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[[File:Allandra Grey Quest.jpg|thumb|Allandra Grey seeks vengeance for her fallen companion.]]
[[File:Allandra Grey Quest.jpg|thumb|Allandra Grey seeks vengeance for her fallen companion.]]
'''Avenge the Drowned''' is a [[quest]] in [[Act 3]] of Baldur's Gate 3. It can be started by speaking with [[Allandra Grey]] in the [[Lower City]].
'''Avenge the Drowned''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Allandra Grey]] in the [[Lower City]].


{{SpoilerWarning}}
{{SpoilerWarning}}
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Entering the [[Water Queen's House]], the party is stopped by Untaken Diomira Trellis, who asks if they are there for the funeral. She states that all are welcome to celebrate the life of the waveservant [[Holli Dylford]] who died while swimming in [[Grey Harbour]]. Moving further into the temple, a group of waveservants are singing around Holli's corpse while Flood Tide Allandra Grey (X:-229, Y:-259) gives last rites.
Entering the [[Water Queen's House]], the party is stopped by Untaken Diomira Trellis, who asks if they are there for the funeral. She states that all are welcome to celebrate the life of the waveservant [[Holli Dylford]] who died while swimming in [[Grey Harbour]]. Moving further into the temple, a group of waveservants are singing around Holli's corpse while Flood Tide Allandra Grey (X:-229, Y:-259) gives last rites.


Speaking to Allandra, she explains more on how Holli died, and ask the party what they have brought to the funeral. The party can say they have brought prays, their sword to avenge Holli, or donate gold. Afterwards, Allandra seeks the party's help in finding Holli's killer. She will have little information, other than the general location of Holli's death, and the appearance of "black blood."
Speaking to Allandra, she explains more on how Holli died, and ask the party what they have brought to the funeral. The party can say they have brought prays, their sword to avenge Holli, or donate gold. Afterwards, Allandra seeks the party's help in finding Holli's killer. She has little information, other than the general location of Holli's death, and the appearance of "black blood."


Holli's corpse can be spoken to with [[Speak with Dead]], although her answers are somewhat limited:
Holli's corpse can be spoken to with [[Speak with Dead]], although her answers are somewhat limited:
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=== Questioning the Fishermen ===
=== Questioning the Fishermen ===
Within Grey Harbour, the party can find fishermen that witnessed Holli's death. Gowland and Fleer (X:-213, Y:-155) are on the docks north of the Water Queen's House. Speaking to Gowland will reveal where the source of Holli's death came from:
Within Grey Harbour, the party can find fishermen that witnessed Holli's death. Gowland and Fleer (X:-213, Y:-155) are on the docks north of the Water Queen's House. Speaking to Gowland reveals where the source of Holli's death came from:


* Oil? This isn't black blood?
* Oil? This isn't black blood?
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* Is your boat all right?
* Is your boat all right?


Selecting the first option again, and Gowland will provide valuable information on Holli's death. He saw something in the water that seemed to approach Flymm's Cargo.
Selecting the first option again, and Gowland provides valuable information on Holli's death. He saw something in the water that seemed to approach Flymm's Cargo.


=== Flymm Cargo ===
=== Flymm Cargo ===
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Flymm Cargo is further along the docks. The double metal doors (X:-169, Y:-150) can be lockpicked (DC 20), and cause several [[Worg|Worgs]] within to attack. After defeating them, there is little else in the building that seems to have killed Holli. However, there is a basement entrance (X:-164, Y:-141). The entrance is covered by various trunks and crates that must be moved or destroyed to access it.
Flymm Cargo is further along the docks. The double metal doors (X:-169, Y:-150) can be lockpicked (DC 20), and cause several [[Worg|Worgs]] within to attack. After defeating them, there is little else in the building that seems to have killed Holli. However, there is a basement entrance (X:-164, Y:-141). The entrance is covered by various trunks and crates that must be moved or destroyed to access it.


