Rage: Difference between revisions

Jump to navigation Jump to search
506 bytes added ,  28 April
m
no edit summary
(Uses correct image)
mNo edit summary
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-25 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
{{PageSeo
{{ActionPage
| description = Enter a Rage to gain resistance against physical damage and deal extra melee damage. Barbarians gain Rage at level 1.
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.
| image = Rage Icon.png
| description = Deal '''2''' extra damage with melee and improvised weapons, and throwing.
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
| image = Rage.webp
| cost = bonus, rage
| concentration =
| damage =
| damage2 =
| attack roll =
| recharge =
| duration =
| range = self
| aoe =
| aoe m =
| aoe ft =
| save =
| additional =
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
| condition = Rage
| condition duration = 10
| condition2 = Rage Impeded
| condition2 duration = Permanent
| class learns at level 1 = Barbarian
| notes =
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
*Rage cannot be used while being {{cond|Calmed}}.
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
}}
}}
[[File:Rage Action Icon.png|frameless|right]]
{{BarbarianNavbox}}
 
Enter a Rage to gain [[Damage_Types#Resistance|Resistance]] against physical damage and deal extra melee damage. Activating Rage is a [[Bonus Action]].
 
{{NoExcerpt|''This page is for the Barbarian action. For the Beast Master companion action see [[Rage (Boar)]].''}}
 
== Description ==
Release your unbridled fury to become stronger and more robust.
 
While Raging, you deal '''2''' extra damage with melee and improvised weapons, and when throwing objects.
 
You also have [[Damage Types#Resistance|Resistance]] to physical damage and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
 
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
 
== Properties ==
{{InfoBlob|{{action|bonus}} + {{SmallIcon|Rage Charges Icons.png}} Rage Charge}}
 
* {{Range|Self}}
* ''Only available in combat''
 
{{Condition|Rage|duration=10}}
 
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
 
== Progression ==
* Learns at level 1: {{Class|Barbarian}}
 
[[Category:Class Actions]][[Category:Bonus Actions]]

Navigation menu