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Throw: Difference between revisions
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(updated description and properties details. Deleted outdated Notes) |
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{{ActionPage | |||
| summary = '''Throw''' is a common [[Action]] that allows the user to throw certain [[Weapon]]s, [[Consumables]], environmental objects, and even other creatures. | |||
'''Throw''' is | | description = Throw a character or item from the world or your inventory. | ||
Throw a character or item from the world or your inventory. | |||
Your [[Strength]] affects how much weight you can throw. Heavier items deal more damage. | Your [[Strength]] affects how much weight you can throw. Heavier items deal more damage. | ||
The damage of weapons with the [[thrown]] property is the same as the weapon's melee damage. | The damage of weapons with the [[thrown]] property is the same as the weapon's melee damage. | ||
| image = Throw.webp | |||
== | | cost = action | ||
| common = yes | |||
| damage = weapon | |||
| damage type = Weapon | |||
| attack roll = yes | |||
| range m = 18 | |||
| range ft = 60 | |||
| additional = | |||
Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}} | |||
* Damage: | * Damage: | ||
** For weapons with the | ** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ||
** For other and | ** For other objects and creatures, damage is determined by the weight{{note|name=creature weight|The weight of living creatures are not influenced by their equipped items or items inside their inventory. Their weight is connected to their [[Creature size|size]], and can be seen by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown: | ||
*** Light objects | *** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1|Bludgeoning}} damage. | ||
*** Medium objects | *** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|1d4|Bludgeoning}} damage. | ||
*** Heavy objects | *** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage. | ||
* {{ | * If the thrown object or creature is over half the target's weight, the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=creature weight}} | ||
* {{ | * If the thrown object or creature is heavier than the target, the target will become {{cond|Prone}} (no saving throw).{{note|name=creature weight}} | ||
* | * A thrown creature will always land {{Cond|prone}} (no saving throw). | ||
| condition = Prone | |||
= | | condition duration = 1 | ||
* A creature | | notes = | ||
** | * A creature can throw items and other creatures weighing up to {{math|0.2\cdot\text{STR}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Throw is {{weight|kg=64.8|lb=130}}. | ||
** | ** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). | ||
* | * Triggers {{SAI|Extra Attack}}. | ||
* Can be done as a free attack after triggering {{SAI|Extra Attack}}. | |||
* {{class|Berserker}} has an improved throwing ability called {{SAI|Enraged Throw}}. | |||
* '''Throw''' counts as a ranged unarmed attack. | |||
** The {{SAI|Tavern Brawler}} feat improves throwing. | |||
}} | |||
== Footnotes == | |||
{{notelist}} | |||
== References == | |||
{{reflist}} |