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'''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.
{{PageSeo
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.
| image = Shortsword PlusOne Icon.png
}}
{{hatnote|See also: [[List of weapons|List of all weapons]].}}
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer.


''See also: [[Weapons#Weapon Properties Table|List of all weapon types]]''
== Overview ==
Each weapon is either  ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.


There are a number of ways to categorize items:
Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use.


* Martial or Simple
Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used.
* Melee or Ranged
* One-handed, Two-handed, or Versatile


Each weapon deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.
=== Weapon slots ===
Each character has a ''main hand'' slot and an ''off-hand'' slot, both of which can equip weapons.


Versatile weapons can be wielded in one hand, or both hands. Wielding them in both hands usually grants higher damage; see the details of each Versatile weapon for the one-handed and two-handed damage values.
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.


One-handed weapons can be '''dual-wielded''' if both weapons have the '''[[Light (weapon property)|Light]]''' property. The '''Dual Wielder''' [[Feat]] removes this limitation and also allows dual-wielding of Versatile weapons, which are never Light.
One-handed weapons allow the creature to equip a [[Shields|shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}}


[[Proficiency]] in the equipped main hand weapon unlocks [[Weapon Actions]] unique to its weapon type. Off-hand weapons do not grant Weapon Actions.
=== Proficiency ===
Classes give proficiency with weapons or category of weapons, allowing the creature to add their proficiency bonus to their attack rolls.
 
Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.


== Properties ==
== Properties ==
 
Weapons can have various special properties:
Weapons can have various special properties, though not all are implemented in the game as of now:


{| class="wikitable"
{| class="wikitable"
! Property !! Description
! Property !! Description
|-
|-
| Enchantment (+1, +2, +3)
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3)
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
| This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
|-
|-
| Finesse
| {{WeaponProperty|Finesse}}
| You use the higher one of your Strength and Dexterity for attack and damage rolls.
| You use the higher one of your Strength and Dexterity for attack and damage rolls.
|-
|-
| Heavy
| {{WeaponProperty|Light|icon=Light Weapon Icon.png|link=Light (Weapon Property)}}
| (Not implemented.) Small creatures have {{Disadvantage}} on attack rolls.
|-
| Light
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
|-
|-
| Loading
| {{SmallIcon|Range Icon.png}} Range
| (Not implemented.)  You can only make one attack with this weapon when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make with that specific action type.
|-
| Range
| Every ranged weapon has a normal range and a long range.  Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}.  Creatures outside of long range cannot be attacked.
| Every ranged weapon has a normal range and a long range.  Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}.  Creatures outside of long range cannot be attacked.
|-
|-
| Reach
| {{WeaponProperty|Extra Reach}}
| A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft.
| A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft.
|-
|-
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| Various special rules apply to the weapon, explained in its description.
| Various special rules apply to the weapon, explained in its description.
|-
|-
| Thrown
| {{WeaponProperty|Thrown|link=Thrown}}
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon.  This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon.  This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
|-
|-
| Two-handed
| {{WeaponProperty|Two-Handed|icon=Handedness Icon.png|link=Two-Handed}}
| Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one.
| Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one.
|-
|-
| Versatile
| {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}}
| Indicates that this is a versatile weapon.  It can be used with one hand or both hands.  Typically, using a versatile weapon with both hands offers a higher maximum damage.
| Indicates that this is a versatile weapon.  It can be used with one hand or both hands.  Typically, using a versatile weapon with both hands offers a higher maximum damage.
|}
|}
{{back to top}}


== Martial Weapons ==
== Martial weapons ==


Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
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|}
|}


== Simple Weapons ==
== Simple weapons ==


Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
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! Two-Handed
! Two-Handed
|-
|-
|
| style="text-align: center;" | ''(none)''
* {{WeaponType|Slings}}
| style="text-align: center;" | ''(none)''
| style="text-align: center;" | ''(none)''
|
|
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* {{WeaponType|Shortbows}}
* {{WeaponType|Shortbows}}
|}
|}
{{back to top}}


== Proficiencies granted by Race and Class ==
== Proficiencies granted by Race and Class ==
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== Improvised Weapons ==
== Improvised Weapons ==


Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. One can gain [[Proficiency]] in these by choosing the corresponding [[Feat]] when leveling up.  Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.
Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.


== Weapon Properties Table ==
== Weapon properties table ==
The following table summarizes all weapon types in the game and provides a The ranges listed for ranged weapons is their normal range; they also have an extended range which is double that, but confers [[disadvantage]] to the attacker.


The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.
{| class="wikitable sortable" width="100%" style="max-width: 45em;"
 
! scope="col" rowspan="2" | Weapon
If the ''Range'' column is empty, it indicates a standard melee range of '''1.5 m / 5 ft''', while ''Reach'' stands for the extended melee range of '''2.5 m / 8 ft''' and ''Thrown'' indicates that the weapon can be thrown up to a maximum of '''18 m / 60 ft'''.  The ranges listed for ranged weapons is their '''normal range'''; they also have an '''extended range''' which is double, but confers {{Disadvantage}} on the [[Attack Roll]].
!! scope="col" colspan="2" rowspan="1" | Damage
 
