Enchantment School: Difference between revisions

Jump to navigation Jump to search
Use Template:Level_header for class/subclass progression level headers
(added summary details for more informative tool tips)
(Use Template:Level_header for class/subclass progression level headers)
(6 intermediate revisions by 2 users not shown)
Line 5: Line 5:
{{SubclassQuote|quote=Your magic influences, beguiles, and bends the will and conviction of those around you.|image=Class Wizard Enchantment Badge Icon.png}}
{{SubclassQuote|quote=Your magic influences, beguiles, and bends the will and conviction of those around you.|image=Class Wizard Enchantment Badge Icon.png}}
'''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in controlling and befuddling others.
'''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in controlling and befuddling others.
 
[[Category:Subclasses]]
== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


=== Level 2 ===
{{Level header|2}}
 
; Enchantment Savant
: Halves the cost to learn [[Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
 
{{HorizontalRuleImage}}


* '''Enchantment Savant:''' Halves the cost to learn [[:Category:Enchantment Spells|Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
; {{SAI|Hypnotic Gaze|w=40}}
* [[File:Action_HypnoticGaze.png|64x64|frameless|upright=0.1|Hypnotic Gaze]] '''Hypnotic Gaze:''' Once per [[Long Rest]], use an action to target a non-ally creature within [[File:Range Icon.png|24x24px|Range]]1.5m / 5ft. The target must succeed on a {{Ability|Wisdom}} [[Saving Throw]] or become [[Charmed (Condition)|charmed]] and [[Incapacitated (Condition)|incapacitated]] for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
: Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.


=== Level 6 ===
{{Level header|6}}


* [[File:PassiveFeature_InstinctiveCharm.png|64x64|frameless|upright=0.1|Instinctive Charm]] '''Instinctive Charm:''' As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.
; {{SAI|Instinctive Charm|w=40}}
: As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.


=== Level 10 ===
{{Level header|10}}
 
; {{SAI|Split Enchantment|w=40}}
: You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.


* [[File:PassiveFeature_SplitEnchantment.png|64x64|frameless|upright=0.1|Split Enchantment]] '''Split Enchantment:''' You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
{{WizardNavbox}}
{{WizardNavbox}}
[[Category:Subclasses]]

Navigation menu