Light: Difference between revisions

Jump to navigation Jump to search
124 bytes added ,  1 September 2023
effect applies to active weapon
m (High Elf and High Half-Elf can learn)
(effect applies to active weapon)
Line 6: Line 6:
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Bard, Cleric, Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| classes = Bard, Cleric, Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| class learns at level 1 = Bard, Cleric, Sorcerer, Wizard
| class learns at level 1 = Bard, Cleric, Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| races =  
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| race learns at level 2 =  
| summary = It makes an object shed light in a small area.
| summary = It makes an object shed light in a small area.
| description = Infuse an object with an aura of light. Only affects one target at a time.
| description = Infuse an object with an aura of light. Only affects one target at a time.
| action type = action
| action type = action
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = melee
| range = melee
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Light
| condition = Light
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save = Dexterity
| condition save = Dexterity
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| notes = * Also granted by  {{SmallIcon|Guiding Light Icon.png}}  [[Guiding Light]].
| notes = * Also granted by  {{SmallIcon|Guiding Light Icon.png}}  [[Guiding Light]].
| video =
* When cast on a character, it will apply the effect to their '''active weapon'''.
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Light|long}}
* {{FRWiki|Light|long}}

Navigation menu