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{{ up to date | 2023-09-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| title = Wyll
| title = Wyll
| description = Wyll is an Origin character and companion in Baldur's Gate 3. He is a Human Warlock with the Folk Hero background.
| description = Wyll is an Origin character and companion in Baldur's Gate 3. He is a human Warlock with the Folk Hero background.
| image = Wyll.png
| image = Wyll.png
}}
}}
{{CharacterInfo
{{SpoilerWarning}}
|title =A Living Legend
{{CompanionTab|Wyll}}
|name = Wyll Ravengard
{{Infobox character
|image=[[File:Wyll.png|350px]]
| name = Wyll
|STR=8
| image = Wyll.png
|DEX=13
| imagesize = 0.9
|CON=14
| image_alt_text = Cover artwork of Wyll from Baldur's Gate 3, with Mizora peaking in behind him.
|INT=13
| role = [[Origins|Origin character]], [[companion]]
|WIS=10
| creator = Kevin Vanord
|CHA=17
| voice = Theo Solomon
|level=1
| full_name = Wyll Ravengard
|race={{Race|Human}}
| titles = The Blade of Frontiers
|type=Humanoid
| race = [[Human]]
|HP=10
| class = [[Warlock]]
|AC=12
| subclass = [[The Fiend]]
|speed=9m / 30ft
| background = [[Folk Hero]]
|size=Medium
| hometown = [[Baldur's Gate]]
|weight=60kg / 120lbs
| age = 24 years
|proficiency=2
| family = [[Ulder Ravengard]] (father)<br>Francesca Ravengard (mother, deceased)
|initiative=+1
}}
|passive = {{SmIconLink|Civil Militia Icon.png|Civil Militia}}
'''Wyll''', full name Wyll Ravengard, is an [[Origin]] character and a recruitable [[companion]] with the [[Folk Hero]] background. He is a [[human]] and a [[Warlock]] with [[The Fiend]] pact first appearing during [[Act 1]].


{{SmIconLink|Human Versatility Icon.png|Human Versatility}}
Known as ''The Blade of Frontiers'' across the marches of [[Baldur's Gate]], Wyll is a valiant hero that fights injustice and hunts monsters wherever they may hide. Though bound forever to his infernal patron [[Mizora]], he has dedicated his whole life to protecting the city he loves. He can be found and recruited in the [[Emerald Grove]] or at camp during Act 1, and romanced by characters of any gender.


{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}
In multiplayer sessions, if Wyll is chosen as an origin by a player, [[Karlach]] will be locked as an option to any other players.


{{SmIconLink|Action PactOfTheBlade Rapier.png|The Blade of Frontiers (Passive Feature)|The Blade of Frontiers}}
{{Q|I didn't become the Blade of Frontiers overnight.|Wyll motivating children.|align=center}}
|class = Fiend
{{TOC|limit=3}}
|background = Folk Hero
|location = [[Druid Grove]]
|allies = [[Ulder Ravengard]] (father)
|enemies = [[Mizora]]
|alt-name = In-game
|alt-image = [[File:Wyllheadshot.jpg|Wyll in EA|350px]]
|wis save=yes|cha save=yes}}'''Wyll''' is an [[Origins|Origin]] character and [[Companion]] in [[Baldur's Gate 3]]. He is a [[Human]] [[Warlock]] with the [[Folk Hero]] background. His patron is [[Mizora]].


Origin characters can be played as the main character, otherwise, they can be recruited as a [[companion]] early on.
== Overview ==
{{hatnote|For a full overview of Wyll's starting features, see the articles [[Warlock]], [[The Fiend]] and [[human]].}}
=== Background ===
Being the fabled ''"Blade of Frontiers"'' and the son of Grand Duke [[Ulder Ravengard]], Wyll is bound by pact to serve the devil [[Mizora]], a cambion in the service of the Archdevil [[Zariel]]. Granted fiendish powers by his pactmistress, Wyll must hunt all manner of devils at the command of his patron. Prepared to sacrifice anything to protect [[Baldur's Gate]], Wyll must struggle to maintain his desire to do good against Mizora's machinations for the opposite.


{{Q|I didn't become the Blade of Frontiers overnight.|Wyll motivating children.}}
=== Starting class ===
Wyll starts as a Fiend Warlock, giving him a chaotic and destructive set of skills. His baseline proficiency with [[rapiers]] also makes him a flexible companion that can adapt to any combat roles required.


==Gameplay==
=== Special features ===
As a [[Warlock]] of [[The Fiend]] subclass, Wyll gains access to powerful destructive [[Spells]] as he levels up. He gains fewer [[Spells#Spell Slots|Spell Slots]] per day than traditional spellcasters, but in exchange, he regains use of them on a [[Short Rest]] and his spells are always cast at the highest level possible, making even his low level spells quite potent.
* Wyll has the passive {{sai|The Blade of Frontiers (passive feature)|The Blade of Frontiers}}, granting him proficiency with rapiers regardless of class or background
* Mizora, Wyll's patron, plays an active part in his story and can be encountered and interacted with. Wyll's choices when dealing with her can lead to positive or negative outcomes that will impact his story.


Wyll can use his versatile [[Eldritch Blast]] cantrip and [[Eldritch Invocations]] to help fill the gaps created by his limited spell slots.  
=== Personal quest ===
Wyll's personal quest is [[The Blade of Frontiers]], spanning all acts of the game. Throughout it, Wyll must deal with what it truly means to be a hero, facing the overwhelming odds as he struggles to embody the ideals taught by his father.


