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{{quote|Agility, reflexes, and balance.}}
{{quote|Agility, reflexes, and balance.}}
[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk|Monks]] and other wielders of [[Finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]].
[[File:Dexterity Score Icon.png|frameless|left|150px]]
 
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
 
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
 
{{clear}}
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== Dexterity Modifier Chart ==
{{TOC|limit=3}}
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
 
== Dexterity modifier chart ==
 
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
 
{{AbilityScoreModifierTable}}
 
== Ways to increase ==
 
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Dexterity ===
 
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
 
{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
}}
 
The following items increase Dexterity while equipped:
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
}}
 
=== Affecting saving throws ===
 
The following items add a +1 to Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Leather Helmet|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Covert Cowl|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
{{div col end}}
 
The following items provide [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Elven Chain|40}}
* {{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Ketheric's Shield|40}}
{{div col end}}
 
The following item causes disadvantage on Dexterity saving throws:
 
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}


{| class="wikitable" style="min-width:300px; text-align:center;"
=== Affecting Dexterity checks ===
|+ Dexterity Scores and Modifiers
|-
! style="width: 100pt;" | Score
! style="width: 150pt;" | Modifier
|-
| 1 || - 5
|-
| 2 - 3 || - 4
|-
| 4 - 5 || - 3
|-
| 6 - 7 || - 2
|-
| 8 - 9 || - 1
|-
| 10 - 11 || + 0
|-
| 12 - 13 || + 1
|-
| 14 - 15 || + 2
|-
| 16 - 17 || + 3
|-
| 18 - 19 || + 4
|-
| 20 - 21 || + 5
|-
| 22 - 23 || + 6
|-
| 24 - 25 || + 7
|-
| 26 - 27 || + 8
|-
| 28 - 29 || + 9
|-
| 30 || + 10
|}


==Related Items==
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:
===Increases Dexterity "to"===
*{{IconLink|Gloves of Dexterity Icon.png|Gloves of Dexterity}} sets {{Ability|Dexterity}} to 18


===Increases Dexterity "by"===
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{IconLink|The Graceful Cloth Icon.png|The Graceful Cloth}} increases {{Ability|Dexterity}} by +2 ''(up to 20)''
* {{RarityItem|Hedge Wanderer Armour|40}}
*{{IconLink|Nimblefinger Gloves Icon.png|Nimblefinger Gloves}} '''''Nimblefinger''': Grants Gnomes +2 {{Ability|Dexterity}}, Halflings / Dwarves +1{{Ability|Dexterity}}.'' No cap.
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
{{div col end}}


===+1 to Saving Throws===
The following item provides [[advantage]] on Dexterity ability checks:
*{{IconLink|Frayed Drow Hood Icon.png|Frayed Drow Hood}}
*{{IconLink|Leather Helmet Icon.png|Leather Helmet}}
*{{IconLink|Frayed Drow Hood Icon.png|Covert Cowl}}
*{{IconLink|Helmet of Arcane Acuity Icon.png|Helmet of Arcane Acuity}}
*{{IconLink|Helmet of Grit Icon.png|Helmet of Grit}}
*{{IconLink|Slinging Shoes Icon.png|Slinging Shoes}}
*{{IconLink|Boots of Persistence Icon.png|Boots of Persistence}}
*{{IconLink|Boots of Psionic Movement Icon.png|Boots of Psionic Movement}}
*{{IconLink|Hide Armour PlusOne Icon.png|Hedge Wanderer Armour}}
*{{IconLink|Breastplate PlusTwo Icon.png|Breastplate +2}}
*{{IconLink|Chain Shirt +2 Icon.png|Chain Shirt +2}}
*{{IconLink|Hide Armour +2 Icon.png|Hide Armour +2}}


===Advantage on Saving Throws===
{{list style none |
*{{IconLink|Elven Chain Icon.png|Elven Chain}} {{Advantage}} to {{Ability|Dexterity}} [[Saving Throws]]
* {{RarityItem|The Graceful Cloth|40}}
*{{IconLink|Acrobat Shoes Icon.png|Acrobat Shoes}} {{Advantage}} to {{Ability|Dexterity}} [[Saving Throws]]
}}


=== Exotic Material ===
=== Benefiting from Dexterity ===


The following pieces of [[Armour|Medium Armour]] let you add your full [[Ability Score Modifier|Dexterity Modifier]] to your [[Armour Class]]:
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:


* {{IconLink|Yuan-Ti Scale Mail Icon.png|Yuan-Ti Scale Mail}} '''Exotic Material'''
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{IconLink|Armour of Agility Icon.png|Armour of Agility}} '''Exotic Material'''
* {{RarityItem|Sharpened Snare Cuirass|40}}
* {{IconLink|Sharpened Snare Cuirass Icon.png|Sharpened Snare Cuirass}} '''Exotic Material'''
* {{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Armour of Agility|40}}
{{div col end}}


===Other===
{{NavGameplay/Character}}
*{{IconLink|Reaper's Embrace Icon.png|Reaper's Embrace}} '''''Reaper's Rigidity:''''' {{Disadvantage}} to {{Ability|Dexterity}} [[Saving Throws]]
*{{IconLink|Leather Armour +2 Icon.png|Leather Armour +2}} +1 to {{Ability|Dexterity}} [[Checks]]
*{{IconLink|The Jolty Vest Icon.png|The Jolty Vest}} '''Countershock'''
*{{IconLink|Gloves of Missile Snaring Icon.png|Gloves of Missile Snaring}} '''Missile Snaring'''


{{Template:Gameplay}}
[[Category:Gameplay mechanics]]
[[Category:Ability Scores]]
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