Owlbear Cub: Difference between revisions

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{{ up to date | 2023-09-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Owlbear Cub is a Beast creature and a potential Camp Follower encountered in Act One.  
| description = Owlbear Cub is a Beast creature and a potential Camp Follower encountered in Act One.  
| image = Owlbear Cub.webp
| image = Owlbear Cub.webp
}}
}}
{{CharacterInfo
{{Infobox character
|title =
| name = Owlbear Cub
|name = Owlbear Cub
| image = Owlbear Cub.webp
|image=[[File:Owlbear Cub.webp|350px]]
| family = [[Owlbear]] (mother)<br>[[Owlbear Mate]] (father)<br>Deceased brother
|STR=12
| race = Beast
|DEX=9
| hometown = [[Owlbear Nest]]
|CON=11
| level = 1
|INT=3
 
|WIS=10
| modules =  
|CHA=7
{{Infobox statistics
|level=1
| child = yes
|race=Beast
| size = Small
|type=Beast
| type = Beast
|HP=29
| armour_class = 9
|AC=9
| hit_points = 29
|speed=9m/30ft
| hit_points_tactician = 37
|size=Small
| movement_speed_meters = 9
|weight=20kg/40lbs
| movement_speed_feet = 30
|proficiency=2
| weight_kg = 20
|initiative=-1
| weight_lb = 40
|class =
| hiddenlevel = 1
|background=
| str = 12
|location = [[Owlbear Nest]], [[Goblin Camp]], [[Campsite]]
| dex = 9
|allies =
| con = 11
|enemies =
| int = 3
|alt-name=3D Model
| wis = 10
|alt-image= [[File:Owlbear Cub Model.png|200px]]
| cha = 7
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
 
| feature1_name = Darkvision
| feature1_description = Can attack nearby creatures in the dark without disadvantage.
| feature2_name = Opportunity Attack
| feature2_description = Make a melee attack against an enemy moving out of range.
| feature3_name = Skittish
| feature3_description = Will flee for two turns when badly injured.
}}
}}
'''Owlbear Cub''' is a [[Beast]]{{note|In the fifth edition of ''Dungeons and Dragons'', an owlbear is classed as a [[Monstrosity]], not a [[Beast]]. This is in line with its classification in second edition Advanced Dungeons and Dragons, where druids could use Wild Empathy and other animal-focused abilities on them.}} and a potential [[Camp Follower]] encountered in the [[Owlbear Nest]] with its mother during [[Act One]].


{{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
== Recruiting as a camp follower ==
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and will remain in the [[Campsite]] after being recruited.


Skittish|exp=10|family=[[Owlbear]]}}
First, the mother [[Owlbear]] must be encountered in the [[Owlbear Nest]] in the [[Forest]], near the [[Blighted Village]]. It does not matter whether the Owlbear ''mother'' survives the encounter, but the cub must be spared if it is to become a follower later. The principal scenarios include:
'''Owlbear Cub''' is a [[List_of_Creature_Types#Beast|Beast]] [[List of Creature Types|creature]] and a potential [[Camp Follower]] encountered in [[Act One]].
# Party meets Owlbear mother in cut scene, and retreats without combat. After long resting, the party can return to the cave and find the Owlbear mother killed by a Goblin hunting party. The cub will survive and reappear after the next long rest (see below).
# Party meets Owlbear mother in cut scene, fights and kills her. A second cut scene in which the cub begins eating its mother gives the party an opportunity to spare the cub. The cub will survive and reappear after the next long rest (see below).
# Party attacks Owlbear mother from stealth, skipping the initial cut scene. In this case the second cut scene with the cub eating the mother will not be triggered and the cub will keep attacking. To save the cub, the party will need to flee from combat while the cub is still alive, after killing the Owlbear and grabbing any desired loot. If the party disengages while the cub is still alive, it will survive and reappear after the next long rest (see below). Beware that downing the cub, even with non-lethal combat, will NOT spare it for this purpose -- fleeing combat is the only way to preserve it for future story purposes.


== Attacks and Abilities ==
If it has been successfully spared in one of the above scenarios, then after long resting the Owlbear Cub can next be found in the [[Goblin Camp]] where it can be freed by playing [[Krolla#Act_One|Chicken Chase]] or by persuading the goblins. The Cub does not seem to appear in the Goblin Camp if you've killed [[Devout Mezzka]] before you rest or if you have poisoned the Goblin Camp through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the player have already killed the entire Goblin Camp before encountering the Owlbear, the Owlbear Mother will be killed by a Goblin hunting party and the Cub will show up at your camp after a couple of long rests.


=== Tiny Claws ===
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed it or cleared the camp before it was captured), the cub will appear at the Campsite one evening. It can be fed, but will get scared by another member of the camp, and run off. It will reappear after another long rest, injured. If healed, it will become friendly and will stay at camp for good.
Lash out with your tiny but deadly paws.