===Passive Features===
Two further quests are available that tie into his personal quest: [[Hunt the Devil]], in which Wyll's vow to slay all fiends will be tested, and [[The Grand Duke]], where Wyll must uphold his honour and reckon with the large shadow cast by his father, [[Ulder Ravengard]].
===={{Icon|Action PactOfTheBlade Rapier.png}} The Blade of Frontiers====
The Champion of the Sword Coast, renowned for his heroic deeds, unusual stone eye, and notable distaste for [[Goblin]]s.
*This feature grants Wyll [[Proficiency]] in {{WeaponType|Rapiers}}.


===Proficiencies===
=== Recruitment ===
{{infobox statistics
| name = Recruitment statistics
| size = Medium
| type = Humanoid
| level = 1
| class = [[The Fiend]] [[Warlock]]
| race = [[Human]]
| armour_class = 12
| hit_points = 10
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| str = 8
| dex = 13
| con = 14
| int = 13
| wis = 10
| cha = 17
| wis_save_proficiency = yes
| cha_save_proficiency = yes
| feature1_name = Civil Militia
| feature1_description = Gain additional [[Proficiency|proficiencies]].
| feature2_name = Human Versatility
| feature2_description = Select an additional [[Abilities#Skills|skill]] to be proficient in. [[Carrying capacity]] is increased by a quarter.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = The Blade of Frontiers
| feature4_description = Proficiency with [[rapiers]].
}}
Wyll will abandon the party if they decide to side with [[goblins]] and lay waste to the [[Emerald Grove]] while having him recruited. If the party raids the grove without having him recruited, Wyll will be found among the corpses of the grove defenders after the battle.


===== Equipment =====
==== Act One ====
* {{SimpleWeaponsProf}}, {{WeaponType|Rapiers}}
*Wyll is first encountered when approaching the [[Druid Grove]] in the [[Wilderness]]. On approach, [[Goblin|goblins]] will launch an attack on the grove gate and Wyll will participate in the battle, announcing himself as ''"the Blade of Frontiers"'', defending the grove. After the fight is resolved, he can be found in the [[Druid Grove#The Hollow|The Hollow]] teaching [[tiefling]] children how to fight. If the player speaks with him there and agrees to join forces with him, Wyll will join the party.
* {{LightArmour}}
*If [[Karlach]] is recruited first, Wyll will appear at camp after taking a [[long rest]], and will immediately confront the group. Convincing him not to attack Karlach will gain approval from your other companions.
*If the Druid's Grove quest is completed, Wyll cannot be found within the Hollow anymore. He will instead appear after recruiting Karlach upon taking a long rest.
*Wyll disappears from the game if Karlach dies before meeting him.{{verify}}


===== Saving Throws =====
=== Approval ===
* {{Icon|Charisma Ability Icon.png|35|link=Charisma}} [[Charisma]]
{{main|Wyll/approval}}[[File:Wyll Approval.png|50px|left|alt=Wyll Approves|link=|Wyll Approves]]
* {{Icon|Wisdom Ability Icon.png|35|link=Wisdom}} [[Wisdom]]
Wyll approves of valiant acts of defending the innocent or the defenceless, and appreciates kindness towards children. Peaceful, but decisive actions resonate with him, and those that take a genuine interest in him and the struggles he faces are also well-liked by him.


===== Skills =====
Wyll dislikes villainous acts and condemns participation in evil plans. He frowns upon wanton violence and disapproves of refusal to aid people in need. He is hostile to his infernal patron Mizora and disapproves of any kind of rapport with her.
*[[Arcana]]
*[[Animal Handling]]
*[[Survival]]
*[[Intimidation]]
*[[Persuasion]]


===Spells Known===
=== Romance ===
===== Level 1 Spells Known =====
{{main|Wyll/romance}}
{{div col | style = column-width: 18em; list-style-type: none;}}
Wyll can be romanced by characters of any gender. He is earnest in his romance, and rarely tolerates any type of casual encounters with other characters, especially with Mizora.
* [[File:Armour Of Agathys Icon.png|frameless|upright=0.1|link=Armour of Agathys]] [[Armour of Agathys]]
* [[File:Arms of Hadar Icon.png|frameless|upright=0.1|link=Arms of Hadar]] [[Arms of Hadar]]
{{div col end}}


===== Cantrips Known =====
== Description ==
{{div col | style = column-width: 18em; list-style-type: none;}}
=== Appearance ===
* [[File:Eldritch Blast Icon.png|frameless|upright=0.1|link=Eldritch Blast]] [[Eldritch Blast]]
Wyll has dark brown hair kept in neat rows with cropped sides, a trimmed circle beard adorning his face. His right eye is made out of a sending stone, gifted by Mizora as a replacement after losing his eye fighting cultists, doubling as a method to keep track of him.{{ref|name=eye|[[Campsite]], lines spoken by Wyll when he reveals the terms of his pact after saving Mizora.<br>''"Mizora replaced it with a sending stone. She uses it to track my location and speak from a distance."''}} Despite the scars adorning his face, he retains a youthful face and a friendly, yet determined gaze. He dresses modestly, his outfit suited for combat and hunting, with the only thing hinting at his noble upbringing being his rapier.
* [[File:Blade Ward Icon.png|frameless|upright=0.1|link=Blade Ward]] [[Blade Ward]]
{{div col end}}


If transformed into a devil, two great black horns will sprout from his forehead curving backwards menacingly. His face receives new scars on his cheeks and neck and his good eye will be turned black, with a crimson red pupil.


