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'''Note that Shadowheart’s story spans the entire game, and has spoilers for all Acts of the game.'''
'''Note that Shadowheart’s story spans the entire game, and has spoilers for all Acts of the game.'''
=== Recruiting Shadowheart ===
=== Recruiting Shadowheart ===
[[File:Shadowheart Beach Quest.jpg|thumb|Shadowheart is awoken on the Ravaged Beach.]]
Shadowheart is first encountered on the [[Nautiloid]] in the Prologue, where she can be seen banging on her Mind Flayer Pod. She begs to be released, although [[Lae'zel]] thinks they are wasting time. The party can either abandon Shadowheart to her fate, or aid her as part of [[Rescue the Illithid's Captive]]. If Shadowheart is rescued, she joins the party in moving to the helm. While in the party, Shadowheart shows a distrust of githyanki, but it isn't clear why she feels so strongly about them.
Shadowheart is first encountered on the [[Nautiloid]] in the Prologue, where she can be seen banging on her Mind Flayer Pod. She begs to be released, although [[Lae'zel]] thinks they are wasting time. The party can either abandon Shadowheart to her fate, or aid her as part of [[Rescue the Illithid's Captive]]. If Shadowheart is rescued, she joins the party in moving to the helm. While in the party, Shadowheart shows a distrust of githyanki, but it isn't clear why she feels so strongly about them.


Once the Nautiloid arrives in the Material Plane and crashes on the Sword Coast, Shadowheart can be found unconscious on the [[Ravaged Beach]] if she was rescued or banging on the door to the [[Dank Crypt]]. If the party either ignores her or refuses to let her join, she appears yet again in the [[Druid Grove]]. Lastly, if she has still not been recruited, she'll appear in either the [[Goblin Camp]] or the [[Mountain Pass]] with the [[Astral Prism|strange artefact]] as the party is being overwhelmed by the voice of [[The Absolute]].
Once the Nautiloid arrives in the Material Plane and crashes on the Sword Coast, Shadowheart can be found unconscious on the [[Ravaged Beach]] (X:273, Y:223) if she was rescued or banging on the door to the [[Dank Crypt]] (X:285, Y:305). If the party either ignores her or refuses to let her join, she appears yet again in the [[Druid Grove]]. Lastly, if she has still not been recruited, she'll appear in either the [[Goblin Camp]] or the [[Mountain Pass]] with the [[Mysterious Artefact]] as the party is being overwhelmed by the voice of [[The Absolute]].


At the very last chance of recruitment, Shadowheart says that the party needs the Astral Prism, and she needs them to avoid being hunted down for it. If the party still refuses to recruit her, she says she'll remain in the same place until they change their mind on recruiting her, although moving on to the Mountain Pass does cause her artefact to transfer to the player character in a Long Rest scene at camp.
At the very last chance of recruitment, Shadowheart says that the party needs the Artefact, and she needs them to avoid being hunted down for it. If the party still refuses to recruit her, she says she'll remain in the same place until they change their mind on recruiting her, although moving on to the Mountain Pass does cause her Artefact to transfer to the player character in a Long Rest scene at camp.


=== Follower of Shar ===
=== Follower of Shar ===
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=== A Mysterious Wound ===
=== A Mysterious Wound ===
[[File:Shadowheart Mysterious Wound Quest.jpg|thumb|Shadowheart suffers from a mysterious unhealing wound.]]
At various points during the adventure, when Shadowheart is in the party, she can feel intense pain from a Mysterious Sharran Wound. This can be encountered quite early, such as if the party chooses to save [[Arabella]] as part of [[Save Arabella]] or finding the broken Selûne statue in the [[Blighted Village]] near the windmill. Shadowheart is initially quite cagey about the wound, simply describing it as an old wound that never properly healed.
At various points during the adventure, when Shadowheart is in the party, she can feel intense pain from a Mysterious Sharran Wound. This can be encountered quite early, such as if the party chooses to save [[Arabella]] as part of [[Save Arabella]] or finding the broken Selûne statue in the [[Blighted Village]] near the windmill. Shadowheart is initially quite cagey about the wound, simply describing it as an old wound that never properly healed.


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During dialogue with Shadowheart, she reveals that she has always dreamed of becoming a Dark Justiciar, but that the Mother Superior thwarted any attempts at doing so. More information on the Dark Justiciars can be found within the Inner Sanctum of the Druid Grove by examining the murals with Shadowheart in the party. This starts [[The Chosen of Shar]] to learn more about the Dark Justiciars and their history. Additonally, if the druid [[Halsin]] is saved during Rescue the Druid Halsin, he can explain more about a war that was fought between the Selunites and the Dark Justiciars.
During dialogue with Shadowheart, she reveals that she has always dreamed of becoming a Dark Justiciar, but that the Mother Superior thwarted any attempts at doing so. More information on the Dark Justiciars can be found within the Inner Sanctum of the Druid Grove by examining the murals with Shadowheart in the party. This starts [[The Chosen of Shar]] to learn more about the Dark Justiciars and their history. Additonally, if the druid [[Halsin]] is saved during Rescue the Druid Halsin, he can explain more about a war that was fought between the Selunites and the Dark Justiciars.


