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Enraged Throw: Difference between revisions

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132 bytes added ,  8 September 2023
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(Cleanup and readability)
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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
[[File:Enraged Throw Icon.png|frameless|right]]
| type = classaction
[[Category:Class Actions]][[Category:Bonus Actions]]
| summary = '''Enraged Throw''' is a [[Berserker]] [[Barbarian]] Bonus Action. This ability allows the Berserker to make a ranged attack using nearby items or creatures.
'''Enraged Throw''' is a [[Berserker]] [[Barbarian]] Bonus Action. This ability allows the Berserker to make a ranged attack using nearby items or creatures.
| description = Pick up an item or creature and throw it at a target, dealing additional damage and knocking it {{IconLink|Prone Condition Icon.webp|Prone (Condition)|Prone|size=25}}.
 
== Description ==
Pick up an item or creature and throw it at a target, dealing additional damage and knocking it {{IconLink|Prone Condition Icon.webp|Prone (Condition)|Prone|size=25}}.


Your [[Strength]] affects the additional damage and how much weight you can throw. Heavier items deal more damage.
Your [[Strength]] affects the additional damage and how much weight you can throw. Heavier items deal more damage.
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Available only when {{IconLink|Frenzy Icon.png|Frenzy|Frenzied|size=25}}.
Available only when {{IconLink|Frenzy Icon.png|Frenzy|Frenzied|size=25}}.
 
| image = Enraged Throw Icon.png
== Properties ==
| cost = bonus
{{InfoBlob|[[File:Bonus Action Icon.png|frameless|upright=0.1]] Bonus Action}}
| concentration =  
* Damage: {{InfoBlob|Normal Weapon Damage}}
| damage = amounttext:Normal Weapon Damage, type:Physical
* {{Attack Roll}}
| damage2 =
* {{Range|m=1|ft=3}} (to pick up an item or creature)
| attack roll = yes
| recharge =
| duration =
| range =
| range m = 1
| range ft = 3
| save =
| additional = * Range is to pick up an item or creature
** <small>(Throwing range varies based on the weight of the creature or item being thrown)</small>
** <small>(Throwing range varies based on the weight of the creature or item being thrown)</small>
* Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}}
* Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}}
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}.
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}.
 
| higherlevels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
== Conditions ==
| condition = Prone
{{Condition|Prone|duration=1}}
| condition duration = 1
 
| condition2 = Frenzied Strain
 
| condition2 duration = 1
{{Condition|Frenzied Strain|duration=1}}
| class learns at level 3 = Berserker
 
| notes = * '''Anomaly''': This ability adds 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}} per use despite the in-game tooltip not indicating this is supposed to occur.
== How to Acquire ==
* Level 3 {{Class|Berserker}}
 
== Notes ==
* '''Anomaly''': This ability adds 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}} per use despite the in-game tooltip not indicating this is supposed to occur.
* For weapons with the [[thrown]] property, the [[Strength]] modifier is added twice in the damage calculation. This is likely a game bug.
* For weapons with the [[thrown]] property, the [[Strength]] modifier is added twice in the damage calculation. This is likely a game bug.
* For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown:
* For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown:
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**Medium objects (10kg~50kg) deal {{DamageText|1d4|Bludgeoning}} base damage.
**Medium objects (10kg~50kg) deal {{DamageText|1d4|Bludgeoning}} base damage.
**Heavy objects (greater than 50kg) deal {{DamageText|2d4|Bludgeoning}} base damage.
**Heavy objects (greater than 50kg) deal {{DamageText|2d4|Bludgeoning}} base damage.
}}
{{BarbarianNavbox}}

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