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{{PageSeo
| image = Sorcerous Vault.webp
| description = The Sorcerous Vault is a sub-area of Sorcerous Sundries in Baldur's Gate 3.
}} [[File:Sorcerous Vault.webp|350px|thumb|The entry chamber of the Sorcerous Vault.]]
The '''Sorcerous Vault''' is a sub-area of [[Sorcerous Sundries]]. This area is '''fast travel restricted'''.
{{SpoilerWarning}}


To get into the Sorcerous Vault, you must use the "Below" Weave Button. The "below" button is located in [[Ramazith's Tower]] after jumping down using the floating furniture.
==Overview==
=== Accessing the Sorcerous Vault ===
There are two ways to access the Sorcerous Vault:
# Press the Weave Button labelled 'Vaults' in [[Ramazith's Tower]], after jumping down to the middle level using the floating furniture. This teleports you to the hidden northern room of the Vault.
# Go up the stairs to the second floor of [[Sorcerous Sundries]] and lockpick (DC 15) the metal door to the left {{coords|12|-79}}. Interact with the '''Clasped Book''' in the bookcase in this room to open a portal to the central room of the Vault.


There are two hidden rooms in this area - One which contains a Djinn in a lamp and the other that contains some bookshelves.
=== Unlocking the Elminster and Karsus vaults ===
{{SmallIcon|Prerequisite Icon.png}} '''Note:''' {{SmIconLink|See Invisibility Icon.png|See Invisibility}} is needed to safely traverse this area; each octagonal room contains an invisible lever that disables all of the traps in that room. Several chests in the vaults are also invisible.


You will need '[[See Invisibility]]' ability in this area.
To unlock the named vaults, open doors in the following order:
* Silverhand → Evocation → Wish → pull the lever to unlock the Elminster Vault → proceed through any door to return to the beginning.
* Silverhand → Abjuration → Silver → pull the lever to unlock the Karsus Vault → proceed through any door to return to the beginning.


Clicking on the [[Peculiar Lamp]] will swap you with whoever is stuck in the lamp. If you get stuck in the Djinn's Peculiar Lamp you can escape by summoning a minion.
Alternatively, the{{SmIconLink|Knock Icon.png|Knock}} spell can be used to open the named doors.


To unlock the named vaults go:
=== The Elminster vault ===
[[The Tharchiate Codex]] and [[Pyroquickness Hat]] can be found here.


* Silverhand -> Evocation -> Wish -> Unlock Elminster Vault
===Hidden rooms ===
* Silverhand -> Abjuration -> Silver -> Unlock Karsus Vault
There are four hidden rooms in this area.


Behind the Silverhand -> Illusion door is the [[Hellfire Greataxe]]. Attack the 'Illusion' door to open it.
====Hellfire Greataxe room====
Behind the Silverhand Illusion door lies the {{SmIconLink|Greataxe PlusTwo Icon.png|Hellfire Greataxe}} {{coords|366|941}}. Destroy the 'Illusion' door to find this room.


==Area Information==
====Hidden northern room====
TBD
If you entered the Vault from [[Ramazith's Tower]], you will begin in the hidden northern room. Otherwise, the room can be found behind a wall just north of the entry portal to the vault, locked behind a hidden button {{coords|369|1034}} (requires a DC 15 Perception check to reveal). This room holds {{SmIconLink|Book Special B Unfaded Icon.png|The Red Knight's Final Stratagem}} and several chests and crates full of items.
==Related Quests==
 
* [[Necromancy of Thay]]
====Yafeu the djinni's room====
* [[The Wizard of Waterdeep]]
In the transitional hallway between the portal room and the hidden northern room, walk up to the eastern wooden chest to discover an illusory wall {{coords|374|1039}}. The room behind this wall contains a Peculiar Lamp.
==Related Locations==
 
*[[Sorcerous Sundries]]
Clicking on the Peculiar Lamp swaps you with whoever is currently stuck in the lamp (initially, [[Yafeu]] the [[Djinni]]). The character who clicked on the lamp is now stuck inside. ''"See: Escape Tactics" below for known methods of escape.''
*[[Ramazith's Tower]]
 
==Notable Items==
You may also choose to fight [[Yafeu]] when he tries to leave, though he only grants 250xp and does not drop any items. Note: It can be a convenient tactic to swap in and out of the lamp between turns, because inside the lamp is considered a separate region which results in refreshing the actions for those who are swapping causing you to defeat Yafeu before he's able to attack again.
 
