Warden of Vitality: Difference between revisions

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(Created page with "{{SpellPage | name = Warden of Vitality | image = Warden of Vitality Icon.png | level = 3 | school = Evocation | classes = | races = | summary = Create a healing aura that you can activate each turn. | description = While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. | action type = action | damage = 2d6 | damage type = Healing | range = self | range m = 9 | range ft = 30 | area duration = 10 }}")
 
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| level = 3
| level = 3
| school = Evocation
| school = Evocation
| classes =  
| ritual =
| races =  
| classes = Paladin
| class learns at level 9 = Paladin
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = Create a healing aura that you can activate each turn.
| summary = Create a healing aura that you can activate each turn.
| description = While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies.
| description = While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies.
| action type = action
| action type = action
| attack roll =
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage type = Healing
| damage type = Healing
| range = self
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range =  
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
| area duration = 10
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants =
| notes =
| video =
}}
}}

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