Act One: Difference between revisions

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fleshed out the description, moved locations down, expanded on some stuff
m (Taylan moved page Act 1 to Act One over redirect)
(fleshed out the description, moved locations down, expanded on some stuff)
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[[File:Chapter 1.webp|right|400px]]
[[File:Chapter 1.webp|right|400px|Act One of Baldur's Gate 3 opening on the Crashed Nautiloid - Baldur's Gate 3 Wiki]]
'''Act One''' of Baldur's Gate 3 begins immediately after the events of the [[Prologue]], with the crash landing of the [[Nautiloid]] and the [[Character Creation|Player Character]] waking up on the [[Ravaged Beach]].  
{{UnderConstruction}}
'''Act One''' of Baldur's Gate 3 begins immediately after the events of the [[Prologue]] with the crash landing of the [[Nautiloid]] and the [[Character Creation|Player Character]] waking up on the [[Ravaged Beach]].  


== Locations ==
The main quest of Act One is [[Find a Cure]], however the party is quickly embroiled in the conflict of the area. Goblin search parties canvas the [[Wilderness]] in search of the Emerald Grove, as well as survivors of the Nautiloid Crash.
Act One is limited to the [[Wilderness]], the [[Underdark]], [[Grymforge]], and their constituent zones. Leaving these zones will advance time to [[Act Two]], causing several events to be resolved based on the player's progress. For example, if the player did not stop the Ritual of Thorns, the ritual will be successful and The Grove will become unaccessible.
 
The druidic circle at the [[Emerald Grove]] are experiencing troubles of their own. Their First Druid, [[Halsin]] has gone missing after heading out alongside adventurers in search of an ancient relic. In his absence, self-appointed First Druid [[Kagha]] has started the [[Rite of Thorns]], a dangerous ritual that will seal the Grove off and expell the [[Tiefling Refugees]] currently seeking shelter with the Druids.
 
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== Companions ==
The following companions are available to the player in Act One, with each of them also having an associated quest.
 
* [[Shadowheart]] ([[Daughter of Darkness]])
* [[Karlach]] ([[Our Fiery Friend]])
* [[Wyll]] ([[The Blade of Frontiers]])
* [[Lae'zel]] ([[The Githyanki Warrior]])
* [[Astarion]] ([[The Pale Elf]])
* [[Gale]] ([[The Wizard of Waterdeep]])


== Main Quest ==
== Main Quest ==
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* [[Find the Githyanki Crèche]]
* [[Find the Githyanki Crèche]]
* [[Reach Moonrise Towers]]
* [[Reach Moonrise Towers]]
== Companions ==
The following companions are available to the player in Act One, with each of them also having an associated quest. 
* [[Shadowheart]] ([[Daughter of Darkness]])
* [[Karlach]] ([[Our Fiery Friend]])
* [[Wyll]] ([[The Blade of Frontiers]])
* [[Lae'zel]] ([[The Githyanki Warrior]])
* [[Astarion]] ([[The Pale Elf]])
* [[Gale]] ([[The Wizard of Waterdeep]])


== Side Quests ==
== Side Quests ==
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* [[Find the Blood of Lathander]]
* [[Find the Blood of Lathander]]
* [[Steal a Githyanki Egg]]
* [[Steal a Githyanki Egg]]
== Locations ==
Act One is limited to the [[Wilderness]], the [[Underdark]], [[Grymforge]], and their constituent zones. Leaving these zones will advance time to [[Act Two]], causing several events to be resolved based on the player's progress. For example, if the player did not stop the [[Rite of Thorns]], the ritual will be successful and The Grove will become inaccessible.
=== Wilderness ===
[[File:Wilderness.jpg|200px|thumb|Alt=A region map showing most of the locations in the Wilderness.|A region map showing most of the locations in the Wilderness.]]
''For more information see: [[Wilderness]]''
The Wilderness is a region comprised of multiple locations in Act One of Baldur's Gate 3. In-game, it is also the name of one of the largest locations on the Act One main map; an area that connects most of the other locations in this region.
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=== Emerald Grove ===
[[File:Sacred Pool.png|200px|thumb|alt=The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.|The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.]]
''For more information see: [[Emerald Grove]]''
The '''[[Emerald Grove]]''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is an area and location in the Wilderness of Act One of Baldur's Gate 3. It encompasses the large cavern known as the [[The Hollow]] and the [[Sacred Pool]].
The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s absence. They are providing a temporary refuge for the [[Tiefling Refugees]] from [[Elturel]], though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns be preformed to shut the grove off, which would displace the Tieflings.
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=== Goblin Camp ===
''For more information see: [[Goblin Camp]]''
=== Underdark ===
''For more information see: [[Underdark]]''


== Trivia ==
== Trivia ==
 
* [[Early Access]] took place entirely in Act One.
* The entirety of [[Early Access]] took place in Act One.
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