Blood Money: Difference between revisions

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{{WeaponActionPage
{{Weapon action page
| name = Blood Money
| name = Blood Money
| image = Blood Money.webp
| controller icon = Blood Money Icon.webp
| icon = Blood Money Unfaded Icon.webp
| weapons = Twist of Fortune
| weapons = Twist of Fortune
| description = Strike out greedily, dealing an additional {{DamageText|3|Piercing}} damage per 300 [[Gold]] that the target possesses.
| description = Strike out greedily, dealing an additional {{DamageText|[[proficiency bonus]]|Piercing}} damage per 300 [[gold]] that the target possesses. The gold will be consumed.
 
| cost = action
Undead and Constructs can't receive [[Gaping Wounds (Condition)|Gaping Wounds]]. {{notes}}
| damage = weapon
| damage = weapon
| extra damage type = Piercing
| extra damage type = Piercing
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}}
}}
== Notes ==
== Notes ==
* Despite the ingame description of '''Blood Money''' stating that 'Undead and Constructs can't receive Gaping Wounds,' undead and constructs will take full damage based on the gold they are carrying.
*As of Patch 5, this ability now consumes all gold the target had in their inventory when struck.{{verify}}
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText|3|Piercing}} damage, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.
 
[[Category:Sources of Piercing damage]]

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