If the party chooses to [[Travel through the Underdark]] and enters [[Grymforge]], several signs of Dark Justiciar remnants are noticed. In the area near the deep rothe in the quest [[Clear the Rubble]], there are several Dark Justiciar corpses that Shadowheart can comment on. Additionally, there is a statuette of Shar that can be found on the path past the rubble, through many sets of pressure plate traps and a locked grate. The grate can either be smashed with force damage or passed with spells such as Misty Step or [[Gaseous Form]]. Speaking to Shadowheart, she can be gifted the statuette.  
If the party chooses to [[Travel through the Underdark]] and enters [[Grymforge]], several signs of Dark Justiciar remnants are noticed. In the area near the deep rothe in the quest [[Get Past the Rubble]], there are several Dark Justiciar corpses that Shadowheart can comment on. Additionally, there is a statuette of Shar that can be found on the path past the rubble, through many sets of pressure plate traps and a locked grate. The grate can either be smashed with force damage or passed with spells such as Misty Step or [[Gaseous Form]]. Speaking to Shadowheart, she can be gifted the statuette.  


=== The Gauntlet of Shar ===
=== The Gauntlet of Shar ===
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[[File:Umbral Gem Statue Quest.jpg|thumb|The purple glyphs reveal a path to the umbral gem.]]
[[File:Umbral Gem Statue Quest.jpg|thumb|The purple glyphs reveal a path to the umbral gem.]]
Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an {{RarityItem|Umbral Gem}} at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levels to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the {{RarityItem|Umbral Gem}}. This opens the way north.
Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an {{RarityItem|Umbral Gem}} at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levels to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north.


Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summor more Justiciars until they disappear.
Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summor more Justiciars until they disappear.
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===== Soft-Step Trial =====
===== Soft-Step Trial =====
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]]
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]]
After entering the room (X:-767, Y:-755), the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If [[Shadowheart]] is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.
After entering the room (X:-767, Y:-755), the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.


The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the {{RarityItem|Umbral Gem}}. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.
The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.


===== Self-Same Trial =====
===== Self-Same Trial =====
As with the Soft-Step Trial, proceed to the offering bowl with an offering of blood to proceed.  
As with the Soft-Step Trial, proceed to the offering bowl with an offering of blood to proceed.  


In this trial (X:-767, Y:-727), the party faces replicas of themselves. If the party attacks a replica of a different character, they gain a debuff that lowers their ability scores. An easy way to end this trial quickly is to remove all equipment until the replicas appear, then add the equipment again, so that the replicas are weaker. Using only one party member can also help, as it avoids the debuff. Once the replica has been defeated, an {{RarityItem|Umbral Gem}} is dropped.
In this trial (X:-767, Y:-727), the party faces replicas of themselves. If the party attacks a replica of a different character, they gain a debuff that lowers their ability scores. An easy way to end this trial quickly is to remove all equipment until the replicas appear, then add the equipment again, so that the replicas are weaker. Using only one party member can also help, as it avoids the debuff. Once the replica has been defeated, an Umbral Gem is dropped.


===== Faith-Step Trial =====
===== Faith-Step Trial =====
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===== Yurgir's Umbral Gem =====
===== Yurgir's Umbral Gem =====
There is one more {{RarityItem|Umbral Gem}}, which is in the possession of [[Yurgir]], the orthon that Raphael is hunting. The party can either kill him as part of  [[Kill Raphael's Old Enemy]], trick him into killing himself, or help him as part of [[Break Yurgir's Contract]]. Regardless of how the conflict is resolved, the party can take the gem, which is in front of his throne of skulls (X:-641, Y:-754).  
There is one more Umbral Gem, which is in the possession of [[Yurgir]], the orthon that Raphael is hunting. The party can either kill him as part of  [[Kill Raphael's Old Enemy]], trick him into killing himself, or help him as part of [[Break Yurgir's Contract]]. Regardless of how the conflict is resolved, the party can take the gem, which is in front of his throne of skulls (X:-641, Y:-754).  


==== The Silent Library ====
==== The Silent Library ====
Before placing the {{RarityItem|Umbral Gem}}s on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library.
Before placing the Umbral Gems on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library.


The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button (X:-784, Y:-747) that unlocks the locked gate to the west.
The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button (X:-784, Y:-747) that unlocks the locked gate to the west.
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To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] (X:-771, Y:-742) which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar.
To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] (X:-771, Y:-742) which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar.


Return to the Pedestal of Reckoning and use the {{RarityItem|Umbral Gem}} to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]].
Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]].