==Recruitment==
As he states himself in Act 3, Wyll is 24 years old,{{ref|name=age|Campsite, lines spoken by Wyll when he reveals the terms of his pact after saving Mizora.<br>''"I was seventeen. (...) That's when the Cult of the Dragon made its move."''}} having been exiled from Baldur's Gate for the past seven years since his pact with Mizora.
Wyll can be recruited in [[Act One]].
*Wyll is first encountered when approaching the [[Druid Grove]] in the [[Wilderness]]. On approach, [[Goblin]]s will attack the grove and Wyll will participate in the battle, announcing himself as the ''Blade of Frontiers'', and defending the grove. Afterwards, he can be found in the [[Druid Grove#The Hollow|The Hollow]] training [[Tiefling]] children to fight. If the player speaks with him there and agrees to join forces with him, he will join the party.
*If you complete the Druid's Grove quest, Wyll cannot be found within [[The Hollow]]. He will appear after recruiting [[Karlach]] and completing the quest at [[The Risen Road]], upon taking a long rest.  


=== Personality ===
Heroic and kindhearted, but conflicted and ever struggling against his pactmistress, Wyll has dedicated most of his life to fighting on behalf of the people of the [https://forgottenrealms.fandom.com/wiki/Sword_Coast Sword Coast]. He takes his duty and title seriously, and speaks boastfully of his skills and past as ''"the Blade of Frontiers"''. Despite his determination to his cause, he has a more playful side, suggesting that the party stops to try the drinks at [[The Waning Moon]], and wistfully saying to Karlach that he would love to unwind and swim at the beach in Act 3.


==Background==
He retains some of his noble upbringing, not only in the manner of his speaking, but also in some of the past-times he has, such as dancing and a fondness for good wine.{{ref|name=ulder|Various locations, lines spoken by Wyll when revealing his relationship with Ulder Ravengard.<br>''"Father's the son of a blacksmith, born with barely a coin in the coffers. (...) I spent more time duelling with father than I did rubbing elbows with lords. Not to say I didn't develop a taste for good wine and a talent for courtly dance."''}} Still, while he is able to partake in the pomp and vanity of higher society, he prefers the simple life he leads now.{{note|Wyll's story was almost entirely rewritten for full release after fan feedback. In Early Access, he struggled with a brutal side and with living up to the title of the Blade of Frontiers, and had a particular hatred of goblins. His pact with Mizora was made due to his desire for vengeance after being attacked by goblins and losing his eye to one of them. His personality on release was rewritten to be more genuinely heroic and kind-hearted, with his personal struggles focusing more on his relationship with his father and with Mizora, and his hatred of goblins being swapped for a hatred of devils and their kind.}}
At a young age, Wyll stumbled across a dark ritual that would bring a great evil into Faerûn if left unchecked. With little time left, Wyll felt left without a choice and he signed and accepted the deal of an opportunistic devil, [[Mizora]], who arrived at the scene to offer Wyll power. With his new powers as a [[Warlock]], Wyll was able to stop the ritual, but was wounded and lost his right eye in the ensuing battle.


Bound by pact to serve Mizora, Wyll's dealings with the devil left him estranged from his influential noble family in [[Baldur's Gate]]. He left his home and gained fame as ''The Blade of Frontiers'', renowned for his swordsmanship and monster-slaying.
== History ==
=== Life in Baldur's Gate ===
The son of Grand Duke [[Ulder Ravengard]], Wyll observed many of the political inner workings of Baldur's Gate while growing up. His mother, Francesca,{{ref|[[Duke Ravengard's Longsword]] description.}} died in childbirth,{{ref|name=mother|Campsite, dialogue exchange between the player character and Wyll after encountering Arabella in the Shadowlands and agreeing to find her parents.<br>''Player: "You've talked about your father, but not your mother. Why's that?"<br>Wyll: "Because there's nothing to tell. She died when I was born."''}} and he spent a largely happy childhood being trained by his father, who came from a working-class background, being taught practical skills such as swordplay.{{ref|name=ulder}} Much of Wyll's principles come from his father, who instilled in him a sense of duty to the city of Baldur's Gate and its people. As his father rose through the ranks of nobility, Wyll took part of many noble gatherings, getting to know that side of the city well.


Now Wyll is on the hunt for [[Karlach]], the latest target his patron Mizora has demanded he kill for her. He must obey, or suffer great consequences. The hunt has taken to Wyll to Avernus, in the Hells themselves.
=== A pact with the devil ===
When he was seventeen, Wyll felt a grave warning urging him to investigate the outskirts of the city, where he encountered [[Deities#Tiamat|Tiamat]] cultists ready to summon the tyrannical dragon goddess to the plane. Eager to stop them, but young and powerless against many armed cultists, Wyll's desperation attracted [[Mizora]] who offered him a solution: her powers in exchange for his eternal servitude. Wyll didn't hesitate, and together they made quick work of the cult,{{ref|name=pact2|Campsite, vision of the events shared by Wyll when he reveals the terms of his pact after saving Mizora.<br>''Wyll: "A tenday after father left, I head a whisper as I slept. (...)"<br>Narrator: "As the maelstrom howls, Mizora's lips press to your ear. 'She will destroy Baldur's Gate. Grant me your soul - and I will give you tthe power to save it', she whispers."''}} however, young Ravengard would soon realize the cost of dealing with devils, as one of the many clauses of the pact prevented him from disclosing what happened that night.{{ref|name=hush|Campsite, lines spoken by Wyll when he reveals the terms of his pact after saving Mizora.<br>''"I tried to tell him the truth, but my mouth couldn't form the words. I led him to the battlefield, but Mizora had swept it clean. After, he said only one word: 'Go'. So I did."''}}{{ref|name=hush2|[[Mind Flayer Colony]], dialogue between the player character and Wyll after freeing Mizora.<br>''Player: "Mizora said you can talk about your pact and exile. It's time I know the whole truth."<br>Wyll: "First, we kill Ketheric Thorm. Then I'll tell you everything you want to know."''}} Though Mizora never gave specifics for why she approached Wyll, all she revealed was that Tiamat's scheme was at odds with [[Zariel|Zariel's]] plans.{{ref|name=zariel|Campsite, lines spoken by Wyll when he reveals the terms of his pact after saving Mizora.<br>''"Tiamat made a play for power. Zariel had other plans."}}


