1,106
editsAd placeholder
Grym: Difference between revisions
Jump to navigation
Jump to search
Added attacks, combat tactics and trivia.
(Specified damage to Grym by hammer) |
DrakeCross22 (talk | contribs) (Added attacks, combat tactics and trivia.) |
||
Line 59: | Line 59: | ||
If the Adamantine Forge is used, Grym will activate and attempt to destroy its users. | If the Adamantine Forge is used, Grym will activate and attempt to destroy its users. | ||
== | == Attacks == | ||
Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated]]. | === '''Slam:''' === | ||
Hit a target and possibly knock it [[Prone (Condition)|Prone]]. | |||
* {{Attack Roll}}: +10 | |||
{{DamageInfo|count=4|die=8|plus=7|type=Bludgeoning|save=Strength|save effect=Prone}} | |||
* '''On Hit:''' Make a {{SavingThrow|STR|dc=18}} | |||
=== '''Quake:''' === | |||
Stomp the ground to cause a massive shockwave and knock nearby creatures [[Prone (Condition)|Prone]]. | |||
* {{SavingThrow|STR|dc=18}} to negate damage and avoid being knocked [[Prone (Condition)|Prone]]. | |||
{{DamageInfo|count=3|die=4|type=Bludgeoning}} | |||
* {{Range|m=12|ft=40}} | |||
== Combat Tactics == | |||
Grym is extremely resistant to most types of damage. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated]] by standing in lava. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated]]. Make sure to keep at least one party member by the lava valve since the lava will receded, making the golem practically invincible. | |||
Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of the Colossus|The Colossus]] will give a notable boast for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal [[Damage Types|Bludgeoning]], as Grym will take double damage from it. | |||
== Notable Loot == | == Notable Loot == | ||
Line 72: | Line 90: | ||
</gallery> | </gallery> | ||
== Trivia and Notes == | |||
There is a Steam achievement for defeating Gym without using the forge hammer called, '''A Grym Fate'''. Despite his larger amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with bludgeoning type weapons on a [[Fighter]] and/or [[Barbarian]] will quickly wear him down | |||
[[Category: Constructs]] | [[Category: Constructs]] | ||
[[Category: Characters in Act 1]] | [[Category: Characters in Act 1]] | ||
[[Category: Bosses]] | [[Category: Bosses]] | ||
{{Creatures}} | {{Creatures}} |