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Sneak Attack (Melee): Difference between revisions

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(expanded sneak attack progression to include all levels for clarity)
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== At Higher Levels ==
== At Higher Levels ==


For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 6d6 at Level 11. For example:
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example:
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9
*{{DamageText|6d6|Physical}} at [[Rogue]] Level 11


=== Notes ===
=== Notes ===


* Unlike in the tabletop, Sneak Attack can not be applied multiple times per round. Sneak Attack refreshes after your rogue's turn ends and in the event an ability or [[Attack of Opportunity|Opportunity Attack]] would trigger Sneak Attack before their next turn they will be unable to do a Sneak Attack on their next turn.
* Unlike in the tabletop, Sneak Attack can not be applied multiple times per round. Sneak Attack refreshes after your rogue's turn ends and in the event an ability or [[Attack of Opportunity|Opportunity Attack]] would trigger Sneak Attack before their next turn they will be unable to do a Sneak Attack on their next turn.
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