{{SpoilerBox|
When his father, Ulder Ravengard, returned from [[Elturel]] to find his son accompanied by a devil, he demanded an explanation, yet Wyll's tongue was unable to explain what happened, and the scene of the ordeal was conveniently cleaned up. With cold disappointment, his father cast him out from the city, forever exiled to the frontiers.{{ref|name=hush}}{{ref|name=exile|Campsite, line spoken by Ulder Ravengard when talking to him with Wyll present after rescuing him.<br>''"My son, you sold your soul to save Baldur's Gate - and I cast you out for it."''}}
=== Wyll's Pact ===
During the course of the story, you can learn some of the clauses of Wyll's pact with Mizora.


Clause F &sect; 9: ''<nowiki/>'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfillment of related obligation.'''
Ever since, Wyll has roamed the frontiers beyond Baldur's Gate, struggling to serve the city, protect the weak and fight for justice, as he carries out Mizora's infernal whims.


Clause G &sect; 9: ''<nowiki/>'Targets shall be limited to the infernal, the demonic, the heartless, and the soulless.'''
{{SpoilerBox|custom=Wyll's pact clauses|
Some of the clauses are revealed by Mizora throughout the game:


Clause Z &sect; 13: ''<nowiki/>'Should the promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised in Avernus as a lemure.'''
* Clause A &sect; 2: ''<nowiki/>'Should soul-holder choose to abandon his patron, he is freed from his duty. His father, Grand Duke Ulder Ravengard, will be thus fated to die by an enemy's hand.'''
* Clause F &sect; 9: ''<nowiki/>'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfilment of related obligation.'''
* Clause G &sect; 9: ''<nowiki/>'Targets shall be limited to the infernal, the demonic, the heartless, and the soulless.'''
* Clause Z &sect; 13: ''<nowiki/>'Should the promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised in Avernus as a lemure.'''
* Clause Z &sect; 13: ''<nowiki/>'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'''
* Addendum F: ''<nowiki/>'The Absolute must be avenged for the soul-binder's detention at Moonrise. The soul-bearer retains his gifts until such time as the Absolute is slain.'''}}


Clause Z &sect; 13: ''<nowiki/>'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'''
== Involvement ==
}}
=== The Blade of Frontiers ===
[[File:Wyll Icon.png|right|125px]]
{{Hatnote|See main article: [[The Blade of Frontiers]]}}
''The Blade of Frontiers'' is Wyll's personal quest. It is added to the journal upon recruiting him, and it spans all three acts of the game.  


== Personal Quest ==
==== Act One ====
Wyll's [[:Category:Companion Quests|Companion Quest]] is: [[The Blade of Frontiers]]
At the start of the game, Wyll is on the hunt for [[Karlach]], the latest target his patron Mizora wishes dead. Forced to obey as part of their pact, the hunt takes Wyll to [[Avernus]], where he finds his quarry slaying scores of her own. Wyll's relentless pursuit after the fleeing Karlach eventually ends on a rogue [[Nautiloid]], suddenly materialised before them. As they confront each other on the ship, they are captured by [[Mind Flayer|mind flayers]] and tadpoled, kept aboard awaiting [https://forgottenrealms.fandom.com/wiki/Ceremorphosis ceremorphosis].


==Personality==
After the Nautiloid crashes, and without trace of his quarry, Wyll eventually finds himself at the [[Emerald Grove]]. Moved by the plight of the refugees within, he stays to protect them from [[Goblin|goblin]] attacks. After fending off the goblin scouting party, Wyll can be spoken to in [[The Hollow]]. He will recognize the party as being aboard the nautiloid and agrees to join the party in order to find a cure for the tadpoles together. He also reveals that he is on the hunt for a devil escaped from Avernus, and that he knows she is somewhere nearby.
Wyll actively seeks to do the right thing and live up to his ideal vision of a hero, even if at times he considers himself undeserving of the title. When few options remain, Wyll is willing to resort to brutal methods if in his eyes the ends justify the means. He is desperate to free himself from the shame of his past and be recognized as something greater. Because of this, his deeds can at times appear reckless. He enjoys his title as the ''Blade of Frontiers'' even though he regrets what it cost him to obtain it.


== Interactions==
Karlach can be found near the [[Toll House]], prompting Wyll to confront her. Though Karlach defends her innocence, Wyll is determined to slay her until their tadpoles connect and a vision of Karlach's escape from Avernus is shared between the party members. The vision shows her tearing through the [[Zariel|Archdevil Zariel's]] forces, frantically seeking escape. She is a victim of the [https://forgottenrealms.fandom.com/wiki/Blood_War Blood War], not an agent of it. A choice presents itself: ignore the warnings and help Wyll slay Karlach, or trust her and spare the [[Tiefling|tiefling]]. Should Karlach be spared, she can be convinced to join the party. If slain, her head can be taken as proof of Wyll's successful hunt. Sparing Karlach opens the possibility of assisting her in [[Hunt the Devil]], where a group of followers of Zariel are hunting her down.
=== Approval===
Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.


