Rage: Wild Magic: Difference between revisions

Jump to navigation Jump to search
112 bytes added ,  7 September 2023
no edit summary
(Rage: Wild Magic)
 
No edit summary
Line 1: Line 1:
[[Category:Class Actions]]
{{PageSeo
[[Category:Bonus Actions]]
| description = Enter a Rage to gain resistance against physical damage and deal extra melee damage. Barbarians gain Rage at level 1.
'''Rage: Wild Magic''' is a [[Wild Magic]] [[Barbarian]] Bonus Action. This ability give the [[Rage]] condition and causes a random magical effect.
| image = Rage Icon.png
 
}}{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
==Description==
| type = classaction
Enter a [[Rage]] that releases all the magic roiling inside you, causing a random magical effect.
| summary = '''Rage: Wild Magic''' is a [[Wild Magic]] [[Barbarian]] Bonus Action. This ability give the [[Rage]] condition and causes a random magical effect.
 
| description = Enter a [[Rage]] that releases all the magic roiling inside you, causing a random magical effect.
==Properties==
| image = Action Barbarian Rage WildMagic.png
{{InfoBlob|{{action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| cost = rage:1, bonus
 
| concentration =
*{{Range|Self}}
| damage =
*''Only available in combat''
| damage2 =
 
| attack roll =  
{| class="wikitable mw-collapsible" role="presentation"
| recharge =
|<strong>[[File:Frenzied Condition Icon.webp|frameless|upright=0.12]] Frenzied</strong>
| duration =  
|-
| range = self
|{{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| aoe =  
*Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| aoe m =
*Cannot cast or concentrate on [[Spells|spells]].
| aoe ft =
*Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
| save =
|}
| additional =
===Magical Effects===
{{:Wild Magic table (Barbarian)}}  
''Only available in combat''
| higherlevels = At level 9, the bonus damage to attacks increases to '''+3'''.
| condition = Frenzied
| condition duration = 10
| class learns at level 1 = Barbarian
| notes =
}}
{{BarbarianNavbox}}

Navigation menu