{{Action}}
If the player chooses to call [[Lump the Enlightened]] to participate in combat with the Goblin Camp exterior when the cub is present, the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the player party. If this happens, the party will likely be locked out of recruiting the cub, as even if you knock him out using nonlethal attacks, he will still disappear after a long rest, and it will be difficult to prevent the ogres from eventually killing him. A similar situation also occurs if the party recruits Brynna and Andrick for the fight with the Owlbear as they will make the cub hostile even after its mothers death: in this case downing Brynna and Andrick and then fleeing combat while the cub is still alive can preserve the option of recruiting it later.


{{Attack Roll}}: +3
The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2.
{{DamageInfo|count=1|die=4|plus=1|type=Slashing}}


== Recruiting as a Camp Follower ==
=== Camp events ===
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and will remain in the [[Campsite]] after being recruited.
The cub quickly acclimates to camp life. At some point after recruitment, a long rest will be interrupted by a noise. If [[Speak with Animals]] is active, it will be revealed that the cub had a nightmare, and [[Scratch]] is trying to calm him down. The cub will also remark that Scratch reminds him of their bigger brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him.
 
== Act Three ==
{{SpoilerBox|If the [[Owlbear Cub]] is a camp follower and [[Dammon]] survived into the game's finale, the tiefling blacksmith will transform the cub into a battle-ready beast. He feeds the cub potions to accelerate his growth and outfits them with steel armour.  The cub's display name changes to '''Armoured Owlbear'''. The party can summon the owlbear to assist in the final battle using {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}}.|act=3}}
 
== Attacks and abilities ==
 
{{Feature box|Tiny Claws}}


First, the mother [[Owlbear]] must be encountered in the [[Owlbear Nest]] in the [[Forest]], near the [[Blighted Village]]. Regardless of whether the [[Owlbear]] survives the encounter, after resting the Owlbear Cub can be found in the [[Goblin Camp]] where it can be freed by playing Chicken Chase or by persuading the goblins.
== Companion approval ==
* After killing the [[Owlbear]] in the [[Owlbear Nest]]:
:* ''Let the creature live.''
::: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
:* ''Attack.''
::: {{Approval|Laezel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}


After being released and after several rests, the cub will arrive at the [[Campsite]] and can be recruited. It will appear twice. The first time, it can be fed, but will get scared by another member of the camp, and run off. The second time (which may be some rests later), it will show up injured. When healed, it will become friendly. At some point after this, a rest will be interrupted by a noise. If the player has the ability to speak with animals, it will be revealed that the cub had a nightmare, and Scratch is trying to calm him down. The cub will also remark that Scratch reminds him of his bigger brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him.
* The first time the cub comes to camp:
:* Feed the cub something from your pack
::: {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
:* Tell the cub to go away, or attack him ''<small>(with Speak with Animals)</small>''
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
:* Attack ''<small>(without [[Speak with Animals]])</small>''
::: {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}


Should the player have already killed the entire [[Goblin Camp]] before encountering the Owlbear, the [[Owlbear]] Mother will be killed by a Goblin hunting party and the Cub will show up at your camp after a couple of long rests.
* The second time the cub comes to camp:
:* [[Nature]], [[Medicine]], or [[Survival]] check to heal him
::: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
:* Scare him away ''<small>(without Speak with Animals)</small>''
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
:* Attack
::: {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}


If the player chooses to call [[Lump the Enlightened]] to participate in combat with the [[Goblin Camp]] exterior when the cub is present, the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the player party. It is possible that using a non-lethal attack to knock the Owlbear Cub unconscious will allow the creature's progression to continue.
== Achievements ==
== Achievements ==
{{Achievement|You Have Two Hands for a Reason}}
{{Achievement|You Have Two Hands for a Reason}}


== Companion Interactions ==
== Gallery ==
If you slay the [[Owlbear]] before the cub in the [[Owlbear Nest]]
<gallery mode="traditional">
* ''Let the creature live.''
File:Owlbear Cub EA.webp|[[Early Access]] appearance
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
File:Portrait Owlbear Cub.png|Battle portrait
* ''Attack.''
File:Armoured Owlbear Model.png|Fully grown and in armour
:: {{Approval|Gale|-1}} {{Approval|Karlach|-1}}
File:Owlbear on a bench.PNG|Armoured Owlbear resting on a stone bench.
<!-- Need testing with laezel shadowheart and astarion -->
File:Owlbear Cub Model.png|Owlbear cub's Early Access model
== Trivia ==
</gallery>


* In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a [[Monstrosity]], not a [[Beast]]. The Owlbear being classified as it currently is in [[Baldur's Gate 3]] is more in line to previous editions, such as fourth and third.
== Footnotes ==
{{notelist}}


== External Links ==
== External Links ==
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[[Category: Beasts]]
[[Category: Beasts]]
[[Category: Characters in Act 1]]
[[Category: Camp Followers]]
[[Category: Camp Followers]]
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