The Emperor: Difference between revisions

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==Conversations and Relationships==
==Conversations and Relationships==
{{icon|Prerequisite_Icon.png|24px}}{{color|#c9b500|Wiki Users should be aware that this article is *trying* to keep a line of separation between information about The Emperor and information about the [[Dream Visitor|alias]] he assumes during Acts One and Two.}}
{{icon|Prerequisite_Icon.png|24px}}{{color|#c9b500|Wiki Users should be aware that this article is *trying* to keep a line of separation between information about The Emperor and information about the [[Dream Visitor|alias]] he assumes during Acts One and Two.}}
Players have a limited number of opportunities to interact with The Emperor, and as such, opportunities for conversation and other interactions are much more limited compared to the other primary [[Companions]].
Conversation scenes are available, but only occur during Act 3, after his "true" identity is revealed to the player, and all scenes<ref>"All scenes" that this article's contributors currently ''know about,'' as of Patch 6.</ref> require a Long Rest to trigger.


{{SpoilerBox|
{{SpoilerBox|
===Conversation Scenes===
Known conversation opportunities with The Emperor currently include the following cases.
====Identity Reveal====
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During [[Help Your Protector]] at the start of Act 3, a conversation is automatically triggered when the player ventures far enough into the Astral Plane. A combat encounter in some form is inevitable from this conversation, and then another set of conversation options are available after the combat resolves. The Emperor will have nothing further to say when this conversation ends, even if the player tries to interact with him further.<ref>Confirmed up-to-date as of Patch 6.</ref>
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====Regarding [[Belynne Stelmane|Duke Stelmane]]====
{{SpoilerBlur|
When the player first explores the [[Rivington]] area, being in proximity to certain characters or objects will "inform" the player about the recent death of [[Belynne Stelmane|Duke Stelmane]]. This will trigger a line of ambient commentary from The Emperor. The next time a Long Rest is triggered, the player ''may'' trigger a scene discussing The Emperor's reactions in more depth. Certain dialogue choices made during earlier conversations seem to disqualify the player from this scene. If the player does not long rest before ''completing'' the quest [[Visit the Emperor's Old Hideout]], this scene will be skipped entirely.
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====On Conclusion of [[Visit the Emperor's Old Hideout]]====
{{SpoilerBlur|
This scene ''may'' be available to trigger (by long resting) after the player completes the quest [[Visit the Emperor's Old Hideout]].
Possible states for this scene appear to vary ''heavily'' depending on the player's choices in prior conversation scenes, with the general differentiating factor being the "attitude" the player appears to express towards illithids, and towards the Emperor, through their selected options in these prior scenes.
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===Romance===
===Romance===
In terms of game mechanics, it is technically possible to [[Romance]] The Emperor. <!--Players have a wide array of opinions on whether The Emperor counts as a valid romance option. This Wiki article is trying to sidestep that controversy as much as possible so that users can get the information they need to try this experience for themselves. -->  
In terms of game mechanics, it is technically possible to [[Romance]] The Emperor. <!--Players have a wide array of opinions on whether The Emperor counts as a valid romance option. This Wiki article is trying to sidestep that controversy as much as possible so that users can get the information they need to try this experience for themselves. -->  
{{RomanceBox|hide=1|
{{RomanceBox|hide=1|
Players have a limited number of opportunities to interact with The Emperor, and as such, opportunities for romantic interactions are much more limited compared to the other primary [[Companions]].
Players have a limited number of opportunities to interact with The Emperor, and as such, opportunities for romantically-styled interactions are ''much more limited'' compared to the other primary [[Companions]].
 
If the player visits [[Crèche Y'llek]] prior to the start of Act 3, killing the [[Dream Visitor]] will subsequently lock the player out of romancing The Emperor, and from interacting with him in general.
 
There are many possible ways to interact with The Emperor in the available conversation scenes. It currently ''seems'' that the primary way to unlock "romantic" options is by choosing dialogue that generally treats The Emperor more like "any other person", and does not show explicit hostility towards his actions, or his [[Illithid]] characteristics.


===Conditions===
The player does not need to accept the powers of the [[Astral-touched Tadpole]] to unlock this option. The Emperor seems to take offense to destroying the tadpole, but more testing is needed to determine if this has any effect on the available scenes.
* If the player visits [[Crèche Y'llek]] during their playthrough, killing The Emperor will obviously lock the player out of romancing him.
* During Act Three, the player must complete the quest [[Visit the Emperor's Old Hideout]] to trigger the primary romantic scene.


===Scenes===
The scene that occurs after completing [[Visit the Emperor's Old Hideout]] is generally regarded as the "primary" romantic scene. As long as the player is receptive to The Emperor's advances, conclusions to this scene will allow the player to engage in more intimate activities with him.
All scenes are only available during Act Three, and are triggered by Long Resting once the appropriate conditions are met.
* After the party learns of the death of Duke Stelmayne (such as by approaching or reading a Baldur's Mouth article about her death), a scene can trigger where player has the opportunity to give him comfort (hold his hand) as he discusses his history with the Duke, and his reactions to her death.
* After completing the quest [[Visit the Emperor's Old Hideout]], the player can Long Rest and they will be visited by the Emperor in their dreams. As long as the player is receptive to his advances, a romance cutscene will trigger where the player has the opportunity to engage in more intimate activities.


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