter with spawn Dalyria and spawn Petras is interrupted, and they both vanish, if someone is wielding the {{SmRarityItem|Blood of Lathander}} or another source of light.}} They discuss Cazador's ritual, falsely believing it will set them free. Astarion interrupts, calls them foolish for believing Cazador's lies, and demands to know where the ritual will happen. Dalyria and Petras reveal it is happening in a secret defiled chapel underneath Cazador's Palace before returning to Cazador. Astarion then continues to ponder if he can usurp the ritual for himself. | ||
Upon reaching the [[Lower City]], some of Astarion's other "siblings," {{CharLink|Leon}}, {{CharLink|Aurelia}}, {{CharLink|Violet}}, and {{CharLink|Yousen}}, come to the party's camp in the night to capture Astarion. Astarion attempts to sway them to his side by lying and saying if he controls the ritual, they can all name him their new master and they will be set free. The player character can intervene and reveal the truth, but either way, Cazador's compulsion takes control of the spawns and they become hostile. If Astarion is downed in combat, he is taken to Cazador's Palace and must be rescued, while if the spawns are defeated, Astarion remains with the party and emphasizes the need to find Cazador. | Upon reaching the [[Lower City]], some of Astarion's other "siblings," {{CharLink|Leon}}, {{CharLink|Aurelia}}, {{CharLink|Violet}}, and {{CharLink|Yousen}}, come to the party's camp in the night to capture Astarion. Astarion attempts to sway them to his side by lying and saying if he controls the ritual, they can all name him their new master and they will be set free. The player character can intervene and reveal the truth, but either way, Cazador's compulsion takes control of the spawns and they become hostile. If Astarion is downed in combat, he is taken to Cazador's Palace and must be rescued, while if the spawns are defeated, Astarion remains with the party and emphasizes the need to find Cazador. |