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[[File:Wulbren Avenge Quest.jpg|thumb|Wulbren wants the Ironhands avenged.]]
[[File:Wulbren Avenge Quest.jpg|thumb|Wulbren wants the Ironhands avenged.]]
'''Avenge the Ironhands''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by speaking to [[Wulbren]] in [[Moonrise Towers]] at the end of [[Chapter Two]] or by approaching the gate to [[Wyrm's Crossing]] in [[Rivington]].
'''Avenge the Ironhands''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking to [[Wulbren]] in [[Moonrise Towers]] at the end of [[Act Two]] or by approaching the gate to [[Wyrm's Crossing]] in [[Rivington]].


{{SpoilerWarning}}
{{SpoilerWarning}}
==Objectives==
==Objectives==
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<div style="font-weight: bold; line-height: 1.6;">Meet the Ironhand Gnomes in Baldur's Gate.</div>
<div style="font-weight: bold; line-height: 1.6;">Meet the Ironhand Gnomes in Baldur's Gate.</div>
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** The Ironhand Gnomes are planning something big in Baldur's Gate. We should look for them once we arrive in the city.
* The Ironhand Gnomes are planning something big in Baldur's Gate. We should look for them once we arrive in the city.
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</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Follow the gnomes.</div>
<div style="font-weight: bold; line-height: 1.6;">Follow the gnomes.</div>
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** A group of deep gnomes attacked a Steel Watcher when it scanned us - saving us. They fled. We should follow them.
* A group of deep gnomes attacked a Steel Watcher when it scanned us - saving us. They fled. We should follow them.
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</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Search for the gnomes.</div>
<div style="font-weight: bold; line-height: 1.6;">Search for the gnomes.</div>
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<div class="mw-collapsible-content">
** The deep gnomes didn't survive, but they must have come from somewhere close by. We should find their hideout.
* The deep gnomes didn't survive, but they must have come from somewhere close by. We should find their hideout.
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</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Speak to Wulbren.</div>
<div style="font-weight: bold; line-height: 1.6;">Speak to Wulbren.</div>
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<div class="mw-collapsible-content">
** We discovered the deep gnomes' hideout.
* We discovered the deep gnomes' hideout.
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</div></div>
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<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Destroy the Steel Watch Foundry.</div>
<div style="font-weight: bold; line-height: 1.6;">Destroy the Steel Watch Foundry.</div>
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** Wulbren wants to crush the Gondians for serving Gortash and supplying him with Steel Watchers. He asked us to sneak into their Steel Watch Foundry and destroy it.
* Wulbren wants to crush the Gondians for serving Gortash and supplying him with Steel Watchers. He asked us to sneak into their Steel Watch Foundry and destroy it.
** In order to blow up the Foundry, Wulbren gave us a powerful explosive called a runepowder bomb. We need to plant it somewhere in the Steel Watch Foundry.
* In order to blow up the Foundry, Wulbren gave us a powerful explosive called a runepowder bomb. We need to plant it somewhere in the Steel Watch Foundry.
** Barcus is adamant that there is a peaceful way to deal with the Gondians - one that doesn't need violence.
* Barcus is adamant that there is a peaceful way to deal with the Gondians - one that doesn't need violence.
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</div></div>
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<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Find the right place to use the runepowder bomb.</div>
<div style="font-weight: bold; line-height: 1.6;">Find the right place to use the runepowder bomb.</div>
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** We've arrived in the Steel Watch Foundry. We need to find the perfect place to use the runepowder bomb, otherwise it won't do enough damage.
* We've arrived in the Steel Watch Foundry. We need to find the perfect place to use the runepowder bomb, otherwise it won't do enough damage.
</div></div>
</div></div>
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<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Inspect the Neurocitor.</div>
<div style="font-weight: bold; line-height: 1.6;">Inspect the Neurocitor.</div>
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<div class="mw-collapsible-content">
** We have found the heart of the Foundry - the Neurocitor. We should examine it.
* We have found the heart of the Foundry - the Neurocitor. We should examine it.
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</div></div>
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<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Find another way to destroy the Steel Watch Foundry.</div>
<div style="font-weight: bold; line-height: 1.6;">Find another way to destroy the Steel Watch Foundry.</div>
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<div class="mw-collapsible-content">
** We used the runepowder bomb. We need to find another way to destroy the Steel Watch Foundry.
* We used the runepowder bomb. We need to find another way to destroy the Steel Watch Foundry.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Use the code to destroy the Steel Watch Foundry.</div>
<div style="font-weight: bold; line-height: 1.6;">Use the code to destroy the Steel Watch Foundry.</div>
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<div class="mw-collapsible-content">
** We learned of a way to destroy the Foundry using the Neurocitor. We need to enter code 'Nebelun' then increase it to maximum output.
* We learned of a way to destroy the Foundry using the Neurocitor. We need to enter code 'Nebelun' then increase it to maximum output.
</div></div>
</div></div>
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<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Speak to Wulbren.</div>
<div style="font-weight: bold; line-height: 1.6;">Speak to Wulbren.</div>
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** The Foundry has been destroyed. Wulbren will be pleased.
* The Foundry has been destroyed. Wulbren will be pleased.
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<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
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== Walkthrough ==
== Walkthrough ==
If Wulbren was rescued as part of [[Rescue Wulbren]], he appears in Moonrise Towers after [[Defeat Ketheric Thorm]] is completed. Here, he can be spoken to and mentions grand plans for the city of Baldur's Gate. This will add the quest to the quest log, but the bulk of the quest does not commence until Chapter Three starts.
If Wulbren was rescued as part of [[Rescue Wulbren]], he appears in Moonrise Towers after [[Defeat Ketheric Thorm]] is completed. Here, he can be spoken to and mentions grand plans for the city of Baldur's Gate. This adds the quest to the quest log, but the bulk of the quest does not commence until Act Three starts.


