Rage: Eagle Heart: Difference between revisions

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'''Rage: Eagle Heart''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
{{ActionPage
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
| description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable.
| extra description = You can use {{SAI|Diving Strike}}.


[[File:Rage Eagle Heart 2.png|upright=0.8|thumb|right|{{AbilityInfobox
Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action.
| title = <div style="font-size:105%; font-family:Georgia;">''"Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage Eagle Heart.webp
Foes also have Disadvantage on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
| cost = bonus, rage
 
| concentration =
Rage ends early if you haven't attacked a creature or taken damage since your last turn."''</div>
| damage =
----
| damage2 =  
<div style="text-align:center;">[[File:Bonus Action Icon 2.png|frameless|upright=0.1]] '''Bonus Action''' [[File:Rage Charges Icons.png|frameless|25px]] '''Rage Charge'''</div>
| attack roll =  
----
| recharge =
| Range = Self
| duration =  
| Condition = [[Condition#Rage: Eagle Heart|Rage: Eagle Heart]]
| range = self
| Duration = 10 turns
| aoe =
}}]]
| aoe m =  
 
| aoe ft =  
== Description ==
| save =
Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].
| additional =  
 
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
Foes also have Disadvantage on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
| condition = Rage: Eagle Heart
 
| condition duration = 10
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
== Properties ==
| class learns at level 3 = Wildheart
{{C|[[File:Bonus Action Icon 2.png|frameless|upright=0.1]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| notes =
 
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
''Only available in combat''
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
 
}}
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
{{BarbarianNavbox}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Rage Eagle Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Eagle Heart</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]]
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}

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