Sneak Attack (Melee): Difference between revisions

Jump to navigation Jump to search
expanded sneak attack progression to include all levels for clarity
(Finesse link)
(expanded sneak attack progression to include all levels for clarity)
Line 20: Line 20:
== At Higher Levels ==
== At Higher Levels ==


For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example:
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 6d6 at Level 11. For example:
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9
*{{DamageText|6d6|Physical}} at [[Rogue]] Level 11


=== Notes ===
=== Notes ===


* Unlike in the tabletop, Sneak Attack can not be applied multiple times per round. Sneak Attack refreshes after your rogue's turn ends and in the event an ability or [[Attack of Opportunity|Opportunity Attack]] would trigger Sneak Attack before their next turn they will be unable to do a Sneak Attack on their next turn.
* Unlike in the tabletop, Sneak Attack can not be applied multiple times per round. Sneak Attack refreshes after your rogue's turn ends and in the event an ability or [[Attack of Opportunity|Opportunity Attack]] would trigger Sneak Attack before their next turn they will be unable to do a Sneak Attack on their next turn.
4
edits

Navigation menu