The following story and dialogue choices will cause Wyll to gain [[approval]].
Back at camp, on the next [[long rest]], Wyll announces the arrival of his patron, Mizora. She introduces herself to the party, greeting everyone mischievously, and reveals that it was her who gave Wyll his mission to hunt down Karlach. If Karlach was killed, she will be pleased and will reward Wyll. If she was spared, however, Mizora will remind Wyll the terms of their pact and argue that Karlach does indeed fit the description of ''heartless''. Should Wyll insist on not killing the tiefling, Mizora will take it as a breach of the pact, transforming him into a fiend as punishment. The same result will happen if the party never completes Wyll's mission and ignores Karlach entirely.
{{SpoilerBox|1===== Act One ====


'''[[Ravaged Beach]]'''
If the party reaches [[Waukeen's Rest]], they'll find a burning inn surrounded by [[Flaming Fist|Flaming Fists]], mercenaries working as [[Baldur's Gate|Baldur's Gate's]] enforcers. They'll quickly reveal that Grand Duke Ravengard is trapped inside, and needs to be saved. Wyll quickly moves to help, rescuing [[Florrick|Counsellor Florrick]], the duke's advisor, in the process, but no signs of the duke can be found. Outside and safe, Florrick recognises Wyll and urges him to save his father, letting slip that Wyll is the son of the duke. Ambushed by [[Drow|drow]], the duke was kidnapped and taken to [[Moonrise Towers]], the base of operations of the [[Cult of the Absolute]].
* Demand more than apologies from [[Astarion]] when meeting him. ({{Approval|Wyll|+1}})
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it ({{Approval|Wyll|+1}})


'''Roadside Cliffs'''
==== Act Two ====
* Deceive or peacefully persuade the tieflings to leave (Bard, Monk, Paladin have extra options.) ({{Approval|Wyll|+1}})
At some point during the adventures in the [[Shadow-Cursed Lands]], Mizora will appear before Wyll and the party, informing Wyll that the absolutists have captured an important asset of Zariel, a powerful devil, and that he must rescue them. Stressing out the importance of the mission, Mizora disappears as quickly as she arrived.


'''[[Chapel Entrance]]'''
Zariel's asset cannot be found in Moonrise Towers proper, rather, they can only be saved upon entering the [[Mind Flayer Colony]] after the first battle with [[Ketheric Thorm]]. There, the party finds Mizora herself trapped within a pod in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]. Mizora can be freed from the pod, or killed, though killing her will also kill Wyll as per the terms of their pact. Should the party free her, she can be persuaded to reward Wyll. Mizora can also be pressed to end Wyll's contract, to which she will relent but not without first stipulating that it will take another six months for the pact to end. Rescuing Mizora lifts Wyll's restriction on speaking about his pact, allowing the party to learn more about his deal with her.
* Talk Gimblebock and his crew into leaving OR choose the 'attack' dialogue option. ({{Approval|Wyll|+1}})


'''[[Druid Grove]]'''
Following Ketheric through the colony, the party eventually finds him arguing with [[Enver Gortash]] and [[Orin|Orin the Red]], with Duke Ravengard next to them. After the [[Absolute]] is revealed to be an [[Elder Brain]] under the control of the three Chosen, Orin takes the duke and forces a tadpole into his eye. Gortash and Orin leave for Baldur's Gate not long after, with a now enthralled duke in tow.  
* Tell [[Lae'zel]] to stand down when talking to [[Zorru]]. ({{Approval|Wyll|+1}})
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train. ({{Approval|Wyll|+1}})
* Talk about [[Rolan|Rolan's]] wizard master [[Lorroakan]] and agree to set up an introduction ({{Approval|Wyll|+1}})
* Tell [[Guex]] to not shout out his moves after helping him train. ({{Approval|Wyll|+1}})
* Let [[Arka]] shoot [[Sazza]]. ({{Approval|Wyll|+1}})
* Talk about [[Rolan]] and his wizard master [[Lorroakan]] and agree to set up an introduction (requires [[Gale]] in party)
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) ({{Approval|Wyll|+5}})
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them ({{Approval|Wyll|+1}})
* Persuade [[Kagha]] to free [[Arabella]]. ({{Approval|Wyll|+5}})
* Call [[Kagha]] a monster. ({{Approval|Wyll|+1}})
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine.
* Persuade [[Kagha]] to fight against the Shadow Druids.
* Agree with [[Zevlor]] to kill the goblin horde's leaders.
* Play with [[Alfira]] or convince her to finish her song. ({{Approval|Wyll|+1}})


'''[[Forest]]'''
==== Act Three ====
* Crush the tadpole leaving [[True Soul]] [[Edowin]]'s body.
Arriving at Baldur's Gate, Mizora can be found once more waiting for Wyll and the party on the main floor of the [[Wyrm's Rock Fortress]], provided she was rescued from Moonrise. She will mock Ulder Ravengard's fate and goad Wyll into hurrying to the main chamber. When the party returns, Mizora will announce that she is ready to break the pact between her and Wyll, and that she will meet everyone back at the campsite.


'''[[Blighted Village]]'''
After the next long rest, Mizora will appear, ready to bargain. If Duke Ravengard remains alive, Mizora will offer his location, in exchange for a sacrifice. Wyll is then presented with a choice: break the pact immediately, but sacrifice his father to his fate, or remain forever bound to Mizora in exchange for his father's freedom. Should Duke Ravengard be dead, however, Mizora will present a different bargain: bring back Wyll's father from the dead in exchange for young Ravengard's soul, or break the pact immediately.
* Attack [[Fezzerk]] and his gang. ({{Approval|Wyll|+1}})
* Deliver the final blow to Goblin [[Fezzerk]].


