Abilities: Difference between revisions

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1,031 bytes added ,  8 September 2023
added wis and cha
(added intelligence)
(added wis and cha)
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=== Primary Ability ===
=== Primary Ability ===
The primary ability of a class affects the features specific to that class, such as spell DC for spellcasters, or weapon types that the class has default proficiency with. This designation has no other mechanical significance.
The primary ability of a class affects the features specific to that class, such as spell DC for spellcasters, or weapon types that the class has default proficiency with. This designation has no other mechanical significance.
Outside of spellcasting, the effect of any given ability is identical between all classes.


Each class has a different Primary Ability:
Each class has a different Primary Ability:


* {{SmallIcon|Strength_Ability_Icon.png|link=Strength}}'''[[Strength]] (STR)''': {{Class|Fighter}}s, {{Class|Barbarian}}s
* {{SmallIcon|Strength_Ability_Icon.png|link=Strength}}'''[[Strength]] (STR)''': {{Class|Fighter}}s, {{Class|Barbarian}}s
* {{SmallIcon|Dexterity_Ability_Icon.png|link=Dexterity}} '''[[Dexterity]] (DEX)''':{{Class|Rogue}}s, {{Class|Monk}}s, {{Class|Ranger}}s
* {{SmallIcon|Intelligence_Ability_Icon.png|link=Intelligence}} '''[[Intelligence]] (INT)''': {{Class|Wizard}}s
* {{SmallIcon|Wisdom_Ability_Icon.png|link=Wisdom}} '''[[Wisdom]] (WIS)''': {{Class|Cleric}}s, {{Class|Druid}}s
* {{SmallIcon|Wisdom_Ability_Icon.png|link=Wisdom}} '''[[Wisdom]] (WIS)''': {{Class|Cleric}}s, {{Class|Druid}}s
* {{SmallIcon|Dexterity_Ability_Icon.png|link=Dexterity}} '''[[Dexterity]] (DEX)''':{{Class|Rogue}}s, {{Class|Monk}}s, {{Class|Ranger}}s
* {{SmallIcon|Charisma_Ability_Icon.png|link=Charisma}} '''[[Charisma]] (CHA)''':{{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s
* {{SmallIcon|Charisma_Ability_Icon.png|link=Charisma}} '''[[Charisma]] (CHA)''':{{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s
* {{SmallIcon|Intelligence_Ability_Icon.png|link=Intelligence}} '''[[Intelligence]] (INT)''': {{Class|Wizard}}s


=== Strength ===
=== Strength ===
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[[Constitution]] is an ability score that describes a character's overall health and endurance. Higher constitution grants more [[Hit Points]] at each level up and a greater chance of success on [[Saving Throw|Saving Throws]] against [[Poisons]].
[[Constitution]] is an ability score that describes a character's overall health and endurance. Higher constitution grants more [[Hit Points]] at each level up and a greater chance of success on [[Saving Throw|Saving Throws]] against [[Poisons]].


Constitution is not the primary modifier of any class, but is recommended for high melee oriented builds as it grants more survivability. It is very important for {{Class|Barbarian}}s as it is an essential component of the class's [[Unarmoured Defence (Barbarian)]] ability.
Constitution is not the primary modifier of any class, but is recommended for high melee oriented builds as it grants more survivability. It is very important for {{Class|Barbarian}}s as it is an essential component of the class's [[Unarmoured Defence (Barbarian)|Unarmoured Defence]] ability.


=== Intelligence ===
=== Intelligence ===
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Intelligence also modifies racial spells for [[Elf|Elves]] and [[Half-Elf|Half-Elves]], even in spellcasters who use a different ability for other spells.
Intelligence also modifies racial spells for [[Elf|Elves]] and [[Half-Elf|Half-Elves]], even in spellcasters who use a different ability for other spells.
=== Wisdom ===
[[Wisdom]] is an ability score that describes a character's common sense and understanding. Higher intelligence grants a greater chance of success on [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], and [[Survival]] checks.
It is the primary modifier for {{Class|Cleric}}s and {{Class|Druid}}s and is added to their spell attack modifier and spell save DC. It is an important secondary modifier for {{Class|Monk}}s as it is an essential component of the class's [[Unarmoured Defence (Monk)|Unarmoured Defence]].
=== Charisma ===
[[Charisma]] is an ability score that describes a character's eloquence and/or force of personality. Higher charisma grants a greater chance of success on [[Deception]], [[Intimidation]], [[Performance]], and [[Persuasion]] checks.
It is the primary modifier for {{Class|Bard}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s, and {{Class|Paladin}}s and is added to their spell attack modifier and spell save DC.
Charisma also modifies racial spells for [[Tiefling|Tieflings]], even in spellcasters who use a different ability for other spells.


=== Ability Points ===
=== Ability Points ===
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