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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = Battle Master is a subclass of Fighter.
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| image = Battle Master Icon.png
| image = Battle Master Icon.png
}}
}}
{{Quote|Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.}}
{{SubclassQuote|quote=Battle Masters are paragons of tactical superiority, combining combat manoeuvres <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> and experience in the field to dominate every fight.|image=Class_Fighter_Battle_Master_Badge_Icon.png}}
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
[[Category:Subclasses]]
 
==Subclass Features==
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
 
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->
 
; {{R|supdie|forceplural=yes}}&colon; 4
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].
 
; [[Manoeuvres]]
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
:; Choose 3 manoeuvres to learn:
:: {{Table list|
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding.
::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an additional {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target.
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m.
::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
}}


[[File:Battle Master Icon.png|frameless|upright=1.5|left]] '''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
{{Level header|7}}
[[Category:Subclasses]]
 
{{clear}}
; {{R|supdie|forceplural=yes}}&colon; 5
== Subclass Features ==
: You gain +1 Superiority Die
 
{{HorizontalRuleImage}}
 
* Choose 2 additional [[Manoeuvres]].


=== Level 3 ===
{{Level header|10}}


* [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
; {{SAI|Improved Combat Superiority|w=40}}
: The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10.


* '''Battle Manoeuvers''' (Choose 3): Manoeuvers are powerful attacks that use superiority dice:
{{HorizontalRuleImage}}
**Remember that BG3 does not use American English - it is spelled "Manoeuver".
{| class=wikitable
! {{anchor|Manoeuvers}} Manoeuvers
! style="width: 450px;" | Description
! Grants
|-
| '''Commander's Strike''' || Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.||
* [[File:Action_CommandersStrike.png|frameless|upright=0.12]] [[Commander's Strike]]
|-
| '''Disarming Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. ||
* [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12|link=Disarming Attack (Melee)]] [[Disarming Attack (Melee)]]
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)]]
|-
| '''Distracting Strike''' || [[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.||
* [[File:Action DistractingStrike Melee.png|frameless|upright=0.12|link=Distracting Attack (Melee)]] [[Distracting Attack (Melee)]]
* [[File:Action DistractingStrike Ranged.png|frameless|upright=0.12|link=Distracting Attack (Ranged)]] [[Distracting Attack (Ranged)]]
|-
| '''Evasive Footwork''' || You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round. ||
* [[File:Action Fighter EvasiveFootwork.png|frameless|upright=0.12|link=Evasive Footwork]] [[Evasive Footwork]]
|-
| '''Feinting Attack|| Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.||
* [[File:Action_FeintingAttack.png|frameless|upright=0.12|link=Feinting Attack]] [[Feinting Attack]]
|-
| '''Goading Attack''' || Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature. ||
* [[File:Action GoadingAttack Melee.png|frameless|upright=0.12|link=Goading Attack (Melee)]] [[Goading Attack (Melee)]]
* [[File:Action GoadingAttack Ranged.png|frameless|upright=0.12|link=Goading Attack (Ranged)]] [[Goading Attack (Ranged)]]
|-
| '''Manoeuvring Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.||
* [[File:Action_ManeuveringAttack_Melee.png|frameless|upright=0.12|link=Manoeuvring Attack (Melee)]] [[Manoeuvring Attack (Melee)]]
* [[File:Action ManeuveringAttack Ranged.png|frameless|upright=0.12|link=Manoeuvring Attack (Ranged)]] [[Manoeuvring Attack (Ranged)]]
|-
| '''Menacing Attack'''|| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target. ||
* [[File:Menacing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Melee)]]
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Ranged)]]
|-
| '''Precision Attack'''|| Your can spend a [[#Level3|Superiority Die]] to add it to a result to an [[Attack Roll]]. ||
* [[File:Action PrecisionAttack.png|frameless|upright=0.12|link=Precision Attack]] [[Precision Attack]]
|-
| '''Pushing Attack'''|| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. ||
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]]
* [[File:Pushing Attack Ranged Icon.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
|-
| '''Rally'''|| Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. ||
* [[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]]
|-
| '''Riposte'''|| When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. ||
* [[File:Riposte Icon 64px.png|frameless|upright=0.12]] [[Riposte]]
|-
|'''Sweeping Attack'''
|Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
|
* [[File:Action SweepingAttack.png|frameless|upright=0.12]] [[Sweeping Attack]]
|-
| '''Trip Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. ||
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
* [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
|}


=== Level 7 ===
* Choose 2 additional [[Manoeuvres]].
* Choose 2 additional [[#Level 3|Manoeuvers]].
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[#Level 3|Superiority Dice]]


=== Level 10 ===
==External Links==  
* Choose 2 additional [[#Level 3|Manoeuvers]].
*{{FRWiki|Battle master|long}}
* Gain [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice'''. The size of your [[#Level 3|Superiority Dice]] increases to 1d10.


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