Grym: Difference between revisions

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85 bytes added ,  14 August 2023
Up to date with full game release.
(Added attacks, combat tactics and trivia.)
(Up to date with full game release.)
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{{ up to date | 2023-08-14 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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| description = Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming superheated first.
| description = Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming superheated first.
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Grym is extremely resistant to most types of damage. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated]] by standing in lava. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated]]. Make sure to keep at least one party member by the lava valve  since the lava will receded, making the golem practically invincible.
Grym is extremely resistant to most types of damage. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated]] by standing in lava. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated]]. Make sure to keep at least one party member by the lava valve  since the lava will receded, making the golem practically invincible.


Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and  [[Elixir of the Colossus|The Colossus]] will give a notable boast for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal [[Damage Types|Bludgeoning]], as Grym will take double damage from it.
Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and  [[Elixir of the Colossus|The Colossus]] will give a notable boast for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal {{DamageType|Bludgeoning}}, as Grym will take double damage from it.


== Notable Loot ==
== Notable Loot ==
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