The gnomes are encountered once the party approaches the checkpoint and answers the Flaming Fist's questions, having the Steel Watcher scan them. As the party is about to be arrested as enemies of the Absolute, a group of rebel gnomes pops up and use a Sunflash grenade to disable the machine. The Flaming Fists at the checkpoint give chase, and the gnomes run off somewhere to the east.
The gnomes are encountered once the party approaches the checkpoint and answers the Flaming Fist's questions, having the Steel Watcher scan them. As the party is about to be arrested as enemies of the Absolute, a group of rebel gnomes pops up and use a Sunflash grenade to disable the machine. The Flaming Fists at the checkpoint give chase, and the gnomes run off somewhere to the east.
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=== The Gondian's Plight ===
=== The Gondian's Plight ===
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]]
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]]
Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites will move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:
Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:


* [INTIMIDATION] Gondians! Fight back!Do not let these people torment you.
* [INTIMIDATION] Gondians! Fight back!Do not let these people torment you.
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* Touch these people, and I'll kill you.
* Touch these people, and I'll kill you.


If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and will remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries will begin to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians will begin to panic and state that their families are being kept hostage.
If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.


In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who will immediately recognize the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. This will begin [[Save the Gondians]].
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. This begins [[Save the Gondians]].


=== Forsaking the Gondians ===
=== Forsaking the Gondians ===
==== Destroying the Foundry ====
==== Destroying the Foundry ====
Save the Gondians does not need to be undertaken to finish Avenge the Ironhands. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with [[Speak with Dead]] and he will provide the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.
Save the Gondians does not need to be undertaken to finish Avenge the Ironhands. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with [[Speak with Dead]] and he provides the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.


Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.
Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.
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* [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
* [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
* [INTIMIDATION] Walk away WUlbren - I won't ask twice.
* [INTIMIDATION] Walk away Wulbren - I won't ask twice.
* I won't let you hurt the Gondians.
* I won't let you hurt the Gondians.
* Wulbren makes a good point - you must die for the city, Gondians.
* Wulbren makes a good point - you must die for the city, Gondians.
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