Frenzy: Difference between revisions

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'''Frenzy''' is a [[Berserker]] Bonus Action. This ability turn their anger to a uncontrollable fury and make them gain additional abilities.
{{ActionPage
| summary = '''Frenzy''' is a {{Class|Berserker}} Bonus Action that is a superset of [[Rage]]. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing some benefits of Frenzy.


== Description ==
| description = Your {{Cond|Rage}} turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} as a bonus action.
Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
 
| warning = {{Warning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
You gain the use of [[Frenzied Strike]] and [[Enraged Throw]]. You can also make an [[Improvised Weapon Attack]] as a bonus action.
| image = Frenzy.webp
 
| cost = bonus, rage
Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
| concentration =
{{clear}}
| damage =
== Properties ==
| damage2 =
[[File:Frenzy Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| attack roll =
 
| recharge =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| duration =
 
| range = self
''Only available in combat''
| aoe =
 
| aoe m =
* Damage: <code>Weapon Damage (Melee) + 2</code>
| aoe ft =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| save =
 
| additional =
{| role="presentation" class="wikitable mw-collapsible"
| higher levels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
| <strong>[[File:Frenzied Condition Icon.png|frameless|upright=0.1]] Frenzied</strong>
| condition = Frenzied
|-
| condition duration = 10
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
| condition2 = Rage Impeded
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| condition2 duration = Permanent
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| class learns at level 3 = Berserker
* Cannot cast or concentrate on [[Spell|spells]].
| notes =
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
}}
|}
{{BarbarianNavbox}}

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