Abyss Beckoners: Difference between revisions

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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
{{EquipmentPage
| image = Gloves Leather F Faded.png
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| controller icon = Gloves Leather F Unfaded.png
| image = Abyss Beckoners Icon.png
| icon = Gloves Leather F Unfaded Icon.png
| description = The {{very rare|Abyss Beckoners}} are an very rare pair of gloves that improves the damage resistance of summons at the risk of being driven mad.
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of [[Handwear|gloves]] that improve the [[Resistance|damage resistance]] of summons at the risk of driving them [[Demonspirit Madness (Condition)|Mad]].
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
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| weight lb = 1
| weight lb = 1
| price = 450
| price = 450
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| uid = MAG_Zhentarim_Demonspirit_Gloves
* '''Demonspirit Aura:''' The wearer's summoned creature has resistance to all damage except {{DamageType|Psychic}}.
| uuid = 7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working)
At the start of the summoned creature's turn, it must succed a [[Wisdom]] [[Saving Throw]] or be driven [[Conditions#Mad|Mad]].
| passives = Demonspirit Aura
| special =
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
Inside a locked chest in a cell, in the [[Zhentarim Basement]], [[The Risen Road]].
[[Act One]]: Inside a locked chest in a cell, roughly {{Coords|306|-170}} the [[Zhentarim Basement]], [[The Risen Road]].
| notes = * [[Flying Ghoul (Animate Dead)|Ghouls]] summoned through {{SAI|Danse Macabre}} or {{SAI|Animate Dead: Flying Ghoul}} are immune to {{Cond|Demonspirit Madness}}
}}
}}

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