Dexterity: Difference between revisions

Jump to navigation Jump to search
2 bytes removed ,  31 August 2023
no edit summary
(Added the Monk as one of the classes that have Dexterity as their primary ability)
No edit summary
Line 1: Line 1:
{{quote|Agility, reflexes, and balance.}}
{{quote|Agility, reflexes, and balance.}}
[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
[[File:Dexterity Ability Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk|Monks]] and other wielders of [[Finesse]] weapons.
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk|Monks]] and other wielders of [[Finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]].
6,649
edits

Navigation menu