'''[[Sunlit Wetlands]]'''
Mizora will be pleased with whatever choice Wyll makes, remaining in camp as a [[Camp Follower|camp follower]], allowing the party to talk to her and learn more about Wyll's patron. This will also make her available as an ally against the Absolute as part of the quest [[Gather Your Allies]].
* Tell the brothers that you know [[Auntie Ethel]].
* Resurrecting [[Connor Vinderblad]] with the wand [[Bitter Divorce]] and then attacking him.


'''[[Goblin Camp]]'''
Duke Ravengard can be later found in the [[Iron Throne]], an underwater fortress used by Gortash and his Banites. The party can attempt to break him out, however, if Wyll sacrificed him in exchange for his freedom, Mizora will appear and attempt to murder the duke, ensuring the deal goes through as pacted between them. If the duke survives, Wyll and his father may have a long overdue reunion, and can then speak to Mizora, who will not be entirely pleased about the outcome but will otherwise not punish Wyll for outfoxing her. Duke Ravengard will then urge Wyll to find [[Ansur]], a legendary dragon said to sleep under the city, ready to defend it during its time of greatest need.
* Successfully deceieve the goblins, and fling poo at them.
* Demand that [[Crusher]] kiss your foot.
* Successfully pass a check to take the [[Owlbear Cub]] from Goblin Krolla.
* Successfully deceive [[Minthara]] by misleading her when ordered for directions to the [[Emerald Grove]].
* Convince the spiders in the pit that goblins taste better than you.
* Stop the goblin children from throwing stones at the bear.
* Recruiting [[Halsin]] into the party after rescuing him.
* Telling [[Halsin]] to stay at where he's at after recruiting him into the party.


'''[[The Risen Road]]'''
Ansur can be found in the [[Wyrmway]], below the fortress' prison. The legendary [[Balduran]] has prepared trials to test the mettle of adventurers before they may seek audience with Ansur. Wyll's upbringing proves valuable during these trials, as he can be consulted for possible solutions to them. With the trials completed, the party may face Ansur, yet all they would find is the decayed corpse of the once-great wyrm. Reanimated, Ansur and the [[Emperor]] begin arguing, and it's revealed that the mind flayer is none other than Balduran, turned illithid when he was captured near Moonrise Towers. Angered by Balduran's betrayal, Ansur will attack, forcing the party to put down the wyrm for good.
* Kill [[Karlach]]. ({{Approval|Wyll|+10}})
* Recruit [[Karlach]] into the party. ({{Approval|Wyll|+20}})


'''[[Waukeen's Rest]]'''
Ansur's fate can then be revealed to Ulder Ravengard if alive. He will propose Wyll become a Grand Duke of the city, following his father's steps, to which Wyll can agree or decline. Regardless of the choice, duke Ravengard will pledge his support for the coming battle.
* Agree to rescue Duke Ravenguard when prompted by [[Counsellor Florrick]]. ({{Approval|Wyll|+10}})
* Saving [[Benryn]] in the burning building.
* Successfully intimidate the guard guarding the hatch to the [[Zhentarim Basement]].
* Agree to purchase the artist in the [[Zhentarim Basement]].
* Agree to pay the extra 200 gold to the artist after you free him.


'''[[Crèche Y'llek]]'''
=== Endings ===
* Ask the Inquisitor how he knows so much about the player character.


'''[[Myconid Colony]]'''
{{UnderConstruction|section}}
* Successfully persuade the [[Myconid Colony]] that you are a traveller seeking adventure.
* Agree to help the trapped [[Baelen Bonecloak]] in the field of Bibberbang mushrooms.


'''[[Grymforge]]'''
==== The Blade of Avernus ====
* Agree to do what you can to find [[Philomeen]] and her explosives.
* Bow your head in respect to the fallen deep gnomes.
* Tell [[Nere|True Soul Nere]] that no more innocents will die today.
* Wish [[Barcus Wroot]] luck with his search for his friend.


'''Camp/Conversation'''
If Wyll rejected the possibility of becoming a duke of Baldur's Gate, he will take the mantle of ''"the Blade of Avernus"'' and vow to hunt devils in their own homeland. By the time he is summoned by [[Withers]] for his gathering six months after the events of the game, Wyll has become a seasoned slayer of fiends, boasting about his many hunts. With a contract broken, he will also mention that he's working with a diabolist from [https://forgottenrealms.fandom.com/wiki/Calimshan Calimshan] to use his sending stone eye to track Mizora, setting his sights on his former patron. If still bound to his patron, he mentions that she's been surprisingly hands-off, sending him only after demons and devils as per their agreement. If Karlach was convinced to return to Avernus with Wyll, they join efforts together to find a cure for her mechanical heart, growing closer after many months together.{{ref|[[Epilogue]], lines spoken by Karlach during Withers' gathering when both she and Wyll ended up in Avernus by the end of the game.<br>''"Wish Wyll and I had more time to reminisce, but surviving Avernus is just non-stop. Still, having him there has been incredible. You really can get through anything with someone you love at your side."''}}{{note|Karlach's quote about Wyll isn't elaborated further, and can be interpreted as platonic or romantic love.}}
* Ask him how he came to be the Blade of Frontiers. ({{Approval|Wyll|+5}})
* Tell [[Lae'zel]] that "No one is dying tonight. We still have time." ({{Approval|Wyll|+5}})
* Tell Wyll that we should rescue [[Duke Ravenguard]]. ({{Approval|Wyll|+3}})
* Tell him that he must have been proud of saving a little boy from goblins. ({{Approval|Wyll|+2}})
* Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing [[Karlach]]. ({{Approval|Wyll|+2}})
* Decline the devil's offer to remove the tadpole.
* Assure Wyll that you won't side with the devil.
* Encourage him to get of out his pact with [[Mizora]].
* Promise him you'll help him find a way to end the pact.
* When asking what is like being the Duke son, say "Good wine? I'll toast to that"
* Pet [[Scratch]].
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]].
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]].


