Difficulty: Difference between revisions

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355 bytes added ,  11 August 2023
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(Added some info from testing.)
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Explorer is the least difficult setting. In comparison to the Balanced difficulty setting Explorer has:
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting Explorer has:


* Friendly NPCs are harder to kill.
* Friendly characters receive a 50% bonus to hitpoints.
* Items purchased from a merchant are at a 20% discount.
* Items purchased from a merchant are at a 20% discount.
* All characters (including enemies) proficiency bonuses are increased by 2.
* All characters (including enemies) proficiency bonuses are increased by 2.
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* Enemy characters receive a +2 bonus (noted as Difficulty: Tactician in the combat log).
* Enemy characters receive a +2 bonus (noted as Difficulty: Tactician in the combat log).
* Increased hitpoints, armor class, and bonuses for enemy NPCs.
* Increased hitpoints, armor class, and bonuses for enemy NPCs.
=== Example of Difficulty Changes ===
One named 4th level enemy in Act 1's statistics change the following across the three difficulties:
* Explorer Difficulty: 46hp, +4 Proficiency Bonus
* Balanced Difficulty: 67hp, +2 Proficiency Bonus
* Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus.
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