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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Fighter]] > [[Fighter#Subclass|Subclass]] > [[Battle Master]]
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| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
<blockquote style="font-size:160%; font-family:Garamond;">"Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight."</blockquote>
| image = Battle Master Icon.png
}}
{{SubclassQuote|quote=Battle Masters are paragons of tactical superiority, combining combat manoeuvres <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> and experience in the field to dominate every fight.|image=Class_Fighter_Battle_Master_Badge_Icon.png}}
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
[[Category:Subclasses]]


[[File:Battle Master Icon.png|frameless|upright=1.5|left]] '''Battle Master''' is one of the [[Fighter#Subclass|Subclass]] of [[Fighter]]. These Fighters are more specialized in controlling the battlefield, using their fighting '''Maneuvers''' to attack enemies or support allies in combat.
==Subclass Features==
{{clear}}
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
== Subclass Features ==


=== <b>Level 3</b> ===
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->
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* [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Dice: 4 (You have 4 Superiority Dice, which are d8s. Your Battle Master maneuvers are fueled by these dice, and a die is expended when you use it. You regain all of your expended Superiority Dice when you finish a [[Short Rest|Short]] or [[Long Rest]].
; {{R|supdie|forceplural=yes}}&colon; 4
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].


* Maneuver (Choose 3):
; [[Manoeuvres]]
{| class=wikitable
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
! Maneuvers
:; Choose 3 manoeuvres to learn:
! style="width: 450px;" | Description
:: {{Table list|
! Grants
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
|-
::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding.  
| '''Menacing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly Frighten the target. ||
::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
* [[File:Menacing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Melee)]]
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Ranged)]]
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an additional {{DamageText|1d8|Weapon}} damage.
|-
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
| '''Pushing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly push the target back <code>4.5m / 15ft</code>. ||
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]]
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target.
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
|-
::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m.
| '''Rally''' || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional <code>8 hit points</code>. ||
::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
* [[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]]
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage.
|-
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
| '''Riposte''' || When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional <code>1d8 damage</code>. ||
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
* [[File:Riposte Icon 1.png|frameless|upright=0.12]] [[Riposte]]
}}
|-
 
| '''Trip Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly knock the target Prone. ||
{{Level header|7}}
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
 
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
; {{R|supdie|forceplural=yes}}&colon; 5
|-
: You gain +1 Superiority Die
| '''Disarming Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and potentially force the target to drop the weapons they are holding. ||
 
* [[File:Disarming Attack Melee Icon 1.png|frameless|upright=0.12]] [[Disarming Attack (Melee)]]
{{HorizontalRuleImage}}
* [[File:Disarming Attack Melee Icon 1.png|frameless|upright=0.12]] [[Disarming Attack (Ranged)]]
 
|}
* Choose 2 additional [[Manoeuvres]].
 
{{Level header|10}}
 
; {{SAI|Improved Combat Superiority|w=40}}
: The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10.
 
{{HorizontalRuleImage}}
 
* Choose 2 additional [[Manoeuvres]].
 
==External Links==  
*{{FRWiki|Battle master|long}}
 
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