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[[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[Hand Crossbows]] allow to use bonus action to make attacks. Which the bonus damage from [[Sharpshooter]] this additional attack more than compensates the fact that [[Hand Crossbows]] have less basic damage compared to the [[Heavy Crossbows]]. | [[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[Hand Crossbows]] allow to use bonus action to make attacks. Which the bonus damage from [[Sharpshooter]] this additional attack more than compensates the fact that [[Hand Crossbows]] have less basic damage compared to the [[Heavy Crossbows]]. | ||
This build does not require any specific [[Race]] or [[Class]]. Low mobility is also tolerated. Attacking from a distance allows to put less emphasis on the defence in this build.<br> | |||
As a result this build brings high damage while allowing a lot of options for utility and role-play. | |||
== Details == | |||
Having minimalistic core this build allows many approaches from the class perspective. The most notable options are: | Having minimalistic core this build allows many approaches from the class perspective. The most notable options are: | ||
* [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter | * [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter |