Hex (Charisma): Difference between revisions

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{{SpellPage
{{SpellPage
| name = Hex (Charisma)
| name = Hex (Charisma)
| image = Hex Charisma Icon.png
| image = Hex Charisma.webp
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| ritual =
| ritual =  
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Charisma checks.
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Charisma checks.
 
| description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Charisma]] [[Ability Check|Checks]].
Hex (Charisma) is a variant of the [[Hex]] spell.
| cost = bonus, spell1
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Charisma]] [[Ability Check|Checks]].
| attack roll =  
 
| damage = 1d6
If the target dies before the spell ends, gain {{IconLink|size=25|Reapply Hex Icon.png|Reapply Hex}}, which allows you to use a [[Bonus Action]] to [[Hex]] a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
| damage modifier =  
| action type = bonus
| damage type = Necrotic
| attack roll =
| damage con = yes
| damage =
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| damage modifier =
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| extra damage save =
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| extra damage save effect =
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| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
| range m =
| range m = 18
| range ft =
| range ft = 60
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Hex: Charisma
| condition = Hex: Charisma
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save =
| condition save =  
| area =
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| area condition =
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| area condition 2 =
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =  
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
| variant of = Hex
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
| notes =
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
| video =  
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
| video =
}}
}}

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