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Rescue Orin's Victim: Difference between revisions

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[[Orin the Red|Orin]] kidnaps a party member under various circumstances. The easiest event trigger is long resting after arriving in the [[Lower City]]. Orin shapeshifts as the party member she abducts and speaks to the party. Orin only abducts characters who are at camp and not in the current party. She kidnaps the following companions, prioritizing companions with the highest approval with the player:
[[Orin the Red|Orin]] kidnaps a party member under various circumstances. The easiest event trigger is long resting after arriving in the [[Lower City]]. Orin shapeshifts as the party member she abducts and speaks to the party. Orin only abducts characters who are at camp and not in the current party. She kidnaps the following companions, prioritizing companions with the highest approval with the player:


* Lae'zel
* [[Lae'zel]]
* Gale
* [[Gale]]
* Halsin/Minthara
* [[Halsin]]/[[Minthara]]
* Yenna
* [[Yenna]]


Orin does NOT kidnap romanced companions, unless Yenna was kicked out of camp and all other kidnapping targets are unavailable.
Orin does NOT kidnap romanced companions, unless Yenna was kicked out of camp and all other kidnapping targets are unavailable.
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==== Kidnapping in the Sewers ====
==== Kidnapping in the Sewers ====
If Orin's kidnapping has not been triggered through a long rest, it can also be triggered in the City Sewers. In this case, the event is mostly the same for each person - the kidnapping victim appears grievously injured and begs the party to run away, explaining how they were brutally tortured by Orin. Then, Orin reveals herself and the kidnapping plot.
If Orin's kidnapping has not been triggered through a long rest, it can also be triggered in the [[Lower City Sewers|City Sewers]]. In this case, the event is mostly the same for each person - the kidnapping victim appears grievously injured and begs the party to run away, explaining how they were brutally tortured by Orin. Then, Orin reveals herself and the kidnapping plot.


This event is triggered in two places - in the sewers accessed from the [[The Emperor|Emperor's]] hideout, or in the area close to the Undercity Ruins waypoint (X:-141, Y:923). It's not possible to avoid the kidnapping before confronting Orin.
This event is triggered in two places - in the sewers accessed from the [[The Emperor|Emperor's]] hideout, or in the area close to the Undercity Ruins waypoint (X:-141, Y:923). It's not possible to avoid the kidnapping before confronting Orin.
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After Orin reveals she has a hostage, she states her demands. [[Enver Gortash|Gortash]] bound her blade when the Chosen Three initially came together, making her unable to harm him. For this reason, she needs the party to step in and kill him. After this, she intends to face the party in a battle to the death - winner takes the Netherstones. As long as the party takes him down, she won't harm her captive.
After Orin reveals she has a hostage, she states her demands. [[Enver Gortash|Gortash]] bound her blade when the Chosen Three initially came together, making her unable to harm him. For this reason, she needs the party to step in and kill him. After this, she intends to face the party in a battle to the death - winner takes the Netherstones. As long as the party takes him down, she won't harm her captive.


If the party chooses to pursue Gortash first and manages to complete [[Get Gortash's Netherstone]], Orin sends a blood to letter to camp titled "Congratulations on the Murder of Gortash." She tells the party that they must now face the Murder Tribunal and become an unholy assassin of Bhaal before they can face her. She gives the party a location - [[Candulhallow's Tombstones]] and a password - 'Sicarius.'
If the party chooses to pursue Gortash first and manages to complete [[Get Gortash's Netherstone]], Orin sends a blood to letter to camp titled "Congratulations on the Murder of Gortash." She tells the party that they must now face the [[Murder Tribunal]] and become an unholy assassin of Bhaal before they can face her. She gives the party a location - [[Candulhallow's Tombstones]] and a password - 'Sicarius.'


If the party does not want to face Gortash first, then [[Investigate the Murders]] must be completed. Finishing the quest also reveals the location and password for the tribunal.
If the party does not want to face Gortash first, then [[Investigate the Murders]] must be completed. Finishing the quest also reveals the location and password for the tribunal.
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=== Candulhallow's Tombstones ===
=== Candulhallow's Tombstones ===
[[File:Candulhallows Tombstones Entrance.jpg|thumb|Entrance to Candulhallow's Tombstones]]
[[File:Candulhallows Tombstones Entrance.jpg|thumb|Entrance to Candulhallow's Tombstones]]
Candulhallow's Tombstones is northeast of Elfsong Tavern (X:74, Y:25). Its entrance can either be lockpicked, or a key used if the party killed Dolor. Move into the back office room and remove the Butterfly on Skull painting (X:87, Y:15) to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.
Candulhallow's Tombstones is northeast of [[Elfsong Tavern]] (X:74, Y:25). Its entrance can either be lockpicked, or a key used if the party killed Dolor. Move into the back office room and remove the Butterfly on Skull painting (X:87, Y:15) to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.


[[File:Candulhallows Tombstones Painting.jpg|thumb|The painting that hides the button.]]
[[File:Candulhallows Tombstones Painting.jpg|thumb|The painting that hides the button.]]
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=== Infiltrate the Murder Tribunal ===
=== Infiltrate the Murder Tribunal ===
[[File:Murder Tribunal Quest Map.jpg|thumb|Map of the Murder Tribunal.]]
[[File:Murder Tribunal Quest Map.jpg|thumb|Map of the Murder Tribunal.]]
Enter the Murder Tribunal Antechamber and speak to That Which Guards. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.
Enter the Murder Tribunal Antechamber and speak to [[That Which Guards]]. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from [[Dolor]], the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.


Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.
Choosing to go the murder route and not pursue Dolor results in Dolor being at the Tribunal and arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.
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* I didn't kill this person. But I will kill you.
* I didn't kill this person. But I will kill you.


If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, Valeria. The party must choose to kill Valeria, becoming a holy assassin of Bhaal, or slay Sarevok.
If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, [[Valeria]]. The party must choose to kill Valeria, becoming a holy assassin of Bhaal, or slay Sarevok.


An additional scene plays if either Minsc or Jaheira is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.  
An additional scene plays if either [[Minsc]] or [[Jaheira]] is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.  


Whether the party becomes an assassin of Bhaal or not, the {{IconLink |Map to the Temple of Bhaal Icon.png| Map to the Temple of Bhaal }} and {{IconLink |Amulet of Bhaal Icon.png| Amulet of Bhaal }} needed to enter the Temple of Bhaal is acquired.
Whether the party becomes an assassin of Bhaal or not, the {{IconLink |Map to the Temple of Bhaal Icon.png| Map to the Temple of Bhaal }} and {{IconLink |Amulet of Bhaal Icon.png| Amulet of Bhaal }} needed to enter the Temple of Bhaal is acquired.
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There is a long, winding path east to get to the Temple proper. Close to the entrance, an ambush of several unholy assassins occurs, detectable through a Perception check.
There is a long, winding path east to get to the Temple proper. Close to the entrance, an ambush of several unholy assassins occurs, detectable through a Perception check.


Once the door to the Temple is reached (X:2, Y:1006), the Amulet of Bhaal is necessary. Place the amulet against the door to gain entry. Continue walking deep into the Temple to find Orin.
Once the door to the Temple is reached (X:2, Y:1006), the [[Amulet of Bhaal]] is necessary. Place the amulet against the door to gain entry. Continue walking deep into the Temple to find Orin.


=== Confronting Orin ===
=== Confronting Orin ===
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