==== Grand Duke of Baldur's Gate ====


==== Act Two ====
Should Wyll become Grand Duke of Baldur's Gate, he oversees the reconstruction of the city, parleying with influential nobles for aid and tightening bonds with the other cities of the Sword Coast. If Ulder Ravengard lives, Wyll works with him in order to marshal the forces for peace and renewal. The city's gates are opened to all refugees that need sanctuary and the Council of Four is reformed, with an invitation to becoming a Grand Duke extended by Wyll to a romanced player. If Wyll never broke his contract with Mizora, she remains involved in his life, enjoying the political intrigue in her human guise, though she's been keeping Wyll on a long leash for reasons known only to her.
'''[[Ruined Battlefield]]'''
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only).
* Tell [[Harper Meygan]], "Move. I'll take care of this."
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].
* Accept [[He Who Was| He Who Was']] offer.


'''[[Last Light Inn]]'''
==== Grand Duke of Baldur's Gate ====
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.
* Drink the wine when talking to [[Jaheira]] inside.
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around.
* Warn [[Isobel]] that [[Marcus]] plans to kidnap her.
* Play the Lute to wake up [[Art Cullagh]].
* Tell [[Halsin]] "You can count on me" before he opens the portal ({{Approval|Wyll|+1}})
* Successfully protect the portal [[Halsin]] enters. ({{Approval|Wyll|+1}})


'''[[House in Deep Shadows]]'''
If Wyll's contract is broken, and Ulder Ravenguard is not saved from the Iron Throne, there is a possible ending of Wyll hunting monsters across Faerûn as a ranger.
* Agree to play hide-and-seek with [[Oliver]].


'''[[Reithwin Town]]'''
== Quest rewards ==
* Agree to help [[Arabella]] find her parents.
*{{MdRarityItem|Infernal Robe}} — granted by Mizora for killing [[Karlach]] as part of the quests [[The Blade of Frontiers]] and [[Hunt the Devil]]
* Invite [[Arabella]] to join your camp.
*{{MdRarityItem|Infernal Rapier}} — granted by Mizora for rescuing her from the [[Mind Flayer Colony]] in Act 2 and convincing her with a successful {{Ability check|Persuasion|14}} as part of the quest [[The Blade of Frontiers]]
* Reunite [[Oliver]] with [[Thaniel]].


'''[[Moonrise Towers]]'''
== Interactions ==
* Tell [[Mizora]] you'll help her if she releases Wyll from his pact (Perception check may be required).
{{UnderConstruction|section}}
* Pass any skill check in response to [[Mizora]] asking why she should let her pet go.
=== Companion interactions ===
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person
Wyll has unique dialogue interactions as a companion available after certain events. Whenever one is available, he will have a floating [ ! ] icon above him.


'''Camp / Exclamation Mark Conversation'''
==== Act One ==== 
* After talking to [[Mol]] and [[Raphael]] at Last Light Inn, say you need to warn her away from Raphael. ({{Approval|Wyll|+3}})
*Once Wyll's confrontation with Karlach has been dealt with, if she was spared, he will comment on him being deceived, and allude to a punishment he'll soon receive.
* After talking to [[Counsellor Florrick]] at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard.
*After the party's first encounter with Mizora, Wyll can be asked about his pact and history with her.
* Invite [[Halsin]] to join your party.}}


==== Act Two ====
*As early as reaching the Shadow-Cursed Lands, Wyll expresses his desire for mutual trust, and reveals he is the son of Ulder Ravengard if not revealed earlier at Waukeen's Rest.
*Following Mizora's liberation from Moonrise Towers, Wyll expresses his annoyance at her duplicity but also happiness over his future freedom.


=== Disapproval===
==== Act Three ====  
Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.
*After slaying Ansur, Wyll laments his failure to bring the dragon to the party's side and suggests speaking to his father if alive and rescued.


The following story and dialogue choices will cause Wyll to lose [[approval]].
=== Unique interactions ===
{{SpoilerBox|1===== Act One ====
Either as an origin, or in the party as a companion, Wyll has unique interactions and special dialogue with the following characters, listed by the act they are first encountered in.


'''[[Ravaged Beach]]'''
==== Act One ====
* Accept [[Astarion]]'s apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. ({{Approval|Wyll|-1}})
*[[Mizora]]
*[[Florrick|Counsellor Florrick]]


'''[[Druid Grove]]'''
==== Act Two ====
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die ({{Approval|Wyll|-1}})
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] ({{Approval|Wyll|-1}})
* Tell [[Sazza]] that you will free her from her cage ({{Approval|Wyll|-1}})
* Free [[Sazza]] from her cage and tell her to follow you ({{Approval|Wyll|-1}})
* Tell [[Zevlor]] that you have other things to do.
* Help the Goblins assault the [[Druid Grove]].
* After saving [[Mirkon]] from the harpies, tell him to stop sniveling or the harpies will return. ({{Approval|Wyll|-1}})


'''[[Blighted Village]]'''
==== Act Three ====
* Request to be compensated by [[Barcus Wroot]] after saving him.({{Approval|Wyll|-1}})
*[[Ulder Ravengard]]
* Interrupt the bugbear and ogre lovers in the barn. ({{Approval|Wyll|-1}})


'''[[Riverside Teahouse]]'''
== Loot ==
*Agree to [[Auntie Ethel|Auntie Ethel's]] deal.
Wyll can be killed and looted. He will have the same items as his starting equipment except for his underwear.
*Let Auntie Ethel do her magic on your eye.


