Difficulty: Difference between revisions

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140 bytes added ,  17 August 2023
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* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* All non-party characters receive a +2 bonus to hit (noted as Difficulty: Tactician in the combat log).
* All non-party characters receive a +2 bonus to hit (noted as Difficulty: Tactician in the combat log) and enemy spells with a saving throw receive a +2 to their [[Difficulty Class]].
* All non-party characters have approximately 200% of their hitpoints compared to Explorer difficulty.
* All non-party characters have approximately 200% of their hitpoints compared to Explorer difficulty.
* [[Long Rests]] require 80 [[Camp Supplies]] instead of 40
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