Difficulty: Difference between revisions

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217 bytes added ,  11 August 2023
Added some info from testing.
(difficulty levels > difficult settings)
(Added some info from testing.)
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=== Selecting A Difficulty ===
=== Selecting A Difficulty ===
When you start a new game, you will be prompted to select a difficulty. You also may change the difficulty after starting a game by using the menu.
When you start a new game, you will be prompted to select a difficulty.  
 
You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate.


=== Explorer Difficulty ===
=== Explorer Difficulty ===
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* Friendly NPCs are harder to kill.
* Friendly NPCs are harder to kill.
* Items purchased from a merchant are at a 20% discount.
* Items purchased from a merchant are at a 20% discount.
* Allies' proficiency bonuses are increased by 2.
* All characters (including enemies) proficiency bonuses are increased by 2.


=== Balanced Difficulty ===
=== Balanced Difficulty ===
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* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* Enemy characters receive a +2 bonus (noted as Difficulty: Tactician in the combat log).
* Increased hitpoints, armor class, and bonuses for enemy NPCs.
* Increased hitpoints, armor class, and bonuses for enemy NPCs.
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