Ice (surface): Difference between revisions

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222 bytes added ,  11 August 2023
Up to date with full game release. Added math related to DC save.
mNo edit summary
(Up to date with full game release. Added math related to DC save.)
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{{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Ice Surface.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Ice Surface.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''Tav standing beside an ice surface.''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''Tav standing beside an ice surface.''</div>
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| Saving Throw = [[Dexterity]]
| Saving Throw = [[Dexterity]]
| Condition = [[Condition#Difficult Terrain|Difficult Terrain]], [[Prone (Condition)|Prone]]
| Condition = [[Condition#Difficult Terrain|Difficult Terrain]], [[Prone (Condition)|Prone]]
}}]]'''Ice Surface''' is a type of [[Surface]]. When stepped on, characters will move at half speed, and they might become [[Prone (Condition)|Prone]].
}}]]'''Ice Surface''' is a type of [[Surface]]. When stepped on, characters will move at half speed and they might become [[Prone (Condition)|Prone]].


== Properties ==
== Properties ==
{{Condition|Difficult Terrain}}
{{Condition|Difficult Terrain}}


 
{{SavingThrow|Dexterity}}: [[Difficulty Class|Base DC]] 8 + [[Intelligence|Intelligence Modifier]] + [[Proficiency]], to avoid becoming [[Prone (Condition)|Prone]].
{{SavingThrow|Dexterity}}:


{{Condition|Prone}}
{{Condition|Prone}}


[[Category: Surfaces]]
[[Category: Surfaces]]
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