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* '''Favoured Enemy''' (Choose 1):
* '''Favoured Enemy''' (Choose 1):


{| class=wikitable
{{:Favoured Enemy}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||
* [[Investigation]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
** {{Recharge|Long Rest}}
|-
| {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
| {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
 


* '''Natural Explorer''' (Choose 1):
* '''Natural Explorer''' (Choose 1):


{| class=wikitable
{{:Natural Explorer}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
|-
| {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||
* [[Sleight of Hand]] Proficiency
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
* [[Damage Types#Resistance|Cold Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
* [[Damage Types#Resistance|Fire Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||
* [[Damage Types#Resistance|Poison Resistance]]
|}


=== Level 2 ===
=== Level 2 ===
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* '''Favoured Enemy''' (Choose 1):
* '''Favoured Enemy''' (Choose 1):


{| class=wikitable
{{:Favoured Enemy}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||
* [[Investigation]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
** {{Recharge|Long Rest}}
|-
| {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
| {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
 


* '''Natural Explorer''' (Choose 1):
* '''Natural Explorer''' (Choose 1):


{| class=wikitable
{{:Natural Explorer}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
|-
| {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||
* [[Sleight of Hand]] Proficiency
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
* [[Damage Types#Resistance|Cold Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
* [[Damage Types#Resistance|Fire Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||
* [[Damage Types#Resistance|Poison Resistance]]
|}


===Level 7===
===Level 7===
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* '''Favoured Enemy''' (Choose 1):
* '''Favoured Enemy''' (Choose 1):


{| class=wikitable
{{:Favoured Enemy}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||
* [[Investigation]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
** {{Recharge|Long Rest}}
|-
| {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
| {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
|-
| {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
 


* '''Natural Explorer''' (Choose 1):
* '''Natural Explorer''' (Choose 1):


{| class=wikitable
{{:Natural Explorer}}
! Archetypes
! style="width: 450px;" | Description
! style="text-align: top;" | Grants
|-
| {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
|-
| {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||
* [[Sleight of Hand]] Proficiency
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
* [[Damage Types#Resistance|Cold Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
* [[Damage Types#Resistance|Fire Resistance]]
|-
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||
* [[Damage Types#Resistance|Poison Resistance]]
|}


===Level 11===
===Level 11===
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* {{FRWiki|Ranger|long}}
* {{FRWiki|Ranger|long}}


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{{GameplayNavbox}}

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