=== Shadowfell ===
=== Shadowfell ===
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Shadowheart can be convinced to spare Aylin in several ways. If the party does nothing and lets Shadowheart decide fully on her own, she chooses to thrown the spear into the depths of the Shadowfell. However, she can also be persuaded by a difficult Persuasion check (DC 30), or by giving her the choice on her own and then passing a second, less difficult check.
Shadowheart can be convinced to spare Aylin in several ways. If the party does nothing and lets Shadowheart decide fully on her own, she chooses to thrown the spear into the depths of the Shadowfell. However, she can also be persuaded by a difficult Persuasion check (DC 30), or by giving her the choice on her own and then passing a second, less difficult check.


[[File:Shadowheart Aylin Quest.jpg|thumb|Shadowheart must decide whether to slay or spare the Nightsong.]]
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the [[Moonlight Glaive]]. Aylin promises to tell Shadowheart more about her history after taking down Thorm. Then, Aylin flies off to face him. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour.
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the [[Moonlight Glaive]]. Aylin promises to tell Shadowheart more about her history after taking down Thorm. Then, Aylin flies off to face him. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour.


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After defeating Thorm, Shadowheart must confront her cloister. Dark Justiciar Shadowheart is commanded to clear out the corruption of the cloister by Shar. Enemy of Shar Shadowheart is told by Aylin that her parents were kidnapped by the Sharran cultists and are still alive, held captive in the cloister. Either way, she must confront her former 'family.'
After defeating Thorm, Shadowheart must confront her cloister. Dark Justiciar Shadowheart is commanded to clear out the corruption of the cloister by Shar. Enemy of Shar Shadowheart is told by Aylin that her parents were kidnapped by the Sharran cultists and are still alive, held captive in the cloister. Either way, she must confront her former 'family.'


When Shadowheart arrives in Baldur's Gate, she says that her peers are no doubt watching her. She can find [[Ferg Dogher]] in [[Rivington]] near the Requisitioned Barn. He calls out to the party as they get closer to him, if Shadowheart is in the party. He explains that the Sharrans are in the [[House of Grief]] in the [[Lower City]], starting [[Investigate the House of Grief]]. If the party enters the House of Grief with Shadowheart in the party, she is immediately led further in by [[Mirie]]. From here, either she or the player can undergo the Mapping of the Heart by an Inquirer of Grief. After the Mapping, the Inquirer reveals themselves to be none other than the Mother Superior herself, [[Viconia DeVir]]. She bids the party to come down further, into the [[Cloister of Sombre Embrace]].  
When Shadowheart arrives in Baldur's Gate, she says that her peers are no doubt watching her. She can find [[Ferg Dogher]] (X:45, Y:-98) in [[Rivington]] near the Requisitioned Barn. He calls out to the party as they get closer to him, if Shadowheart is in the party. He explains that the Sharrans are in the [[House of Grief]] in the [[Lower City]], starting [[Investigate the House of Grief]]. If the party enters the House of Grief with Shadowheart in the party, she is immediately led further in by [[Mirie]]. From here, either she or the player can undergo the Mapping of the Heart by an Inquirer of Grief. After the Mapping, the Inquirer reveals themselves to be none other than the Mother Superior herself, [[Viconia DeVir]]. She bids the party to come down further, into the [[Cloister of Sombre Embrace]].  


Deep in the heart of the Cloister is Viconia, with a group of Sharran cultists. She explains that she knows the party has the artifact in their possession and that she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed:
Deep in the heart of the Cloister is Viconia, with a group of Sharran cultists. She explains that she knows the party has the artifact in their possession and that she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed:
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=== Shar's Final Test ===
=== Shar's Final Test ===
The conclusion to Shadowheart's quest is a final test beyond the Threshold of Loss. The door can either be lockpicked open, or opened by placing enough weight in the scale on the statue of Shar to cause the door to open.
[[File:Shadowheart Parents Quest.jpg|thumb|Shadowheart is tasked with killing her parents to become the Chosen of Shar.]]
The conclusion to Shadowheart's quest is a final test beyond the Threshold of Loss. The door can either be lockpicked open, or opened by placing enough weight in the scale on the statue of Shar to cause the door to open. If Shadowheart is a Dark Justiciar, the door opens on its own.


Here, Shadowheart is faced with her two parents in the Chamber of Loss. She has a choice to kill them, and either gaining Shar's favour as a Dark Justiciar or removing her curse if Shadowheart spurned Shar. She can also save them, rejecting Shar outright, losing her memories and being stuck with her Sharran wound.
Here, Shadowheart is faced with her two parents in the Chamber of Loss. She has a choice to kill them, and either gaining Shar's favour as a Dark Justiciar or removing her curse if Shadowheart spurned Shar. She can also save them, rejecting Shar outright, losing her memories and being stuck with her Sharran wound. If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuading from the party, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Sshadowheart ready to lead the cloister.


== Sub-Quests ==
== Sub-Quests ==
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