Sorcerous Vault: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
 
(42 intermediate revisions by 22 users not shown)
Line 1: Line 1:
To get into the Sorcerous Vault, you must use the "Below" Weave Button. The "below" button is located in [[Ramazith's Tower]] on the level above the Arcane locked treasure.
{{PageSeo
==Area Information==
| image = Sorcerous Vault.webp
TBD
| description = The Sorcerous Vault is a sub-area of Sorcerous Sundries in Baldur's Gate 3.
==Related Quests==
}} [[File:Sorcerous Vault.webp|350px|thumb|The entry chamber of the Sorcerous Vault.]]
*TBD
The '''Sorcerous Vault''' is a sub-area of [[Sorcerous Sundries]]. This area is '''fast travel restricted'''.
==Related Locations==
==Overview==
*[[Sorcerous Sundries]]
=== Accessing the Sorcerous Vault ===
*[[Ramazith's Tower]]
There are two ways to access the Sorcerous Vault:
==Notable Items==
# Pressing the Weave Button labelled 'Vaults' in [[Ramazith's Tower]], after jumping down to the middle level using the floating furniture. This teleports the party to the hidden northern room of the Vault.
# Going up the stairs to the second floor of [[Sorcerous Sundries]] and lockpicking (DC 15) the metal door to the left {{coords|12|-79}}. Interacting with the '''Clasped Book''' in the bookcase in this room to open a portal to the central room of the Vault.
 
=== Navigating in the Sorcerous Vault ===
Once in the vault the party will have to navigate a series of rooms with doors that teleport the party between the rooms. Below is a chart for how these doors navigate.
{| class="wikitable"
!Room A
!Room B
!Room C
!Room D
|-
|Elminster (Locked) -> [[The Tharchiate Codex]]
|Evocation -> D
|Shadow -> A
|Foresight -> A
|-
|Silverhand -> B
|Illusion -> A
|Wild -> A
|Invulnerability -> B
|-
|Karsus (Locked) -> [[The Annals of Karsus]]
|Abjuration -> C
|Demon -> A
|Gate -> B
|-
|Ramazith -> Back to Portal
|Transmutation -> A
|Silver -> Lever Room for Karsus
|Wish -> Lever Room for Elminster
|}
 
=== Unlocking the Elminster and Karsus vaults ===
{{SmallIcon|Prerequisite Icon.png}} '''Note:''' {{SmIconLink|See Invisibility Icon.png|See Invisibility}} is needed to safely traverse this area; each octagonal room contains an invisible lever that disables all of the traps in that room. Several chests in the vaults are also invisible.
 
To unlock the named vaults, it's necessary to open doors in the following order:
* Silverhand → Evocation → Wish → pull the lever to unlock the Elminster Vault → proceed through any door to return to the beginning.
* Silverhand → Abjuration → Silver → pull the lever to unlock the Karsus Vault → proceed through any door to return to the beginning.
 
Alternatively, the{{SmIconLink|Knock Icon.png|Knock}} spell can be used to open the named doors.
 
=== The Elminster vault ===
[[The Tharchiate Codex]] and [[Pyroquickness Hat]] can be found here.
=== The Karus vault ===
[[The Annals of Karsus]] can be found here.
 
===Hidden rooms ===
There are four hidden rooms in this area.
 
====Hellfire Greataxe room====
Behind the Silverhand → Illusion door lies the {{SmIconLink|Greataxe PlusTwo Icon.png|Hellfire Greataxe}} {{coords|366|941}}. Destroy the 'Illusion' door to find this room.
 
====Hidden northern room====
If entering the Vault from [[Ramazith's Tower]], the party members start in the hidden northern room. Otherwise, the room can be found behind a wall just north of the entry portal to the vault, locked behind a hidden button {{coords|369|1034}} (requires a DC 15 Perception check to reveal). This room holds {{SmIconLink|Book Special B Unfaded Icon.png|The Red Knight's Final Stratagem}} and several chests and crates full of items.
 
====Yafeu and the djinni's room====
In the transitional hallway between the portal room and the hidden northern room, walk up to the eastern wooden chest to discover an illusory wall {{coords|374|1039}}. The room behind this wall contains a Peculiar Lamp.
 
