Death Ward: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Death Ward
| name = Death Ward
| image = Death Ward Icon.png
| image = Death Ward.webp
| level = 4
| level = 4
| school = Abjuration
| school = Abjuration
| ritual =
| ritual =  
| classes = Cleric
| classes = Cleric, Paladin
| class learns at level 7 = Cleric
| class learns at level 7 = Cleric
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to prevent a target from dying.
| summary = This spell allows spellcasters to prevent a target from dying.
| description = Protect a creature from death. The next time damage would reduce it to 0 [[Hit Points]], it remains conscious with 1 Hit Point left.
| description = Protect a creature from death. The next time damage would reduce it to 0 [[Hit Points]], it remains conscious with 1 Hit Point left.
| action type = action
| cost = action, spell4
| attack roll =
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| concentration =
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| range = melee
| range = melee
| range m =
| range m =  
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| aoe =
| aoe =  
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| condition = Death Ward
| condition = Death Ward
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save =
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| area condition =
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =  
| notes = * When the creature affected is hit with spells like [[Magic Missile]] and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the creature with [[Death Ward]] applied, the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the creature would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the creature would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Scorching Ray]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
| notes = * When the creature affected is hit with spells like {{SAI|Magic Missile}} and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the creature with Death Ward applied, the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the creature would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the creature would be downed on 1st attack and again on 3rd attack.  
| video =
**In the case of Avatars that have a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* If cast by a {{Class|Cleric}}, this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Death Ward from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Death Ward to.
* If a creature would be downed on their own turn, they will have all of their actions restored after being revived by the Death Ward.
* Death Ward ''does'' protect party members from [[Bhaal's Edict]], although in this case they lose all of their current buffs and conditions as if they'd briefly died.
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Death ward (spell)|long}}
* {{FRWiki|Death ward (spell)|long}}

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