Difficult Terrain: Difference between revisions

Jump to navigation Jump to search
Remove up-to-date template.
(Water doesn't half movement speed...)
(Remove up-to-date template.)
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Category:Gameplay Mechanics]]
'''{{Difficult terrain}}''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain.
{{Icon|Difficult Terrain Condition Icon.webp|24|link=}} '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain.


Examples of difficult terrain include:
Examples of difficult terrain include:
* [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s.
* [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s.
* Non-surface areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]].
* Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}.
* The overgrowth created by {{SmallIcon|Plant Growth Icon.png}} [[Plant Growth]] uniquely '''quarters''' movement speed.
* The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed.
The extra expenditure for movement also applies to [[Jump|Jumping]]. Furthermore, [[:Category:Movement-expending actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]].


{{GameplayNavbox}}
{{NavGameplay/Mechanics}}
 
[[Category:Gameplay mechanics]]

Navigation menu