The High Harper: Difference between revisions

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{{PageSeo
|title=The High Harper
|keywords=Harper, Jaheira, Druid, Quest, Minsc
|image=High Harper Jaheira Quest.jpg
|description=The High Harper is the Companion quest for Jaheira. It is added to the journal if Jaheira joins the party towards the end of Act Two and the player speaks to her once they arrive at Wyrm's Crossing in Act Three.
}}
[[File:Jaheira.png|right|100px]]'''The High Harper''' is the [[Companion]] [[quest]] for [[Jaheira]]. It is added to the journal if Jaheira joins the party towards the end of [[Act Two]] and the player speaks to her once they arrive at [[Wyrm's Crossing]] in [[Act Three]].
[[File:Jaheira.png|right|100px]]'''The High Harper''' is the [[Companion]] [[quest]] for [[Jaheira]]. It is added to the journal if Jaheira joins the party towards the end of [[Act Two]] and the player speaks to her once they arrive at [[Wyrm's Crossing]] in [[Act Three]].


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After Jaheira is recruited at the end of Act Two, she informs the party of a Harper safehouse in Wyrm's Crossing, in a shop called [[Danthelon's Dancing Axe]] (X:-6, Y:133). As the party enters the outer city and passes the shop, party chatter points out the shop, which is on the west end of Wyrm's Crossing, across from [[Carm's Garms]]. Upon entering the shop and speaking to the shopkeeper, [[Entharl Danthelon]] greets the party, although Jaheira tells him to skip the pleasantries if she is in the party. With Jaheira in the party, Entharl gives the key to a secret room (X:-18, Y:138) and the Harpers are waiting down the iron ladder. If Jaheira is not in the party, then selecting "Jaheira sent me. I'm to meet some Harpers here" and choosing either subsequent choice has Entharl relinquish the key.
After Jaheira is recruited at the end of Act Two, she informs the party of a Harper safehouse in Wyrm's Crossing, in a shop called [[Danthelon's Dancing Axe]] (X:-6, Y:133). As the party enters the outer city and passes the shop, party chatter points out the shop, which is on the west end of Wyrm's Crossing, across from [[Carm's Garms]]. Upon entering the shop and speaking to the shopkeeper, [[Entharl Danthelon]] greets the party, although Jaheira tells him to skip the pleasantries if she is in the party. With Jaheira in the party, Entharl gives the key to a secret room (X:-18, Y:138) and the Harpers are waiting down the iron ladder. If Jaheira is not in the party, then selecting "Jaheira sent me. I'm to meet some Harpers here" and choosing either subsequent choice has Entharl relinquish the key.


[[File:Geraldus Selunes Tears.jpg|thumb|Geraldus speaks in code.]]
[[File:High Harper Jaheira Quest.jpg|thumb|Jaheira wants to rescue a dear old friend.]]
Once down below, Harper [[Geraldus]] greets the party with a strange greeting - "May Selûne's Tears shine on this meeting." He again emphasizes Selûne's Tears a few moments later. A successful Insight check reveals that Geraldus isn't nervous but terrified and is using Selune's Tears as some sort of code. Jaheira mentions that the Harpers remind her of [[Marcus]], implying that they are traitors laying a trap. Choosing to strike while Jaheira has them distracted makes the enemies [[Surprised (Condition)|Surprised]].
Once down below, Harper [[Geraldus]] greets the party with a strange greeting - "May Selûne's Tears shine on this meeting." He again emphasizes Selûne's Tears a few moments later. A successful Insight check reveals that Geraldus isn't nervous but terrified and is using Selune's Tears as some sort of code. Jaheira mentions that the Harpers remind her of [[Marcus]], implying that they are traitors laying a trap. Choosing to strike while Jaheira has them distracted makes the enemies [[Surprised (Condition)|Surprised]].


After the Harpers are defeated, they transform into [[doppelganger|doppelgangers]] and Geraldus explains that the rest of the Harpers were murdered or dragged away, while he was only kept alive to lay a trap for Jaheira. Jaheira suggests that the life of a Harper might be unsuited for Geraldus, as he endangered Entharl and others by going along with the doppelganger's plans, but she can be persuaded to think otherwise. Either way, Geraldus leaves and Jaheira explains that the main reason she sought out the Harpers was for more information on [[Minsc|Minsc of Rashemen]], who she had sent them after. Previously, Minsc and Jaheira had been investigating the cult together, but were separated and Jaheira had to leave him behind so that she could spread word of the cult to others.
After the Harpers are defeated, they transform into [[doppelganger|doppelgangers]] and Geraldus explains that the rest of the Harpers were murdered or dragged away, while he was only kept alive to lay a trap for Jaheira. Jaheira suggests that the life of a Harper might be unsuited for Geraldus, as he endangered Entharl and others by going along with the doppelganger's plans, but she can be persuaded to think otherwise. Either way, Geraldus leaves and Jaheira explains that the main reason she sought out the Harpers was for more information on [[Minsc|Minsc of Rashemen]], who she had sent them after. Previously, Minsc and Jaheira had been investigating the cult together, but were separated and Jaheira had to leave him behind so that she could spread word of the cult to others.


[[File:Geraldus Selunes Tears.jpg|thumb|Geraldus speaks in code.]]
With the Harper's gone, Jaheira needs a moment to think. She tells the party she has some ideas on how to proceed, but wants to consider whether this is truly her last resort. After arriving in the [[Lower City]], she explains that she plan is to enlist the help of the Guild and [[Nine-Fingers Keene]].
With the Harper's gone, Jaheira needs a moment to think. She tells the party she has some ideas on how to proceed, but wants to consider whether this is truly her last resort. After arriving in the [[Lower City]], she explains that she plan is to enlist the help of the Guild and [[Nine-Fingers Keene]].


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