Rage: Wild Magic
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Rage
Duration: 10 turns
Rage: Wild Magic is a Wild Magic Barbarian Bonus Action. When you
Rage, it causes a random magical effect to happen.
Description
Enter a Rage that releases all the magic roiling inside you, causing a random magical effect.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
Range: Self
Magical Effects
Effect | Description |
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Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() |
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You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() |
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You, and any allies within ![]() ![]() |
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Each turn, as a ![]() ![]() ![]() ![]() ![]() |
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Each turn, as a ![]() ![]() ![]() ![]() ![]() |
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Flowers and vines spread outward from you in a radius of ![]() ![]() |
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Each turn, as a ![]() ![]() |
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Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |
Only available in combat
At Higher Levels
At level 9, the bonus damage to attacks increases to +3.
Condition: Rage


- Deals an additional 2 damage with melee and improvised weapons, and while throwing objects.
- Has Resistance to
Physical damage, and
Advantage on Strength Checks and
Saving throws.
- Cannot cast or concentrate on Spells.
Rage ends early if the Barbarian didn't attack an enemy or take damage since their last turn.
How to learn
Classes:
- Class level 3:
Wild Magic Barbarian
Subclasses | ![]() ![]() ![]() |
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Rage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Other Class Features | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |