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{{SpoilerWarning}}
[[File:Embrace Your Potential Tadpole Quest.jpg|thumb|Consuming tadpoles grants special abilities.]]
[[File:Embrace Your Potential Tadpole Quest.jpg|thumb|Consuming tadpoles grants special abilities.]]
'''Embrace Your Potential''' is a [[quest]] spanning [[Act One|Acts One]] through [[Act Three]] of Baldur's Gate 3. It is first encountered by finding a Mindflayer Parasite Specimen after the [[Dream Visitor]] has appeared to the party.
'''Embrace Your Potential''' is a [[quest]] spanning [[Act One|Acts One]] through [[Act Three]] of Baldur's Gate 3. It is first encountered by finding a Mindflayer Parasite Specimen after the [[Dream Visitor]] has appeared to the party.


{{SpoilerWarning}}
== Objectives ==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight: bold; line-height: 1.6;">Explore the powers your parasite gives you.</div>
<div style="font-weight: bold; line-height: 1.6;">Explore the powers your parasite gives you.</div>
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The next step in the quest occurs after [[Help Your Protector]]. Now revealed as [[the Emperor]], an illithid, he implores the party to also embrace their potentials as illithids. He grants an [[Astral-Touched Tadpole]] that turns a user into a half-illithid. The tadpole has enough power to be used on all camp members.
The next step in the quest occurs after [[Help Your Protector]]. Now revealed as [[the Emperor]], an illithid, he implores the party to also embrace their potentials as illithids. He grants an [[Astral-Touched Tadpole]] that turns a user into a half-illithid. The tadpole has enough power to be used on all camp members.


The Astral-Touched Tadpole can be used at any time with the player character, but companions must be convinced. At camp or in the party, a new dialogue option is presented:
The player character can commune with the Astral-Touched Tadpole immediately upon receiving it from the Emperor, or try to refuse -- though if they have used any parasite specimens already, they must pass a DC 21 Wisdom check to reject it. A successful refusal still results in the player character receiving the Astral-Touched Tadpole as an inventory item.
 
The Astral-Touched Tadpole can be used at any time with the player character; doing so gives options to consume the tadpole, commune with it (if that has not already happened) or destroy it. Destroying the tadpole ends the quest.
 
While the player character can use the tadpole at will, companions must be convinced. At camp or in the party, a new dialogue option is presented:


* We've been given a rare gift. An Astral-Touched Tadpole, with the power to grant you a new, partial illithid form...
* We've been given a rare gift. An Astral-Touched Tadpole, with the power to grant you a new, partial illithid form...
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* Unlocking [[Illithid Powers]]
* Unlocking [[Illithid Powers]]
* Half-Illithid form
* Half-Illithid form
== Achievements ==
{{Achievement|Expand Your Mind}}


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Personal Quest]]
[[Category:Personal Quest]]

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