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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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|title=Save the First Druid
|title=Save the First Druid
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|description=Save the First Druid is a sub-quest of Act One's quest, Save the Refugees. It can be started by speaking to various Non-Player Characters at the Druid Grove, including Rath and Nettie.
|description=Save the First Druid is a sub-quest of Act One's quest, Save the Refugees. It can be started by speaking to various Non-Player Characters at the Druid Grove, including Rath and Nettie.
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[[File:Save the First Druid Quest.jpg|thumb|Halsin is imprisoned by goblins.]]
'''Save the First Druid''' is a sub-[[quest]] of [[Act One|Act One's]] quest, [[Save the Refugees]]. It can be started by speaking to various [[Non-Player Characters]] at the [[Druid Grove]], including [[Rath]] and [[Nettie]].  
'''Save the First Druid''' is a sub-[[quest]] of [[Act One|Act One's]] quest, [[Save the Refugees]]. It can be started by speaking to various [[Non-Player Characters]] at the [[Druid Grove]], including [[Rath]] and [[Nettie]].  


[[File:Save the First Druid Quest.jpg|thumb|Halsin is imprisoned by goblins.]]
{{SpoilerWarning}}
{{SpoilerWarning}}
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==Objectives==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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Once inside, the player must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop you, assuming you are either a True Soul or a welcomed visitor.
Once inside, the player must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop you, assuming you are either a True Soul or a welcomed visitor.


Alternatively, the player can also get taken to the Worg Pens by getting themselves captured - either by offending the goblins (i.e. getting caught pick-pocketing), or through the potential events of the [[Ask the Goblin Priestess for Help]] quest (drinking Gut's potion of sleep while not being resistant to it). In this case, the player is taken to the prison at the Worg Pens, and has the option to break out and find Halsin that way.   
Alternatively, the player can also get taken to the Worg Pens by letting themselves be caught committing a crime (e.g. getting caught pick-pocketing) and choosing to be imprisoned. In this case, the player is taken to the prison at the Worg Pens, and has the option to break out and find Halsin.   


Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the [[Speak with Animals]] spell allows the player to understand Halsin in his animal form. The player has various dialogue options to react to the scenario at hand. Regardless of what happens, in order to free Halsin, the goblins guarding the area must be fought, which includes:
Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the [[Speak with Animals]] spell allows the player to understand Halsin in his animal form. The player has various dialogue options to react to the scenario at hand. Regardless of what happens, in order to free Halsin, the goblins guarding the area must be fought, which includes:
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At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - [[Sharp-eye Neem]], [[Sharp-eye Eef]], and [[Sharp-eye Nass]].
At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - [[Sharp-eye Neem]], [[Sharp-eye Eef]], and [[Sharp-eye Nass]].


Once freed, Halsin offers to join up with the player's party as a temporary companion. He explains that he came here with a group of adventurers to learn more about the mind flayer tadpoles, but that he was captured. He says that the leaders of the Note, accepting his offer turns the entire camp hostile. If Halsin's offer is rejected, he remains in the worg pens until the leaders are taken care of.
Once freed, Halsin explains that he came here with a group of adventurers to learn more about the mind flayer tadpoles, but was captured. He says that the leaders of the camp must die in order to ensure the safety of the Grove, and offers to join the party to help kill them. Accepting his offer turns the entire camp hostile, but he can be asked to stay in the Worg Pens until the leaders are taken care of, allowing for a stealthier approach.


=== Priestess Gut ===
=== Priestess Gut ===
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If Ragzlin is allowed to commune with the illithid on his own, its killer is revealed to be the party after the second question. This can be avoided by taking control of Ragzlin's questions with a wisdom check (DC 10) and asking questions other than who is the killer such as "Why was the Nautiloid in Faerûn?" Asking an obvious question like "Who is the Absolute?" causes Ragzlin to be suspicious of the party. Otherwise, if the party is caught out at being the illithid's killer, they can talk Ragzlin down through a Persuasion check or by using Detect Thoughts to reveal he likes being called the Absolute's Right Hand.
If Ragzlin is allowed to commune with the illithid on his own, its killer is revealed to be the party after the second question. This can be avoided by taking control of Ragzlin's questions with a wisdom check (DC 10) and asking questions other than who is the killer such as "Why was the Nautiloid in Faerûn?" Asking an obvious question like "Who is the Absolute?" causes Ragzlin to be suspicious of the party. Otherwise, if the party is caught out at being the illithid's killer, they can talk Ragzlin down through a Persuasion check or by using Detect Thoughts to reveal he likes being called the Absolute's Right Hand.


A very simple way to kill Ragzlin is to shove him before her returns to his throne after the illithid conversation. However, this makes the whole room become hostile and escaping is more difficult. There is a stealthier way to kill Ragzlin by separating out one party member while the others wait in the Worg pens. Sneak up to the wooden beams above the throne and hit him with something that kills him instantly, such as a [[Void Bulb]]. Then, quickly fast travel outside of the camp and switch to the party members that are still in the Worg pens.
A very simple way to kill Ragzlin is to shove him before he returns to his throne after the illithid conversation. However, this makes the whole room become hostile and escaping is more difficult. There is a stealthier way to kill Ragzlin by separating out one party member while the others wait in the Worg pens. Sneak up to the wooden beams above the throne and hit him with something that kills him instantly, such as a [[Void Bulb]]. Then, quickly fast travel outside of the camp and switch to the party members that are still in the Worg pens.


=== Back in the Worg Pens ===
=== Back in the Worg Pens ===
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* Once Dror Ragzlin is killed, the entire camp, inside and out, becomes hostile.
* Once Dror Ragzlin is killed, the entire camp, inside and out, becomes hostile.


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