'''Camp/Conversation'''
=== Starting equipment ===
* Be dismissive of him saving a little boy from goblins ({{Approval|Wyll|-2}})
{{div col}}
* At camp, when [[Astarion]] reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him, or say to the party if they don't like [having a vampire in the party] that they can leave.
*{{MdRarityItem|Camp Supply Sack}}
* Flirt with [[Mizora]].
*{{MdRarityItem|Keychain}}
*{{MdRarityItem|Alchemy Pouch}}
*{{MdRarityItem|Rapier}}
*{{MdRarityItem|Padded Armour}}
*{{MdRarityItem|Leather Boots}}
*{{MdRarityItem|Wyll's Earthy Garb}}
*{{MdRarityItem|Wyll's Underwear}}
*{{MdRarityItem|Tasteful Boots}}
*{{MdRarityItem|Scroll of Revivify}}
*{{MdRarityItem|Potion of Healing}} x2
{{div col end}}


==== Act Two ====
== Achievements ==
'''[[Moonrise Towers]]'''
{{Achievement|Loophole}}
* Kill [[Fezzerk]] without combat after [[Ketheric Thorm]] tells you to.


'''[[Gauntlet of Shar]]'''
== Gallery ==
* Lick the spider meat.}}
<gallery heights="200px" mode="packed">
 
File:Wyll Unarmed Model.webp|Base model.
===Romance===
File:Wyll Camp Model.webp|Camp clothing model.
Wyll can be [[Romance|romanced]].
File:Wyll Underwear Model.webp|Underwear model.
File:Wyll Fiend Unarmed Model.webp|Fiend model.
File:Wyll Model EA.png|Early Access model.
File:Wyll_Concept_Art.png|Digital Artbook concept.
File:Wyll-character-creator.png|Appearance in the character creator.
File:Edward-vanderghote-wyll.jpeg|Portrait by Edward Vanderghote.
File:Wyll.png|Cover artwork.
File:Wyll-beta.png|Appearance pre-release.
File:Wyll-ea.webp|During Early Access.
File:Wyll_Loading_Screen_EA.jpg|Promotional art.
</gallery>


{{RomanceBox|hide=1|
== Related literature ==
In [[Chapter One]], during the party and '''only if the player sided with the tieflings and has at least High approval'''. the player can share a kiss with Wyll. There is no additional scene with Wyll when resting at the party.}}
{{UnderConstruction|section}}
*{{MdRarityItem|A Father's Diary}}


==Achievements ==
== Notes ==
{{Achievement|Loophole}}
{{notelist}}
==Trivia==
{{notebegin}}
*Wyll is voiced by [https://www.imdb.com/name/nm5156273/ Theo Solomon].
* Wyll was voiced by [https://www.imdb.com/name/nm2855708/ Lanre Malaolu] during [[Early Access]], but was replaced for unknown reasons.{{cite web
**He was voiced by [https://www.imdb.com/name/nm2855708/ Lanre Malaolu] during [[Early Access]], but was replaced for unknown reasons.
|work = Official Livestream
*Wyll's story was almost entirely rewritten for full release after fan feedback.
|author = Larian Studios
*In [[Multiplayer]], if Wyll is chosen as an Origin by one player, [[Karlach]] cannot be chosen by any other players, and vice versa.
|date = 07-07-2023
|url = https://www.youtube.com/live/MW846h6FyU4
|title = Panel from Hell Release Showcase
|publisher = Larian Studios YouTube Channel
|accessdate = 07-07-2023}}
* Can be spoken to with {{SAI|Speak with Dead}}.
* When Wyll levels up and the player opens his level up screen, Mizora can be heard laughing in the background.
{{noteend}}


==Gallery==
== References ==
<gallery heights="250px" mode="packed">
{{div col}}{{reflist}}{{div col end}}
File:Wyll-beta.png|Wyll's appearance pre-release.
{{reflist|url}}
File:Wyll-ea.webp|Wyll during ''Early Access.''
File:Wyll-promotional.webp|Wyll's promotional art (feat Mizora).
Wyll Model.png|Wyll's EA model
</gallery>


==External Links==
== External links ==
*{{FRWiki|Wyll Ravengard|long}}
{{FRWiki|Wyll Ravengard|long}}
* [https://media.dndbeyond.com/compendium-images/claims/bg3/char-sheets/BG3-Wyll-Sheet.pdf Wyll's official 5E D&D Character Sheet on D&D Beyond] (PDF)


[[Category: Humans]]
[[Category: Humanoids]]
[[Category: Warlocks]]
[[Category: Companions]]
[[Category: Origins]]
{{NavCompanions}}
{{NavCompanions}}
{{NavWilderness}}
{{NavEmeraldGrove}}
[[Category:Humanoids]]
[[Category:Humans]]
[[Category:Origins]]
[[Category:Companions]]
[[Category:Warlocks]]
[[Category:Available to Speak with Dead]]

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