Grymskull Helm: Difference between revisions

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(Grym needs to die by the hammer to drop, if hit by the hammer and killed through other means it won't drop either.)
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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage
{{EquipmentPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Grymskull Helm Icon.png
| image = Grymskull Helm Icon.png
| description = The {{Very rare|Grymskull Helm}} is a rare [[Headwear|Helmet]] that sends attackers [[Conditions#Reeling|Reeling]] when they hit the wearer with a melee attack.
| controller icon = Grymskull Helm Unfaded.png
| icon = Grymskull Helm Unfaded Icon.png
| description = The {{Very rare|Grymskull Helm}} is a very rare [[Headwear|helmet]] that grants [[Damage_types#Resistance|fire resistance]] and protects its wearer from [[critical hit]]s. It also grants the [[Hunter's Mark]] spell.
| quote = Once home to an inscrutable machine intelligence, Grym's skull now serves as a simple helm.
| quote = Once home to an inscrutable machine intelligence, Grym's skull now serves as a simple helm.
| type = Helmets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Helmets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| proficiency = Heavy Armour <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| proficiency = Heavy Armour <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the Armour's tooltip. -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the Armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
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| weight lb = 2
| weight lb = 2
| price = 570
| price = 570
| uid = UNI_UND_KC_AdamantineGolem_Helmet
| uuid = 6b1c4d55-e0d1-4b58-a26d-57d807bca488
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
* Attackers can't land [[Die Rolls#Critical Miss / Critical Hit|Critical Hits]] on the wearer.
* Attackers can't land [[Critical Hit]]s on the wearer.
* Grants Resistance to Fire damage.
* Grants [[Resistance]] to {{DamageType|Fire}} damage.
* Can cast {{SmIconLink|Hunter's Mark Icon.png|Hunter's Mark}} once per [[Long Rest]].
* {{SpellAction|Hunter's Mark|level=1|recharge=Long Rest}}
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
Dropped by [[Grym]] if the final blow was by the hammer in [[The Adamantine Forge (Location)|The Adamantine Forge]].
[[Act One]]: Dropped by [[Grym]] in the [[Adamantine Forge]].
}}
}}


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