=====Escape tactics=====
*Summon any creature ([[Mage Hand]] works as well) and have them drag to move the lamp (the game will not let you take the throw action on the lamp) to swap places with your trapped character. Dismissing the trapped summon will destroy the lamp, assuming it was the only occupant.
**There is sometimes a [[Scroll of Summon Quasit]] in one of the Gilded Chests {{coords|-1602|113}}.
**If you have Scratch's Ball in your inventory, you can Summon Scratch inside the lamp and you will be transported out while he remains inside. If you then take a Short Rest right there and summon him again from outside the lamp, he will appear. Then a dead duplicate of Scratch will replace the lamp for a moment before disintegrating.
**If you have [[Second Marriage]], you can summon [[Connor Vinderblad]] inside the lamp and you will be transported out while he remains inside. The lamp will be destroyed at the end of his temporary duration, and he will appear dead where the lamp previously was.
*[[Banishment]] can also be used to escape the lamp.
 
====Hidden library====
The final hidden area can be found behind another illusory wall {{coords|359|1010}}, behind a wooden chest in the transitional hallway between the portal room and the door puzzle. This library contains notes about [[Lorroakan]]'s attempts to gain immortality, a letter from [[Lenore De Hurst]], and {{SmIconLink|Book Special C Unfaded Icon.png|Caution Before the Seelie}}.
 
==Notable characters==
*[[Yafeu]]
 
==Related quests==
*[[Unlock the Ancient Tome]]
*[[The Wizard of Waterdeep]]
 
==Notable items==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[The Red Knight's Final Stratagem]] - In a storge case at the opposite end of the Vault area from the named vaults
*{{MdRarityItem|The Red Knight's Final Stratagem}}: In a locked display case (DC 20) in the hidden northern room of the Vault {{coords|368|1057}}
*[[Hellfire Greataxe]] - Behind the Silverhand -> Illusion door
*{{MdRarityItem|Scroll of Artistry of War}}: Received as a reward for reading The Red Knight's Final Stratagem.
*[[Caution Before the Seelie]] - In a hidden library area
*{{MdRarityItem|Hellfire Greataxe}}: In a Gilded Chest behind the Silverhand -> Illusion door (destroy the 'Illusion' door) {{coords|366|941}}
*[[Pyroquickness Hat]] - In the Elminster Vault
*{{MdRarityItem|Caution Before the Seelie}}: In a hidden library area behind an illusory wall {{coords|350|1010}}
*[[The Tharchiate Codex]] - In the Elminster Vault
*{{MdRarityItem|Scroll of Bestial Communion}}: Received as a reward for reading Caution Before the Seelie.
*[[Foebreaker]] - In the Karsus Vault
*{{MdRarityItem|The Tharchiate Codex}}: In a locked display case (DC 20) within the [[#Unlocking the Elminster and Karsus Vaults|Elminster Vault]] {{coords|417|998}}
*[[The Annals of Karsus]] - In the Karsus Vault
*{{MdRarityItem|Pyroquickness Hat}}: In an invisible Opulent Chest within the Elminster Vault {{coords|415|995}}
==Notable NPCs==
*{{MdRarityItem|The Annals of Karsus}}: On a bookshelf in the [[#Unlocking the Elminster and Karsus Vaults|Karsus Vault]] {{coords|318|997}}
*[[Yafeu the Djinn]]
*{{MdRarityItem|Scroll of Dethrone}}: On a bookshelf in the Karsus Vault next to The Annals of Karsus {{coords|318|997}}. A second copy is received as a reward for reading The Annals of Karsus as part of [[The Wizard of Waterdeep]].
==Creatures==
*{{MdRarityItem|Foebreaker}}: In an invisible Gilded Chest in the Karsus Vault {{coords|327|1001}}
*[TO BE ADDED]
[[Category:Locations]][[Category:Act Three Locations]]
==Notes and Trivia==
 
*[TO BE ADDED]
==Map==
[[File:Sorcerous Vault Map.png|center|frameless]]
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