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Sneak Attack (Melee): Difference between revisions
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→At Higher Levels
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== At Higher Levels == | == At Higher Levels == | ||
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to | For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example: | ||
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3 | *{{DamageText|2d6|Physical}} at [[Rogue]] Level 3 | ||
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5 | *{{DamageText|3d6|Physical}} at [[Rogue]] Level 5 | ||
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7 | *{{DamageText|4d6|Physical}} at [[Rogue]] Level 7 | ||
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9 | *{{DamageText|5d6|Physical}} at [[Rogue]] Level 9 | ||
=== Notes === | === Notes === | ||
* Unlike in the tabletop, Sneak Attack can not be applied multiple times per round. Sneak Attack refreshes after your rogue's turn ends and in the event an ability or [[Attack of Opportunity|Opportunity Attack]] would trigger Sneak Attack before their next turn they will be unable to do a Sneak Attack on their next turn. | * Unlike in the tabletop, Sneak Attack can not be applied multiple times per round. Sneak Attack refreshes after your rogue's turn ends and in the event an ability or [[Attack of Opportunity|Opportunity Attack]] would trigger Sneak Attack before their next turn they will be unable to do a Sneak Attack on their next turn. |