Deep within the basement of Flymm Cargo and past the machine parts storage room, there will be an area with a single Dwarf, near a submersible. In the corner of the room is Redhammer's Journal (X:-1021, Y:294) which can further explain his motivations and involvement in the goings on of Flymm Cargo.
Deep within the basement of Flymm Cargo and past the machine parts storage room, there is an area with a single Dwarf, near a submersible. In the corner of the room is Redhammer's Journal (X:-1021, Y:294) which can further explain his motivations and involvement in the goings on of Flymm Cargo.


=== Confronting Redhammer ===
=== Confronting Redhammer ===
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Finally, the party can speak with Redhammer and get to the bottom of what happened.
Finally, the party can speak with Redhammer and get to the bottom of what happened.


Choosing "You killed one of those servants of Umberlee. Now they want you dead." will have Redhammer asking who made the party judge, jury, and executioner. He will instantly become hostile and have to be killed.
Choosing "You killed one of those servants of Umberlee. Now they want you dead." has Redhammer asking who made the party judge, jury, and executioner. He instantly becomes hostile and has to be killed.


Choosing "[INTIMIDATE] I have questions. You have answers" (DC 15) will provide a chance to gain more information about Redhammer and his actions.
Choosing "[INTIMIDATE] I have questions. You have answers" (DC 15) provides a chance to gain more information about Redhammer and his actions.


* What do you mean about Umberlee's servants getting in your way?
* What do you mean about Umberlee's servants getting in your way?
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* You killed one of those servants of Umberlee. Now they want you dead.
* You killed one of those servants of Umberlee. Now they want you dead.


If the first three questions are asked, then the final option will change slightly to "It seems you and 'Cap' killed a servant of Umberlee on one of your latest runs. Now they want you dead." If this is chosen, then Redhammer will ask if the party intends to make good on that.
If the first three questions are asked, then the final option changes slightly to "It seems you and 'Cap' killed a servant of Umberlee on one of your latest runs. Now they want you dead." If this is chosen, then Redhammer asks if the party intends to make good on that.


* I'll make you a deal - take me to the Iron Throne, and I'll protect you from Umberlee's servants.
* I'll make you a deal - take me to the Iron Throne, and I'll protect you from Umberlee's servants.
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* You killed someone. You need to face justice.
* You killed someone. You need to face justice.


If the first two options are chosen, Redhammer will take the party to the [[Iron Throne]]. Otherwise, he will become hostile.
If the first two options are chosen, Redhammer takes the party to the [[Iron Throne]]. Otherwise, he becomes hostile.


Waveservants, led by Allandra Grey, will arrive if the party chooses to go to the Iron Throne with Redhammer. They will demand he come with them to seek justice. The party can either give him to them or face a fight with all the waveservants by refusing to let him be executed. Siding with Redhammer will mean losing out on the Wavemother's Robe given by Allandra, but Allandra's corpse will have the [[Wavemother's Sickle]], a rare weapon.
Waveservants, led by Allandra Grey, arrive if the party chooses to go to the Iron Throne with Redhammer. They demand he come with them to seek justice. The party can either give him to them or face a fight with all the waveservants by refusing to let him be executed. Siding with Redhammer means losing out on the Wavemother's Robe given by Allandra, but Allandra's corpse has the [[Wavemother's Sickle]], a rare weapon.


== Rewards ==
== Rewards ==
* If siding with the Umberlees and killing Redhammer or handing him to them, the player will be rewarded with {{Icon|Wavemother's Robe Icon.png}} [[Wavemother's Robe]]
* If siding with the Umberlees and killing Redhammer or handing him to them, the player is rewarded with {{Icon|Wavemother's Robe Icon.png}} [[Wavemother's Robe]]
* If siding with Redhammer, he will grant the party 332 gold.
* If siding with Redhammer, he grants the party 332 gold.


== Notes ==
== Notes ==
1,100
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