!! scope="col" rowspan="2" | Range
{| class="wikitable"
!! scope="col" rowspan="2" | Properties
! Weapon                        !! 1H-dmg    !! 2H-dmg    !! Finesse !! Weight !! Range        !! Damage Type
|-
! scope="col" | 1h !! 2h
|-
! scope="col" colspan="5" | Simple melee weapons
|-
! scope="row" | {{WeaponType|Clubs}}
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
! scope="row" | {{WeaponType|Daggers}}
| colspan="2" | 1d4 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light, Thrown
|-
|-
| {{WeaponType|Clubs}}           || 1d4 / 2.5 ||           ||        ||        ||              || Bludgeoning
! scope="row" | {{WeaponType|Handaxes}}
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Daggers}}         || 1d4 / 2.5 ||           || Yes    || Light  || Thrown       || Piercing
! scope="row" | {{WeaponType|Javelins}}
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Thrown
|-
|-
| {{WeaponType|Handaxes}}       || 1d6 / 3.5 ||            ||        || Light || Thrown       || Slashing
! scope="row" | {{WeaponType|Light Hammers}}
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Javelins}}       || 1d6 / 3.5 ||            ||        ||        || Thrown      || Piercing
! scope="row" | {{WeaponType|Maces}}
| colspan="2" | 1d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Light Hammers}}   || 1d4 / 2.5 ||            ||        || Light || Thrown      || Bludgeoning
! scope="row" | {{WeaponType|Sickles}}
| colspan="2" | 1d4 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Maces}}           || 1d6 / 3.5 ||           ||         ||        ||              || Bludgeoning
! scope="row" | {{WeaponType|Quarterstaves}}
| 1d6 {{damage colour|Bludgeoning}}
| 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Sickles}}         || 1d4 / 2.5 ||           ||        || Light  ||              || Slashing
! scope="row" | {{WeaponType|Spears}}
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Quarterstaves}}   || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        ||              || Bludgeoning
! scope="row" | {{WeaponType|Greatclubs}}
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Spears}}          || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        || Thrown      || Piercing
! scope="col" colspan="5" | Martial melee weapons
|-
|-
| {{WeaponType|Greatclubs}}     ||           || 1d8 / 4.5 || ||        || || Bludgeoning
! scope="row" | {{WeaponType|Flails}}
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
|
! scope="row" | {{WeaponType|Morningstars}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Morningstars}}   || 1d8 / 4.5 ||            ||        ||        || || Piercing
! scope="row" | {{WeaponType|Rapiers}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse
|-
|-
| {{WeaponType|Rapiers}}         || 1d8 / 4.5 ||            || Yes    ||        || || Piercing
! scope="row" | {{WeaponType|Scimitars}}
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|Scimitars}}       || 1d6 / 3.5 ||            || Yes    || Light ||  || Slashing
! scope="row" | {{WeaponType|Shortswords}}
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|Shortswords}}     || 1d6 / 3.5 ||            || Yes    || Light  ||  || Piercing
! scope="row" | {{WeaponType|War Picks}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|War Picks}}       || 1d8 / 4.5 ||           ||        ||        || || Piercing
! scope="row" | {{WeaponType|Battleaxes}}
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Battleaxes}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||  || Slashing
! scope="row" | {{WeaponType|Longswords}}
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Longswords}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||  || Slashing
! scope="row" | {{WeaponType|Tridents}}
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Tridents}}       || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        || Thrown || Piercing
! scope="row" | {{WeaponType|Warhammers}}
| 1d8 {{damage colour|Bludgeoning}}
| 1d10 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Warhammers}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||      || Bludgeoning
! scope="row" | {{WeaponType|Glaives}}
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Glaives}}         ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Greataxes}}
| colspan="2" | 1d12 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greataxes}}       ||           || 1d12 / 6.5 ||        || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Greatswords}}
| colspan="2" | 2d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greatswords}}     ||           || 2d6  / 7  ||        || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Halberds}}
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Halberds}}       ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Mauls}}
| colspan="2" | 2d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Mauls}}           ||           || 2d6  / 7  ||        || Heavy ||      || Bludgeoning
! scope="row" | {{WeaponType|Pikes}}
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Pikes}}          ||          || 1d10 / 5.5 ||        || Heavy || Reach || Piercing
! scope="col" colspan="5" | Simple ranged weapons
|-
|-
|
! scope="row" | {{WeaponType|Light Crossbows}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Light Crossbows}} ||           || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Shortbows}}
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Shortbows}}      ||          || 1d6 / 3.5 ||        ||      || 18 m / 60 ft || Piercing
! scope="col" colspan="5" | Martial ranged weapons
|-
|-
| {{WeaponType|Slings}}       || 1d4 / 2.5 || || ||  || 18 m / 60 ft || Bludgeoning
! scope="row" | {{WeaponType|Hand Crossbows}}
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 15{{nbts}}m (50{{nbts}}ft)
| Light
|-
|-
|
! scope="row" | {{WeaponType|Heavy Crossbows}}
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Hand Crossbows}} || 1d6 / 3.5 ||           ||         ||       || 15 m / 50 ft || Piercing
! scope="row" | {{WeaponType|Longbows}}
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|}
 
== Unused Weapons ==
Two types of weapons cannot be normally obtained in-game, but are still present in the game files along with their unique [[Proficiency#Unused_Proficiencies|proficiencies]].
{| class="wikitable sortable"
! Weapon                !! 1H-dmg    !! 2H-dmg    !! Finesse !! Weight !! Range        !! Damage Type
|-
|-
| {{WeaponType|Heavy Crossbows}} ||          || 1d10 / 5.5 ||         || Heavy || 18 m / 60 ft || Piercing
| {{WeaponType|Darts}}   ||          || 1d4        || Yes    ||       || 18 m / 60 ft || Piercing
|-
|-
| {{WeaponType|Longbows}}       ||           || 1d8 / 4.5  ||        || Heavy || 18 m / 60 ft || Piercing
| {{WeaponType|Slings}} || 1d4      ||           ||        ||       || 18 m / 60 ft || Bludgeoning
|}
|}
==Notes==
* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game.
== Footnotes ==
{{notelist}}
{{back to top}}


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[[Category:Equipment]]
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