Interacting with the Peculiar Lamp swaps the interacting party member with whoever is currently stuck in the lamp (initially, [[Yafeu]] the [[Djinni]]). The party member who interacted with the lamp is now stuck inside.
 
The party may also choose to fight [[Yafeu]] when he tries to leave, he grants 250xp and does not drop any items.
 
=====Escaping from the djinni's room=====
*Summon any creature (for example [[Mage Hand]] works as well) and have them drag to move the lamp (it's not possible use the throw action on the lamp) to swap places with the trapped party member. Dismissing the trapped summon will destroy the lamp, assuming it was the only occupant. There is a [[Scroll of Summon Quasit]] in one of the Gilded Chests {{coords|-1602|113}}.
**If having Scratch's Ball in the inventory of the stuck party member inside the lamp, it's possible Summon Scratch inside the lamp. The party member in the lamp is then transported out while Scratch remains inside. After taking a [[Short Rest]] right there and then summoning Scratch again from outside the lamp, he will appear. Then a dead duplicate of Scratch will replace the lamp for a moment before disintegrating.
**If possessing [[Second Marriage]], it's possible to summon [[Connor Vinderblad]] inside the lamp and the stuck party member will be transported out while he remains inside. The lamp will be destroyed at the end of his temporary duration, and he will appear dead where the lamp previously was.
*[[Banishment]] can also be used to escape the lamp.
 
====Hidden library====
The final hidden area can be found behind another illusory wall {{coords|359|1010}}, behind the western wooden chest in the transitional hallway between the portal room and the door puzzle. This library contains notes about [[Lorroakan]]'s attempts to gain immortality, a letter from [[Lenore De Hurst]], and {{SmIconLink|Book Special C Unfaded Icon.png|Caution Before the Seelie}}.
 
==Notable characters==
*[[Yafeu]]
 
==Related quests==
*[[Unlock the Ancient Tome]]
*[[The Wizard of Waterdeep]]
 
==Notable items==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[The Red Knight's Final Stratagem]]
*{{MdRarityItem|The Red Knight's Final Stratagem}}: In a locked display case (DC 20) in the hidden northern room of the Vault {{coords|368|1057}}
*[[Hellfire Greataxe]]
*{{MdRarityItem|Scroll of Artistry of War}}: Received as a reward for reading The Red Knight's Final Stratagem.
*[[Caution Before the Seelie]]
*{{MdRarityItem|Hellfire Greataxe}}: In a Gilded Chest behind the Silverhand -> Illusion door (destroy the 'Illusion' door) {{coords|366|941}}
*[[Pyroquickness Hat]] - In the Elminster Vault
*{{MdRarityItem|Caution Before the Seelie}}: In a hidden library area behind an illusory wall {{coords|350|1010}}
*[[The Tharchiate Codex]] - In the Elminster Vault
*{{MdRarityItem|Scroll of Bestial Communion}}: Received as a reward for reading Caution Before the Seelie.
*[[Foebreaker]] - In the Karsus Vault
*{{MdRarityItem|The Tharchiate Codex}}: In a locked display case (DC 20) within the [[#Unlocking the Elminster and Karsus Vaults|Elminster Vault]] {{coords|417|998}}
*[[The Annals of Karsus]] - In the Karsus Vault
*{{MdRarityItem|Pyroquickness Hat}}: In an invisible Opulent Chest within the Elminster Vault {{coords|415|995}}
==Notable NPCs==
*{{MdRarityItem|The Annals of Karsus}}: On a bookshelf in the [[#Unlocking the Elminster and Karsus Vaults|Karsus Vault]] {{coords|318|997}}
*TBD
*{{MdRarityItem|Scroll of Dethrone}}: On a bookshelf in the Karsus Vault next to The Annals of Karsus {{coords|318|997}}. A second copy is received as a reward for reading The Annals of Karsus as part of [[The Wizard of Waterdeep]].
==Creatures==
*{{MdRarityItem|Foebreaker}}: In an invisible Gilded Chest in the Karsus Vault {{coords|327|1001}}
*[TO BE ADDED]
[[Category:Locations]][[Category:Act Three Locations]]
==Notes and Trivia==
 
*[TO BE ADDED]
==Map==
[[File:Sorcerous Vault Map.png|center|frameless]]
96
edits

Navigation menu